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Difference between revisions of "Ground Quaker"

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(Skill Growth)
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[[Category:Skills]][[Category:Asura Skills]]
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{{SkillPage
 +
|Name= Ground Quaker
 +
|Video= VWA7oJianQM
 +
|Gender=
 +
|Class= Asura
 +
|Type= Active
 +
|Command={{Up}}{{Down}}{{Down}}{{Z}}
 +
|PrerequisiteLevel= 40
 +
|PrerequisiteSkill= {{IconLink|Murderous Wave}} Level +1
 +
|Command= {{Up}}{{Down}}{{Down}}{{Z}}
 +
|Description= Hammers the ground and creates a Wave circle that inflicts damage on enemies. The hammering motion sends surrounding enemies flying backward, as the Wave circle appears. The Wave circles inflicts damage on enemies in its range and sends spreading Magic damage outward. Enemies that are Grabbed by the Wave circle have their defense decreased.
  
{{youtube_tn|VWA7oJianQM}}
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|Attributes=
 
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* '''SP Cost Per Lv:''' 50
== Description ==
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* '''Casting Time:''' 0.4 Sec
 
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* '''Cooldown:''' 21 Sec
[[Image:ExplosiveShockwaveFormation.gif|left]] Hammers the ground and creates a wave circle that snares and inflicts damage on enemies.
 
 
 
 
 
== Prerequisite ==
 
*Level 40 or higher
 
*[[Murderous Wave]] Lv 1+
 
 
 
== Details ==
 
 
 
*Command Input: {{Up}}{{Down}}{{Down}}{{Z}}
 
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
 
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* {{Command Reduction|MP=4.0|Cooldown=2.0}}
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|Notes=
 
*The target inside the energy sphere becomes immobile receives constant damage and defense reduction.
 
*The target inside the energy sphere becomes immobile receives constant damage and defense reduction.
 
*Upon successful activation, even the monsters immune to throw moves—death dragon, giant golem, etc—stay immobile.
 
*Upon successful activation, even the monsters immune to throw moves—death dragon, giant golem, etc—stay immobile.
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*The energy sphere remains intact even if the user dies after casting.
 
*The energy sphere remains intact even if the user dies after casting.
 
*Very useful in party play, as the trapped target is briefly open for additional attack.
 
*Very useful in party play, as the trapped target is briefly open for additional attack.
 +
*Ground Quaker can be chained with [[Deadly Enticer]] right during the hold animation.
 +
*This skill's damage and graphics will convert to the Light element under [[Lightning God Energy]].
 +
* Can be improved with {{IconLink|Ground Quaker Upgrade}}.
 +
 +
|SkillGrowth=
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<span style="display:none">{{</span>
  
== Skill Growth ==
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{| {{SkillTableHeader}}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|-
|-{{Bgblue}}
 
 
!Lv
 
!Lv
 
!Lv Req
 
!Lv Req
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|| {{AbsoluteDamage|Tooltip=4961|IndependantAttack=1323}} || 503px || -14.6%
 
|| {{AbsoluteDamage|Tooltip=4961|IndependantAttack=1323}} || 503px || -14.6%
 
|}
 
|}
{{NavSkillsAsura|open|closed}}
 

Revision as of 18:01, 29 June 2015

{{SkillPage |Name= Ground Quaker |Video= VWA7oJianQM |Gender= |Class= Asura |Type= Active |Command=Upkey.pngDownkey.pngDownkey.pngZ.png |PrerequisiteLevel= 40 |PrerequisiteSkill= Murderous Wave.png Murderous Wave Level +1 |Command= Upkey.pngDownkey.pngDownkey.pngZ.png |Description= Hammers the ground and creates a Wave circle that inflicts damage on enemies. The hammering motion sends surrounding enemies flying backward, as the Wave circle appears. The Wave circles inflicts damage on enemies in its range and sends spreading Magic damage outward. Enemies that are Grabbed by the Wave circle have their defense decreased.

|Attributes=

  • SP Cost Per Lv: 50
  • Casting Time: 0.4 Sec
  • Cooldown: 21 Sec
  • This skill consumes 1 clear cube fragment
  • MP -4.0 Cooldown -2.0 on Command

|Notes=

  • The target inside the energy sphere becomes immobile receives constant damage and defense reduction.
  • Upon successful activation, even the monsters immune to throw moves—death dragon, giant golem, etc—stay immobile.
  • The user stays in super armor upon activation, unable to move.
  • The energy sphere remains intact even if the user dies after casting.
  • Very useful in party play, as the trapped target is briefly open for additional attack.
  • Ground Quaker can be chained with Deadly Enticer right during the hold animation.
  • This skill's damage and graphics will convert to the Light element under Lightning God Energy.
  • Can be improved with Ground Quaker Upgrade.png Ground Quaker Upgrade.

|SkillGrowth= {{

Lv Lv Req SP Req MP Cost Cast
Time
Cool
Time
Hammering
Attack
Multi-Hit
Attack
White Heat
Attack
Spreading Magical
Attack
Wave Circle
Width
Multi-Hit
Count
Enemy Defense
1 40 50 207 0.4s 21s 332% 291% 865%
1.21
max-width:200px 100
400px 7 -10.6%
2 42 228 367% 321% 953%
1.34
max-width:200px 100
405px -10.8%
3 44 250 401% 351% 1045%
1.46
max-width:200px 100
410px -11.0%
4 46 272 437% 382% 1132%
1.6
max-width:200px 100
416px -11.2%
5 48 295 470% 412% 1223%
1.73
max-width:200px 100
421px -11.4%
6 50 317 505% 442% 1312%
1.85
max-width:200px 100
426px -11.6%
7 52 339 539% 471% 1403%
1.98
max-width:200px 100
431px -11.8%
8 54 362 574% 502% 1490%
2.11
max-width:200px 100
436px -12.0%
9 56 384 607% 531% 1582%
2.23
max-width:200px 100
441px -12.2%
10 58 405 643% 563% 1669%
2.35
max-width:200px 100
447px -12.4%
11 60 428 677% 592% 1758%
2.49
max-width:200px 100
452px -12.6%
12 62 450 712% 623% 1850%
2.62
max-width:200px 100
457px -12.8%
13 64 472 746% 653% 1937%
2.73
max-width:200px 100
462px -13.0%
14 66 494 779% 681% 2029%
2.86
max-width:200px 100
467px -13.2%
15 68 517 814% 712% 2116%
2.99
max-width:200px 100
472px -13.4%
16 70 539 850% 743% 2207%
3.1
max-width:200px 100
478px -13.6%
17 72 561 884% 774% 2296%
3.23
max-width:200px 100
483px -13.8%
18 74 584 917% 802% 2387%
3.37
max-width:200px 100
488px -14.0%
19 76 606 952% 833% 2474%
3.49
max-width:200px 100
493px -14.2%
20 78 627 986% 863% 2566%
3.62
max-width:200px 100
498px -14.4%
21 80 650 1020% 893% 2655%
3.75
max-width:200px 100
503px -14.6%