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Difference between revisions of "Status Effects"

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| [[Image:StatusE18.png]] || Weapon Destruction || A player's attack stat becomes 0. Only occurs for certain equipments in certain situation.
 
| [[Image:StatusE18.png]] || Weapon Destruction || A player's attack stat becomes 0. Only occurs for certain equipments in certain situation.
 
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[[Category:Game System]]

Revision as of 21:00, 15 May 2015

Status Effects affect both players and monsters alike. They are applied through skills, gear, monster attacks or environmental effects. All effects have a finite duration and expire when their time is up. Negative effects can also be removed through skills or potions and positive effects can only be removed through skills.

List of Positive Effects

Icon Name Description
File:StatusE12.png Super Armor A red line covers a player. Ignores all knock back or downed attack briefly. Throw move and counter attack ignores super armor effect. Several types of Super Armor exist including Ranged and Permanent.
File:StatusE13.png Haste Increases moving and attack speed of the player. Speed varies on the level of haste effect.
File:StatusE15.png Blessed Increases fixed number of all stats briefly.
File:StatusE17.png Invincibility A player becomes dematerialized. No attack can be landed on the player.

List of Negative Effects

Icon Name Description
File:StatusE1.png Electrocution Spark of electricity is shown. The player will receive additional damage from any attack. Shocked damage depends on intelligence of the attacker, which inflicts damage that ignores defense stat.
File:StatusE2.png Bleeding Player is covered with crimson color. Receives fixed damage for certain period. Moving will inflict 1.5x fixed damage, however the monsters do not receive 1.5x even if they move. Fixed damage varies on the intelligence of attacker. Ignores the defense stat. Stacks in intensity.

Total damage = bleeding damage of skill * (1 + (INT * 0.004))

File:StatusE3.png Burn Receives fixed damage with fire attribute for certain period. Damage is also inflicted on any nearby targets around the player, regardless of ally or foe.
File:StatusE4.png Poison Receives fixed damage for certain period. The damage ignores the defense stat, but poison resistance stat deducts the fixed damage.
File:StatusE5.png Blind Limits the visual range of the player for certain period. Hit Rate is reduced while Blinded.
File:StatusE6.png Stunned A player becomes immobilized, unable to do anything for certain period. Should the player gets stunned while in mid-air or downed, the effect is shown after the player stands up. Effect is removed early if the stunned target is thrown.
File:StatusE7.png Petrified A player becomes immobilized. Can't be downed or launched in this status. Receives damage if a player is unable to break out of this status within time limit.
File:StatusE8.png Frozen A player becomes immobilized. Can't be downed or launched in this status. Receiving any attack with fire attribute can immediately nullify this effect.
File:StatusE9.png Sleeping A player sleeps on the ground. Unable to do anything, counts as a downed status. Receiving damage will immediately nullify this effect.
File:StatusE10.png Confused !? sign appears on the top of player's head. Up, down and left, right directional keys are reversed briefly. The players attacks can hurt their allies.
File:StatusE11.png Immobility A player becomes immobilized. Able to attack, but unable to move or jump.
File:StatusE14.png Slow Decreases moving and attack speed of the player. Speed varies on the level of slow effect.
File:StatusE16.png Cursed Decreases fixed number of all stats briefly.
Mind Control The Player loses control of their character temporarily.
File:StatusE19.png Defense Destruction A player's defense stat becomes 0. Only occurs for certain equipments in certain situation.
File:StatusE18.png Weapon Destruction A player's attack stat becomes 0. Only occurs for certain equipments in certain situation.