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Difference between revisions of "Flame Tornado"
(Moved Ninjutsu info to attribute section, added some attributes, command, removed incorrect prerequisite) |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
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|Video=hZXcR3Ou8LU | |Video=hZXcR3Ou8LU | ||
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|Class=Kunoichi | |Class=Kunoichi | ||
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|Type=Active | |Type=Active | ||
− | | | + | |ElementAttribute=Fire |
− | + | |PrerequisiteLevel=25 | |
− | |PrerequisiteLevel= | ||
− | |||
|Command={{Left}}{{Right}}{{Right}}{{Z}} | |Command={{Left}}{{Right}}{{Right}}{{Z}} | ||
|Description= | |Description= | ||
− | + | Creates a giant tornado made of flame and fires it forward, dealing fire damage and pulling nearby enemies to the center of it.<br> | |
− | + | Fire direction can be controlled via directional keys. | |
+ | |||
+ | '''{{IconLink|Ninjutsu}} Bonus Effect]'''<br> | ||
+ | *Increased Pulling Power and Size<br><br> | ||
+ | |||
+ | '''[Special Function]'''<br> | ||
+ | - Use the direction keys to control shooting direction and distance.<br> | ||
+ | |||
+ | [Additional Ninjutsu Effect]<br> | ||
+ | - Increases pulling strength and size. | ||
|Attributes= | |Attributes= | ||
*{{SP per level|25}} | *{{SP per level|25}} | ||
− | * | + | *{{SkillAttribute|Master Level|60}} |
− | *{{CastTime|Instant}} | + | *{{SkillAttribute|Max Level|70}} |
− | *{{Cooldown| | + | *{{CastTime|Instant Cast}} |
− | *{{Command Reduction|MP=2%|Cooldown=1%}} | + | *{{Cooldown|13.6 sec.}} |
− | + | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | |
*{{Cancelable}} | *{{Cancelable}} | ||
− | * | + | *{{SkillAttribute|Tornado Duration|2 sec.}} |
− | <span style="display:none">{{</span> | + | *{{SkillAttribute|Tornado Multi-Hit Interval|0.09 sec.}} |
− | {| class="wikitable" | + | *{{SkillAttribute|Flame Tornado Size|100%}} |
+ | *'''{{IconLink|Ninjutsu}} Additional Effects:''' | ||
+ | <span style="display:none">{{</span><small> | ||
+ | :{| class="wikitable" | ||
! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ! style="text-align: center;" | [[Ninja Technique|Stage]] of Charging | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Rin |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Sen |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Mu |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Tai |
− | | style="text-align: center;" | | + | | style="text-align: center;" | No |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Ikioi |
|- | |- | ||
! style="text-align: center;" | Size Increase | ! style="text-align: center;" | Size Increase | ||
− | | style="text-align: center;" | 4% | + | | style="text-align: center;" | +4% |
− | | style="text-align: center;" | 8% | + | | style="text-align: center;" | +8% |
− | | style="text-align: center;" | 12% | + | | style="text-align: center;" | +12% |
− | | style="text-align: center;" | 16% | + | | style="text-align: center;" | +16% |
− | | style="text-align: center;" | 20% | + | | style="text-align: center;" | +20% |
− | | style="text-align: center;" | 24% | + | | style="text-align: center;" | +24% |
|- | |- | ||
! style="text-align: center;" | Explosion Radius Increase | ! style="text-align: center;" | Explosion Radius Increase | ||
− | | style="text-align: center;" | 5% | + | | style="text-align: center;" | +5% |
− | | style="text-align: center;" | 10% | + | | style="text-align: center;" | +10% |
− | | style="text-align: center;" | 15% | + | | style="text-align: center;" | +15% |
− | | style="text-align: center;" | 20% | + | | style="text-align: center;" | +20% |
− | | style="text-align: center;" | 25% | + | | style="text-align: center;" | +25% |
− | | style="text-align: center;" | 30% | + | | style="text-align: center;" | +30% |
|- | |- | ||
− | ! style="text-align: center;" | | + | ! style="text-align: center;" | Range Increase |
− | | style="text-align: center;" | 3% | + | | style="text-align: center;" | +3% |
− | | style="text-align: center;" | 6% | + | | style="text-align: center;" | +6% |
− | | style="text-align: center;" | 9% | + | | style="text-align: center;" | +9% |
− | | style="text-align: center;" | 12% | + | | style="text-align: center;" | +12% |
− | | style="text-align: center;" | 15% | + | | style="text-align: center;" | +15% |
− | | style="text-align: center;" | 18% | + | | style="text-align: center;" | +18% |
|} | |} | ||
− | <span style="display:none">}}</span> | + | </small><span style="display:none">}}</span> |
|Notes= | |Notes= | ||
− | |||
* The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds. | * The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds. | ||
− | + | * Can be improved with {{IconLink|Flame Tornado Upgrade}} | |
+ | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | !Lv | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | !Tornado Multi- | + | !Lv Req |
− | ! | + | !MP |
− | + | !Tornado Multi-hit Atk. | |
− | | | + | !Explosion Atk. |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 60 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 70 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 25+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|61|610|70}} | |
− | + | {{!}} <!--Tornado Multi-Hit Atk.--> {{Calc|{{#var:i}}|111|893|70}}% | |
− | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|818|6539|70}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 21:56, 25 November 2022
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 25 |
Prerequisite Skills: | None |
Description
Creates a giant tornado made of flame and fires it forward, dealing fire damage and pulling nearby enemies to the center of it.
