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Difference between revisions of "Fire Art: Fireball"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | | | + | |AltName=Korean: 화염구 |
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|Video=rCW4TB2uTig | |Video=rCW4TB2uTig | ||
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|Class=Kunoichi | |Class=Kunoichi | ||
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|Type=Active | |Type=Active | ||
− | | | + | |ElementAttribute=Fire |
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|PrerequisiteLevel=15 | |PrerequisiteLevel=15 | ||
− | |PrerequisiteSkill= | + | |PrerequisiteSkill={{IconLink|Flame Cut}} Lv1 |
− | + | |Command={{Left}}{{Down}}{{Right}} + {{Z}} | |
− | |Command= | ||
|Description= | |Description= | ||
− | + | Forms a Nin, and then breathes fire for several seconds.<br> | |
− | + | Can be cast in midair. If cast in midair, it skips the Nin-forming process and shoots fire quickly.<br><br> | |
+ | '''{{IconLink|Ninjutsu}} Bonus Effect:''' | ||
+ | *Increased flame Size<br><br> | ||
+ | '''[Special Function]'''<br> | ||
+ | - Instantly cast, skipping the Nin-forming phase, if cast in midair.<br><br> | ||
+ | |||
+ | [Additional Ninjutsu Effect]<br> | ||
+ | - Increases flame size. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | * | + | *{{SkillAttribute|Master Level|60}} |
− | *{{ | + | *{{SkillAttribute|Max Level|70}} |
− | *{{ | + | *{{CastTime|Instant Cast}} |
− | *{{ | + | *{{Cooldown|6 sec.}} |
− | *{{Command Reduction|MP= | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} |
− | * | + | *{{Cancelable}} |
− | *{{SkillAttribute| | + | *{{SkillAttribute|Multi-hit Interval|0.1 sec.}} |
+ | *{{SkillAttribute|Fireball Duration|1.25 sec.}} | ||
+ | *'''{{IconLink|Ninjutsu}} Additional Effects:''' | ||
+ | <span style="display:none">{{</span><small> | ||
+ | :{| class="wikitable" | ||
+ | ! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ||
+ | | style="text-align: center;" | Rin | ||
+ | | style="text-align: center;" | Sen | ||
+ | | style="text-align: center;" | Mu | ||
+ | | style="text-align: center;" | Tai | ||
+ | | style="text-align: center;" | No | ||
+ | | style="text-align: center;" | Ikioi | ||
+ | |- | ||
+ | ! style="text-align: center;" | Size Increase | ||
+ | | style="text-align: center;" | +100 % | ||
+ | | style="text-align: center;" | +110% | ||
+ | | style="text-align: center;" | +118% | ||
+ | | style="text-align: center;" | +124% | ||
+ | | style="text-align: center;" | +128% | ||
+ | | style="text-align: center;" | +130% | ||
+ | |} | ||
+ | </small><span style="display:none">}}</span> | ||
|Notes= | |Notes= | ||
− | Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change. | + | *Although this skill requires Level 1 [[Flame Cut]], it is a skill that is automatically given to you when you class change. |
− | |||
* This skill inflicts more damage against knocked down and airborne enemies. | * This skill inflicts more damage against knocked down and airborne enemies. | ||
− | * | + | * Can be improved with {{IconLink|Fire Art: Fireball Upgrade}} |
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | { | + | <small> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Multi-hit Atk. | |
− | + | !Finishing Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|150|70}} | |
− | + | {{!}} <!--Multi-hit Atk.--> {{Calc|{{#var:i}}|109|879|70}}% | |
− | + | {{!}} <!--Finishing Atk.--> {{Calc|{{#var:i}}|509|3586|70}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 22:55, 25 November 2022
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() ![]() |
Prerequisite Level: | 15 |
Prerequisite Skills: | ![]() |
Alternate Names: | Korean: 화염구 |
Description
Forms a Nin, and then breathes fire for several seconds.
Can be cast in midair. If cast in midair, it skips the Nin-forming process and shoots fire quickly.
Ninjutsu Bonus Effect:
- Increased flame Size
[Special Function]
- Instantly cast, skipping the Nin-forming phase, if cast in midair.
[Additional Ninjutsu Effect]
- Increases flame size.
Attributes
- SP per level: 15
- Master Level: 60
- Max Level: 70
- Casting Time: Instant Cast
- Cooldown: 6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Multi-hit Interval: 0.1 sec.
- Fireball Duration: 1.25 sec.
Ninjutsu Additional Effects:
Stage of Charging Rin Sen Mu Tai No Ikioi Size Increase +100 % +110% +118% +124% +128% +130%
Fire Element Attribute
Notes
- Although this skill requires Level 1 Flame Cut, it is a skill that is automatically given to you when you class change.
- This skill inflicts more damage against knocked down and airborne enemies.
- Can be improved with
Fire Art: Fireball Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Atk. | Finishing Atk. |
---|---|---|---|---|
1 | 15 | 15 | 109% | 509% |
2 | 17 | 17 | 120% | 554% |
3 | 19 | 19 | 131% | 598% |
4 | 21 | 21 | 142% | 643% |
5 | 23 | 23 | 154% | 687% |
6 | 25 | 25 | 165% | 732% |
7 | 27 | 27 | 176% | 777% |
8 | 29 | 29 | 187% | 821% |
9 | 31 | 31 | 198% | 866% |
10 | 33 | 33 | 209% | 910% |
11 | 35 | 35 | 221% | 955% |
12 | 37 | 37 | 232% | 1000% |
13 | 39 | 38 | 243% | 1044% |
14 | 41 | 40 | 254% | 1089% |
15 | 43 | 42 | 265% | 1133% |
16 | 45 | 44 | 276% | 1178% |
17 | 47 | 46 | 288% | 1223% |
18 | 49 | 48 | 299% | 1267% |
19 | 51 | 50 | 310% | 1312% |
20 | 53 | 52 | 321% | 1356% |
21 | 55 | 54 | 332% | 1401% |
22 | 57 | 56 | 343% | 1445% |
23 | 59 | 58 | 355% | 1490% |
24 | 61 | 60 | 366% | 1535% |
25 | 63 | 62 | 377% | 1579% |
26 | 65 | 64 | 388% | 1624% |
27 | 67 | 66 | 399% | 1668% |
28 | 69 | 68 | 410% | 1713% |
29 | 71 | 70 | 421% | 1758% |
30 | 73 | 72 | 433% | 1802% |
31 | 75 | 74 | 444% | 1847% |
32 | 77 | 76 | 455% | 1891% |
33 | 79 | 78 | 466% | 1936% |
34 | 81 | 80 | 477% | 1981% |
35 | 83 | 82 | 488% | 2025% |
36 | 85 | 83 | 500% | 2070% |
37 | 87 | 85 | 511% | 2114% |
38 | 89 | 87 | 522% | 2159% |
39 | 91 | 89 | 533% | 2204% |
40 | 93 | 91 | 544% | 2248% |
41 | 95 | 93 | 555% | 2293% |
42 | 97 | 95 | 567% | 2337% |
43 | 99 | 97 | 578% | 2382% |
44 | 101 | 99 | 589% | 2427% |
45 | 103 | 101 | 600% | 2471% |
46 | 105 | 103 | 611% | 2516% |
47 | 107 | 105 | 622% | 2560% |
48 | 109 | 107 | 633% | 2605% |
49 | 111 | 109 | 645% | 2650% |
50 | 113 | 111 | 656% | 2694% |
51 | 115 | 113 | 667% | 2739% |
52 | 117 | 115 | 678% | 2783% |
53 | 119 | 117 | 689% | 2828% |
54 | 121 | 119 | 700% | 2872% |
55 | 123 | 121 | 712% | 2917% |
56 | 125 | 123 | 723% | 2962% |
57 | 127 | 125 | 734% | 3006% |
58 | 129 | 127 | 745% | 3051% |
59 | 131 | 128 | 756% | 3095% |
60 | 133 | 130 | 767% | 3140% |
61 | 135 | 132 | 779% | 3185% |
62 | 137 | 134 | 790% | 3229% |
63 | 139 | 136 | 801% | 3274% |
64 | 141 | 138 | 812% | 3318% |
65 | 143 | 140 | 823% | 3363% |
66 | 145 | 142 | 834% | 3408% |
67 | 147 | 144 | 846% | 3452% |
68 | 149 | 146 | 857% | 3497% |
69 | 151 | 148 | 868% | 3541% |
70 | 153 | 150 | 879% | 3586% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
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Active: | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
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