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Difference between revisions of "Black Mirror"

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[[Category:Skills]] [[Category:Dark Templar Skills]]
 
[[Category:Skills]] [[Category:Dark Templar Skills]]
 
=Description=
 
=Description=
[[File:Black Mirror.jpg||left]] Generates illusionary mirrors triggered by a glyph in front to trap or damage enemies. Allies inside the illusionary mirrors take less damage from enemies.
+
[[File:Black Mirror.png||left]] Generates illusionary mirrors triggered by a glyph in front to trap or damage enemies. Allies inside the illusionary mirrors take less damage from enemies.
 
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{{youtube tn|b3w3Hy2RXZw}}
  
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*'''Cooldown''': 15 seconds
 
*'''Cooldown''': 15 seconds
 
*<font color="Red">This skill consumes '''1''' clear cube fragments.</font>
 
*<font color="Red">This skill consumes '''1''' clear cube fragments.</font>
*Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies touching the mirrors from the outside will still be damaged.
+
*Once used, the Dark Templar can aim where the mirrors will appear by moving a glyph on the ground.
 +
*Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies hit while the mirrors are rising will be drawn inward. Enemies touching the mirrors from the outside will still be damaged.
 
*The mirrors can be damaged and will break upon taking too much damage.
 
*The mirrors can be damaged and will break upon taking too much damage.
*Allies inside the mirror take half damage from enemies for a certain amount of hits, increasing as the skill level is raised.
+
*Allies that are inside the mirrors or move into the mirrors while the mirrors are attacking gain a shield that reduces damage taken by half and provides a super armor like effect for a certain duration or number of hits.
  
  

Revision as of 00:21, 31 July 2015

Description

Black Mirror.png

Generates illusionary mirrors triggered by a glyph in front to trap or damage enemies. Allies inside the illusionary mirrors take less damage from enemies.


Details

  • Command Input: Upkey.pngRightkey.pngRightkey.pngZ.png
  • Level Requirement: 35
  • Skill Level Interval: Every 3 levels
  • Prerequisite: None
  • SP Cost: 40
  • Duration: 12 seconds
  • Cooldown: 15 seconds
  • This skill consumes 1 clear cube fragments.
  • Once used, the Dark Templar can aim where the mirrors will appear by moving a glyph on the ground.
  • Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies hit while the mirrors are rising will be drawn inward. Enemies touching the mirrors from the outside will still be damaged.
  • The mirrors can be damaged and will break upon taking too much damage.
  • Allies that are inside the mirrors or move into the mirrors while the mirrors are attacking gain a shield that reduces damage taken by half and provides a super armor like effect for a certain duration or number of hits.


Skill Growth

Lv Level Req Mirror Field's Shockwave Damage
when Cast
Mirror Field's HP Mirror's Contact Damage Amount of Times Mirror Field
Can Protect Allies
1 35 361% 5132 361% 4
2 38 419% 7234 419% 4
3 41 476% 9336 476% 5
4 44 534% 11438 534% 5
5 47 592% 13540 592% 5
6 50 649% 15642 649% 5
7 53 707% 17744 707% 6
8 56 765% 19846 765% 6
9 59 822% 21948 822% 6
10 62 880% 24050 880% 6
11 65 938% 26152 938% 7
12 68 995% 28254 995% 7
13 71 1053% 30356 1053% 7
14 74 1111% 32458 1111% 7
15 77 1168% 32560 1168% 8
16 80 1226% 36662 1226% 8
17 83 1284% 38764 1284% 8
18 86 1341% 40866 1341% 8
19 89 1399% 42968 1399% 9

Template:NavSkillsDarkTemplar