Fire direction can be controlled via directional keys.
Ninjutsu Bonus Effect]
- Increased Pulling Power and Size
[Special Function]
- Use the direction keys to control shooting direction and distance.
[Additional Ninjutsu Effect]
- Increases pulling strength and size.
Attributes
- SP per level: 25
- Master Level: 60
- Max Level: 70
- Casting Time: Instant Cast
- Cooldown: 13.6 sec.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
- Tornado Duration: 2 sec.
- Tornado Multi-Hit Interval: 0.09 sec.
- Flame Tornado Size: 100%
- Ninjutsu Additional Effects:
Stage of Charging Rin Sen Mu Tai No Ikioi Size Increase +4% +8% +12% +16% +20% +24% Explosion Radius Increase +5% +10% +15% +20% +25% +30% Range Increase +3% +6% +9% +12% +15% +18%
- Fire Element Attribute
Notes
- The tornado moves forwards for two seconds before stopping, hitting enemies once every 0.1 seconds.
- Can be improved with Flame Tornado Upgrade
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Tornado Multi-hit Atk. | Explosion Atk. |
---|---|---|---|---|
1 | 25 | 61 | 111% | 818% |
2 | 27 | 69 | 122% | 901% |
3 | 29 | 77 | 134% | 984% |
4 | 31 | 85 | 145% | 1067% |
5 | 33 | 93 | 156% | 1150% |
6 | 35 | 101 | 168% | 1233% |
7 | 37 | 109 | 179% | 1315% |
8 | 39 | 117 | 190% | 1398% |
9 | 41 | 125 | 202% | 1481% |
10 | 43 | 133 | 213% | 1564% |
11 | 45 | 141 | 224% | 1647% |
12 | 47 | 149 | 236% | 1730% |
13 | 49 | 156 | 247% | 1813% |
14 | 51 | 164 | 258% | 1896% |
15 | 53 | 172 | 270% | 1979% |
16 | 55 | 180 | 281% | 2062% |
17 | 57 | 188 | 292% | 2145% |
18 | 59 | 196 | 304% | 2228% |
19 | 61 | 204 | 315% | 2310% |
20 | 63 | 212 | 326% | 2393% |
21 | 65 | 220 | 338% | 2476% |
22 | 67 | 228 | 349% | 2559% |
23 | 69 | 236 | 360% | 2642% |
24 | 71 | 244 | 372% | 2725% |
25 | 73 | 252 | 383% | 2808% |
26 | 75 | 260 | 394% | 2891% |
27 | 77 | 268 | 406% | 2974% |
28 | 79 | 276 | 417% | 3057% |
29 | 81 | 284 | 428% | 3140% |
30 | 83 | 292 | 440% | 3222% |
31 | 85 | 300 | 451% | 3305% |
32 | 87 | 308 | 462% | 3388% |
33 | 89 | 316 | 474% | 3471% |
34 | 91 | 324 | 485% | 3554% |
35 | 93 | 332 | 496% | 3637% |
36 | 95 | 339 | 508% | 3720% |
37 | 97 | 347 | 519% | 3803% |
38 | 99 | 355 | 530% | 3886% |
39 | 101 | 363 | 542% | 3969% |
40 | 103 | 371 | 553% | 4052% |
41 | 105 | 379 | 564% | 4135% |
42 | 107 | 387 | 576% | 4217% |
43 | 109 | 395 | 587% | 4300% |
44 | 111 | 403 | 598% | 4383% |
45 | 113 | 411 | 610% | 4466% |
46 | 115 | 419 | 621% | 4549% |
47 | 117 | 427 | 632% | 4632% |
48 | 119 | 435 | 644% | 4715% |
49 | 121 | 443 | 655% | 4798% |
50 | 123 | 451 | 666% | 4881% |
51 | 125 | 459 | 678% | 4964% |
52 | 127 | 467 | 689% | 5047% |
53 | 129 | 475 | 700% | 5129% |
54 | 131 | 483 | 712% | 5212% |
55 | 133 | 491 | 723% | 5295% |
56 | 135 | 499 | 734% | 5378% |
57 | 137 | 507 | 746% | 5461% |
58 | 139 | 515 | 757% | 5544% |
59 | 141 | 522 | 768% | 5627% |
60 | 143 | 530 | 780% | 5710% |
61 | 145 | 538 | 791% | 5793% |
62 | 147 | 546 | 802% | 5876% |
63 | 149 | 554 | 814% | 5959% |
64 | 151 | 562 | 825% | 6042% |
65 | 153 | 570 | 836% | 6124% |
66 | 155 | 578 | 848% | 6207% |
67 | 157 | 586 | 859% | 6290% |
68 | 159 | 594 | 870% | 6373% |
69 | 161 | 602 | 882% | 6456% |
70 | 163 | 610 | 893% | 6539% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category:Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |