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Difference between revisions of "Fusion Craft"

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(If someone could check pluto punch value for rank 1 that'd be awesome, seems too low.)
m (Skill Growth: Just the numbers please. Independant doesn't change what the tooltip says.)
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==Skill Growth==
 
==Skill Growth==
 
For Fixed damage values below, multiply your Independent Attack Power by the value to get the tooltip value.
 
  
 
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Revision as of 17:43, 24 April 2015


Description

Fusion Craft.png

Uses a Familiar to use another character's skill to immobilize the enemy, then uses the Fusion Craft that deals powerful damage.


Prerequisite

Details

  • Command Input: Upkey.pngUpkey.pngDownkey.pngDownkey.pngZ.png
  • Casting Time: 0.8 secs
  • Cooldown: 145 secs
  • This skill consumes 5 Clear Cube Fragments
  • This skill cost 0 SP.
  • The skill starts as the Witch sets out the Florae Rasa, which inflicts damage on any enemies within the area. Movable enemies will be drawn into the center of the area and immobilized.
  • After the Florae Rasa, the Witch builds the Lantern Factory, which produces Lantern Runners that run around to confuse the enemy and also explode to inflict damage.
  • After the Lantern Factory, the Frosty Spin is built. The Frosty Spin shoots out various items that inflict damage and can possibly fire a huge Frosty's Head. The Frosty Spin deals Water-elemental attacks.
  • Fusion Craft finishes off with a Pluto Punch.
    • Pluto Punch displaces the Witch along with any enemies, but it does not inflict damage on the Witch.
  • When the user repeatedly presses the attack key or skill command key, the time is reduced to produce another Lantern Runner and to fire items from the Frosty Spin and reduces the time before the punch hits.
  • Unlike most of the Witch's skills, Fusion Craft does not have Failure, Success, or Sleeper Success effects.
  • This skill is automatically obtained upon awakening and levels automatically as the character's level increases.
  • This skill gains increased strength every 3 levels:
  Level 3: Increases Frost Spin's Immobilizing duration
  Level 6: Narrows down Lantern Runner spacings.
  Level 9: Increases Florae Rasa's Immobilizing duration and decreases its attack intervals.

Skill Growth

Lv Lv Req MP Cost Florae Rasa Lantern Runner Frost Spin Pluto Punch
Magic Attack Str Immobilization Rate Immobilization Lv Immobilization Duration Multi-Hit Interval Magic Attack Str Lv Summon Interval Magic Attack Str Firing Interval Magic Attack Str
1 50 1000 4.58 100% 52 1.53 sec 0.5 sec 16.05 52 1.4-0.7 sec 4.58 0.4-0.2 sec 67.95
2 55 1151 5.67 57 1.62 sec 19.83 57 5.67 113.28
3 60 1302 6.72 62 1.7 sec 23.58 62 6.72 134.78
4 65 1453 7.82 67 1.79 sec 27.35 67 7.82 156.29
5 70 1408 2278 72 1.64 sec 7980 72 2278 45633
6 75 1510 2445 77 1.67 sec 8567 77 x-x sec 2445 48968
7 80 1612 2611 82 1.70 sec 9154 82 2611 52303
8 85 1714 2777 87 1.74 sec 9740 87 2777 55648
9 90 1816 2953 92 1.78 sec 10317 92 2953 58983
10 95 1918 3119 97 1.81 sec 10904 97 3119 62318

Template:NavSkillsWitch