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Difference between revisions of "Sub Weapon Crusher"

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[[Category:Skills]][[Category:Launcher Skills]][[Category:Female Launcher Skills]]
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{{SkillPage
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|Name={{PAGENAME}}
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|AltName=Korean: 뽑아치기
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|Video=PmCzgArq9WI
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|Gender=Both
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|Class=Gunner
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|Type=Passive
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|PrerequisiteLevel=5
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|Description=Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.
  
== Description ==
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|Attributes=
[[Image:WeaponMelee.png|left]] When drawing any heavy weaponry or sub weapons, the weapon will deal damage and push back any nearby targets.
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*{{SP per level|20}}
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*{{SkillAttribute|Master Level|1}}
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*{{SkillAttribute|Max Level|11}}
  
== Prerequisite ==
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|Notes=
*[[Gatling Gun]] Lv 1+
 
*Level 20+
 
  
== Details ==
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|SkillGrowth=
*Targets remain in longer hit stun as the skill level rises.
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<span style="display:none">{{</span>
*Has great knock back effect, similar to [[Mach Kick]]
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<small>
*Hit box for most heavy weaponry is near the nozzle.
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{{tabs
{{NavSkillsFLauncher|open|closed}}
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|name=Skill Growth
{{NavSkillsLauncher|open|closed}}
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|tab1=Male
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|contents1=
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<span style="display:none">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
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!Lv Req
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!Physical Atk.
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!Enemy's Immobility Duration
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}}
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|394|697|11}}%
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{{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}%
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{{!}}-
 +
}}
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|}
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<span style="display:none">}}</span>
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|tab2=Female
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|contents2=
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<span style="display:none">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!Physical Atk.
 +
!Enemy's Immobility Duration
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 11 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 5+3*({{#var:i}}-1)}}
 +
{{!}} <!--Atk.--> {{Calc|{{#var:i}}|433|767|11}}%
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{{!}} <!--Enemy's Immobility Duration--> +{{Calc|{{#var:i}}|50|150|11}}%
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{{!}}-
 +
}}
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|}
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<span style="display:none">}}</span>
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}}
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{{TableNote}}
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</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 21:05, 12 April 2022


Sub Weapon Crusher.png Sub Weapon Crusher

Passive Skill
Class:

Male Gunner
Female Gunner

Command: None
Prerequisite Level: 5
Prerequisite Skills: None
Alternate Names: Korean: 뽑아치기

Description

Allows the Launcher to strike enemies with swinging motion upon equipping subweapons for use.

Attributes

  • SP per level: 20
  • Master Level: 1
  • Max Level: 11


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req Physical Atk. Enemy's Immobility Duration
1 5 394% +50%
2 8 424% +60%
3 11 455% +70%
4 14 485% +80%
5 17 515% +90%
6 20 546% +100%
7 23 576% +110%
8 26 606% +120%
9 29 636% +130%
10 32 667% +140%
11 35 697% +150%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

Female Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Marilyn Rose.png Marilyn Rose Needle Sobat.png Needle Sobat RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Spriggan.png Spriggan Steep Slide.png Steep Slide Topspin Kick.png Topspin Kick
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Backup Land Runner.png Backup Land Runner Fastest Gun.png Fastest Gun Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism