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Difference between revisions of "Basic Armor Mastery"
AradEditGuy (talk | contribs) (Created page with "{{SkillPage |Name={{PAGENAME}} |Class=General |Type=Passive |PrerequisiteLevel=1 |PrerequisiteSkill= |Description= Cloth/Leather/Light Armor increases HP and Max MP depending...") |
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 기초 방어구 마스터리 | ||
+ | |RemovedSkill=Yes | ||
|Class=General | |Class=General | ||
|Type=Passive | |Type=Passive | ||
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|PrerequisiteSkill= | |PrerequisiteSkill= | ||
|Description= | |Description= | ||
− | Cloth/Leather/Light Armor increases HP and Max | + | Cloth/Leather/Light/Heavy/Plate Armor increases Vitality, Max HP, Critical Chances, Strength, and Intelligence. Vitality and Max HP bonuses vary, depending on your class. |
− | If you have learned an Advanced Armor | + | If you have learned an Advanced Armor Masteries of the same kind, their effects supersedes this skill's. |
|Attributes= | |Attributes= |
Latest revision as of 20:57, 14 May 2024
This article contains content that was removed. |
Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 1 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 기초 방어구 마스터리 |
Description
Cloth/Leather/Light/Heavy/Plate Armor increases Vitality, Max HP, Critical Chances, Strength, and Intelligence. Vitality and Max HP bonuses vary, depending on your class.
If you have learned an Advanced Armor Masteries of the same kind, their effects supersedes this skill's.
Attributes
- SP per level: 0
- Master Level: 1
- Max Level: 1
Notes
- Obtained automatically upon character creation.
- Cannot be reset to level 0.