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Difference between revisions of "To the Center of the Sanctum"
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|QuestLine=War of the Saints (Act Quests) | |QuestLine=War of the Saints (Act Quests) | ||
|QuestNumber=15 | |QuestNumber=15 | ||
− | |Level= | + | |Level=101 |
|NPC=Adventurer | |NPC=Adventurer | ||
|DungeonArea=Lemidios' Sanctum | |DungeonArea=Lemidios' Sanctum | ||
Line 54: | Line 54: | ||
|Briefing= | |Briefing= | ||
− | {{NPCDialog|Adventurer-Face1|Adventurer| | + | {{NPCDialog|Adventurer-Face1|Adventurer|Text= |
<p>Something about him was off. Whatever happens, I must see through this.</p> | <p>Something about him was off. Whatever happens, I must see through this.</p> | ||
}} | }} | ||
|In-Dungeon= | |In-Dungeon= | ||
+ | <u><b>(Upon entering the Boss Room)</b></u><br> | ||
+ | <small><i>(As the Adventurer travels to Vericollis, a light similar to the one that transported Michael away envelops them. It takes them away in an orb of light, and leaves them in an unknown realm of darkness and chaos. Beneath their feet, a line of sigils seem to light the path ahead. As the Adventurer follows the lighted path, their surroundings change to that of a dilapidated temple.)</i></small><br> | ||
|Completion= | |Completion= | ||
− | {{NPCDialog|Adventurer-Face1|Adventurer| | + | {{NPCDialog|Adventurer-Face1|Adventurer|Text= |
− | <p>Is this shrine... Vericollis?</p> | + | <p>Is this the shrine... Vericollis?</p> |
}} | }} | ||
|Notes= | |Notes= | ||
+ | * Walking outside of the lit path will result in the Player taking damage. | ||
}} | }} | ||
[[Category:War of the Saints Act Quests]] | [[Category:War of the Saints Act Quests]] |
Latest revision as of 15:54, 19 April 2023
To the Center of the Sanctum | |
---|---|
Type | Act Quest |
Quest Line(s) | War of the Saints (Act Quests) |
Level Req. | 101 |
Area - Dungeon / Town | Lemidios' Sanctum - White Land |
Quest Giver | Adventurer |
Objective(s)
|
|
Rewards
|
|
◄ Previous Quest(s) Rooted Division |
Next Quest(s) ► Innocent Malicious Intent |
To the Center of the Sanctum is the fifteenth quest of the War of the Saints Act Quest storyline.
Map
White Land | ||||||||||||||||||||
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Starting zones: |
A1 |
Dialogue
Briefing
|
In-Dungeon
(Upon entering the Boss Room) (As the Adventurer travels to Vericollis, a light similar to the one that transported Michael away envelops them. It takes them away in an orb of light, and leaves them in an unknown realm of darkness and chaos. Beneath their feet, a line of sigils seem to light the path ahead. As the Adventurer follows the lighted path, their surroundings change to that of a dilapidated temple.) |
Completion
|
Notes
- Walking outside of the lit path will result in the Player taking damage.