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Difference between revisions of "Dry Out"

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== Description ==  
 
== Description ==  
  
[[Image:DryOut.png]] It is the awakening passive. Works in the same way as the Striker's [[Muscle Shift]] buff. It allows the Godhand to cancel any punch related skill with another punch related skill. Each level decrease more and more MP cost of skills and lowers the cooldown between skill cancels.
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[[Image:DryOut.png]] It is the awakening passive. Works in the same way as the Striker's [[Muscle Shift]] buff. It allows the Templar to cancel almost any skill with another skill (not [[Ducking Dash]], [[Sway]], [[Shadow Clone]], [[Hurricane 'n' Roll]], or [[Big Bang Punch]]). Each level decreases the MP cost of the move that was canceled into, as well as the cooldown between such cancels.
  
 
- Attained immediately after awakening.
 
- Attained immediately after awakening.

Revision as of 19:54, 22 December 2010

Description

File:DryOut.png It is the awakening passive. Works in the same way as the Striker's Muscle Shift buff. It allows the Templar to cancel almost any skill with another skill (not Ducking Dash, Sway, Shadow Clone, Hurricane 'n' Roll, or Big Bang Punch). Each level decreases the MP cost of the move that was canceled into, as well as the cooldown between such cancels.

- Attained immediately after awakening.

Lv Lv Req SP Cooldown MP Consumption
1 - - 10s -5%
2 48 30 9.5s -10%
3 51 9s -15%
4 54 8.5s -20%
5 57 8s -25%
6 60 7.5s -30%