Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!

Difference between revisions of "Plague Rhasa"

From DFO World Wiki
Jump to: navigation, search
Line 6: Line 6:
 
== Description ==
 
== Description ==
  
[[Image:EvilDiseaseOfRasa.gif|left]] Command:↓→+Z<br>
+
[[Image:EvilDiseaseOfRasa.gif|left]] Summons Rasa of plague. Evil spirits adhere to opponents within area and brings down attack speed, physical defense, and hit recovery. Opponents are also inflicted with either poison, blindness, or bleeding status. Maximum of 3 spirits can be attached to one target.
Fires a fast, no-attribute sword wave at the enemy. <br>
+
 
The sword wave penetrates through enemies. <br>
+
 
Using the command:MP-2.0% and Cooldown Time -1.0%
+
== Prerequisite ==
 +
*[[Chill of Saya]] Lv 3+
 +
 
  
 
== Details ==
 
== Details ==
  
*Command Input: 28 + Z
+
*Command Input: {{Up}}{{Right}} + Space
*Casting Time: 0.5 seconds
+
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
*Cool Time: 2 seconds
+
 
 +
*Status alignment effect lasts longer if the target's level is lower than the effect level.
 +
*Once the spirit is attached, it remains intact even if the target escapes out of the area.
 +
*Attack speed, physical defense, and hit recovery penalty effect can stack for multiple spirits.
 +
*Should the multiple spirits attach to one target, it is possible that the target will receive more than one status alignment.
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Soul Bender ==
 
== Soul Bender ==
Line 29: Line 32:
 
!rowspan="3"|SP
 
!rowspan="3"|SP
 
!rowspan="3"|MP
 
!rowspan="3"|MP
!rowspan="3"|持続時間
+
!rowspan="3"|Cast Time
!rowspan="3"|召喚範囲
+
!rowspan="3"|Cool Time
!colspan="3"|鬼神が敵に憑いた時
+
!rowspan="3"|Duration
!colspan="5"|状態異常
+
!rowspan="3"|Area
!rowspan="3"|憑く時間
+
!colspan="3"|Reduction
 +
!colspan="5"|Status Effect
 +
!rowspan="3"|Duration
 
|- {{Bgblue}}
 
|- {{Bgblue}}
|rowspan="2"|攻撃速度
+
|rowspan="2"|Attack<br>Speed
|rowspan="2"|物理防御
+
|rowspan="2"|Physical<br>Defense
|rowspan="2"|ヒットリカバリー
+
|rowspan="2"|Hit Recovery
|rowspan="2"|確率
+
|rowspan="2"|Probability
 
|rowspan="2"|Lv
 
|rowspan="2"|Lv
|rowspan="2"|中毒・出血ダメージ
+
|rowspan="2"|Poison & Bleeding
|colspan="2"|暗黒
+
|colspan="2"|Blindness
 
|- {{Bgblue}}
 
|- {{Bgblue}}
|視野||的中率
+
|Visibility<br>Range||Accuracy
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 1||35||rowspan="9"|35||80||rowspan="12"|20秒||rowspan="12"|500px||-40||-3000||-25||rowspan="12"|100%||36||350||80px||-3%||rowspan="12"|10秒
+
| 1||35||rowspan="9"|35||80||rowspan="12"|0.5s||rowspan="12"|30s||rowspan="12"|20s||rowspan="12"|500px||-40||-3000||-25||rowspan="12"|100%||36||350||80px||-3%||rowspan="12"|10s
 
|-{{SkillRow}}
 
|-{{SkillRow}}
 
| 2||38||86||-80||-3600||-50||39||390||81px||-6%
 
| 2||38||86||-80||-3600||-50||39||390||81px||-6%

Revision as of 13:33, 6 September 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_75.flv" thumb="true" width="225" height="179"/>

Description

Summons Rasa of plague. Evil spirits adhere to opponents within area and brings down attack speed, physical defense, and hit recovery. Opponents are also inflicted with either poison, blindness, or bleeding status. Maximum of 3 spirits can be attached to one target.


Prerequisite


Details

  • Command Input: Upkey.pngRightkey.png + Space
  • This skill consumes 1 clear cube fragment
  • Status alignment effect lasts longer if the target's level is lower than the effect level.
  • Once the spirit is attached, it remains intact even if the target escapes out of the area.
  • Attack speed, physical defense, and hit recovery penalty effect can stack for multiple spirits.
  • Should the multiple spirits attach to one target, it is possible that the target will receive more than one status alignment.


Soul Bender

Lv Lv Req SP MP Cast Time Cool Time Duration Area Reduction Status Effect Duration
Attack
Speed
Physical
Defense
Hit Recovery Probability Lv Poison & Bleeding Blindness
Visibility
Range
Accuracy
1 35 35 80 0.5s 30s 20s 500px -40 -3000 -25 100% 36 350 80px -3% 10s
2 38 86 -80 -3600 -50 39 390 81px -6%
3 41 92 -120 -4200 -75 42 432 82px -9%
4 44 98 -160 -4800 -100 45 476 83px -12%
5 47 105 -200 -5400 -125 48 522 84px -15%
6 50 111 -240 -6000 -150 51 570 86px -18%
7 53 117 -280 -6600 -175 54 621 87px -21%
8 56 124 -320 -7200 -200 57 673 88px -24%
9 59 130 -360 -7800 -225 60 725 89px -27%
10 - - 136 -400 -8400 -250 63 785 90px -30%
11 143 -440 -9000 -275 66 844 91px -33%
12 149 -480 -9600 -300 69 904 92px -36%