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Difference between revisions of "Shining Spark"
(Created page with "Category: Skills Category: Rogue Skills ==Description== ==Prerequisite== ==Details== ==Skill Growth==") |
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==Description== | ==Description== | ||
+ | Allows shining cut to be used twice in a row. After the first shining cut across the ground, pressing the skill key again will use another shining cut that goes up into the air at a diagonal, and leaves the rogue slightly in the air. | ||
+ | It can also allows shining cut from the air, and during backstep jump. Pressing the skill key in the air will cause the rogue to dive down at a sharp diagonal angle to the ground, similar to diving arrow. It will hit any opponent on the way. If you use shining cut at a certain height, it will allow you to use another normal ground shining cut once instantly when you hit the ground. | ||
+ | |||
+ | The height required for a aerial shining cut to chain into a ground shining cut stretched from about the highest point of backstep jump to about half of a normal rogue jump. | ||
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+ | The second shining spike will be the same power as the first. The cooldown is not changed, meaning this skill will double shining cut's damage output. | ||
==Prerequisite== | ==Prerequisite== |
Revision as of 12:14, 31 October 2011
Description
Allows shining cut to be used twice in a row. After the first shining cut across the ground, pressing the skill key again will use another shining cut that goes up into the air at a diagonal, and leaves the rogue slightly in the air.
It can also allows shining cut from the air, and during backstep jump. Pressing the skill key in the air will cause the rogue to dive down at a sharp diagonal angle to the ground, similar to diving arrow. It will hit any opponent on the way. If you use shining cut at a certain height, it will allow you to use another normal ground shining cut once instantly when you hit the ground.
The height required for a aerial shining cut to chain into a ground shining cut stretched from about the highest point of backstep jump to about half of a normal rogue jump.
The second shining spike will be the same power as the first. The cooldown is not changed, meaning this skill will double shining cut's damage output.