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Difference between revisions of "Holy Smash Upgrade"

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(Created page with "{{SkillPage |Name= Holy Smash Upgrade |Video= |Gender=Female |Class=Priest |Type= Passive |Type2= TP |Command= |PrerequisiteLevel= 50 |PrerequisiteSkill= {{IconLink|Holy Smash...")
 
m (fixed max/master row)
 
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{{SkillPage
 
{{SkillPage
|Name= Holy Smash Upgrade
+
|Name={{PAGENAME}}
|Video=
+
|AltName=Korean: 홀리 스매쉬 강화
 
|Gender=Female
 
|Gender=Female
 
|Class=Priest
 
|Class=Priest
 
|Type= Passive
 
|Type= Passive
|Type2= TP
+
|Type2=TP
|Command=
 
 
|PrerequisiteLevel= 50
 
|PrerequisiteLevel= 50
|PrerequisiteSkill= {{IconLink|Holy Smash}} Level 10
+
|PrerequisiteSkill={{IconLink|Holy Smash}} Lv1
 
|Description=
 
|Description=
[[File:{{PAGENAME}}.png]]
+
Increases {{IconLink|Holy Smash}} Atk.
Increases {{IconLink|Holy Smash}}'s Atk.
+
*{{SkillAttribute|Atk. per Level|+8%}}
  
 
|Attributes=
 
|Attributes=
 
*{{TP per level|1}}
 
*{{TP per level|1}}
*{{SkillAttribute|Atk. per Level|+8%}}
+
*{{SkillAttribute|Master Level|5}}
 +
*{{SkillAttribute|Max Level|7}}
 +
 
 +
|Notes=
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
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<small>
{| {{SkillTableHeader}}
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{{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|-
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{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!Atk.
 
!Atk.
 
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
|-
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
| 1|| 50 || +8%
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{{!}}- {{#ifexpr: {{#var:i}} = 5 | {{MasterSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 7 | {{MaxSkillRow}} }}
|-
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{{!}} <!--Level--> {{#var:i}}
| 2|| 55 || +16%
+
{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
|-
+
{{!}} <!--Atk.--> +{{#expr: 8*{{#var:i}} round 0}}%
| 3|| 60 || +24%
+
{{!}}-
|-
+
}}
| 4|| 65 || +32%  
 
|-{{MaxSkillRow}}
 
| 5 (M)|| 70 || +40%
 
 
|}
 
|}
 
+
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 15:26, 30 August 2023


Holy Smash Upgrade.png Holy Smash Upgrade

No Video
TP Passive Skill
Class:

Female Priest

Command: None
Prerequisite Level: 50
Prerequisite Skills: Holy Smash.png Holy Smash Lv1
Alternate Names: Korean: 홀리 스매쉬 강화

Description

Increases Holy Smash.png Holy Smash Atk.

  • Atk. per Level: +8%

Attributes

  • TP per level: 1
  • Master Level: 5
  • Max Level: 7


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Atk.
1 50 +8%
2 55 +16%
3 60 +24%
4 65 +32%
5 70 +40%
6 75 +48%
7 80 +56%

}}

Female Priest TP Skills
Choke Smash Upgrade.png Choke Smash Upgrade Cure Upgrade.png Cure Upgrade Cut-in Dash Upgrade.png Cut-in Dash Upgrade Healing Prayer Upgrade.png Healing Prayer Upgrade Heavy Sins Upgrade.png Heavy Sins Upgrade Holy Smash Upgrade.png Holy Smash Upgrade Raid Upgrade.png Raid Upgrade Rising Cut (Female Priest) Upgrade.png Rising Cut (Female Priest) Upgrade Thunder Amulet Upgrade.png Thunder Amulet Upgrade Weapon Parry Upgrade.png Weapon Parry Upgrade

General TP Skills
Basic Training Upgrade.png Basic Training Upgrade