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Difference between revisions of "Black Mirror"
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[[Category:Skills]] [[Category:Dark Templar Skills]] | [[Category:Skills]] [[Category:Dark Templar Skills]] | ||
=Description= | =Description= | ||
− | [[File:Black Mirror. | + | [[File:Black Mirror.png||left]] Generates illusionary mirrors triggered by a glyph in front to trap or damage enemies. Allies inside the illusionary mirrors take less damage from enemies. |
{{youtube tn|b3w3Hy2RXZw}} | {{youtube tn|b3w3Hy2RXZw}} | ||
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*'''Cooldown''': 15 seconds | *'''Cooldown''': 15 seconds | ||
*<font color="Red">This skill consumes '''1''' clear cube fragments.</font> | *<font color="Red">This skill consumes '''1''' clear cube fragments.</font> | ||
− | *Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies touching the mirrors from the outside will still be damaged. | + | *Once used, the Dark Templar can aim where the mirrors will appear by moving a glyph on the ground. |
+ | *Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies hit while the mirrors are rising will be drawn inward. Enemies touching the mirrors from the outside will still be damaged. | ||
*The mirrors can be damaged and will break upon taking too much damage. | *The mirrors can be damaged and will break upon taking too much damage. | ||
− | *Allies inside the | + | *Allies that are inside the mirrors or move into the mirrors while the mirrors are attacking gain a shield that reduces damage taken by half and provides a super armor like effect for a certain duration or number of hits. |
Revision as of 00:21, 31 July 2015
Description
Generates illusionary mirrors triggered by a glyph in front to trap or damage enemies. Allies inside the illusionary mirrors take less damage from enemies.
Details
- Command Input:
- Level Requirement: 35
- Skill Level Interval: Every 3 levels
- Prerequisite: None
- SP Cost: 40
- Duration: 12 seconds
- Cooldown: 15 seconds
- This skill consumes 1 clear cube fragments.
- Once used, the Dark Templar can aim where the mirrors will appear by moving a glyph on the ground.
- Once the mirrors are up, enemies cannot walk into or out of the area of effect. Enemies hit while the mirrors are rising will be drawn inward. Enemies touching the mirrors from the outside will still be damaged.
- The mirrors can be damaged and will break upon taking too much damage.
- Allies that are inside the mirrors or move into the mirrors while the mirrors are attacking gain a shield that reduces damage taken by half and provides a super armor like effect for a certain duration or number of hits.
Skill Growth
Lv | Level Req | Mirror Field's Shockwave Damage when Cast |
Mirror Field's HP | Mirror's Contact Damage | Amount of Times Mirror Field Can Protect Allies |
---|---|---|---|---|---|
1 | 35 | 361% | 5132 | 361% | 4 |
2 | 38 | 419% | 7234 | 419% | 4 |
3 | 41 | 476% | 9336 | 476% | 5 |
4 | 44 | 534% | 11438 | 534% | 5 |
5 | 47 | 592% | 13540 | 592% | 5 |
6 | 50 | 649% | 15642 | 649% | 5 |
7 | 53 | 707% | 17744 | 707% | 6 |
8 | 56 | 765% | 19846 | 765% | 6 |
9 | 59 | 822% | 21948 | 822% | 6 |
10 | 62 | 880% | 24050 | 880% | 6 |
11 | 65 | 938% | 26152 | 938% | 7 |
12 | 68 | 995% | 28254 | 995% | 7 |
13 | 71 | 1053% | 30356 | 1053% | 7 |
14 | 74 | 1111% | 32458 | 1111% | 7 |
15 | 77 | 1168% | 32560 | 1168% | 8 |
16 | 80 | 1226% | 36662 | 1226% | 8 |
17 | 83 | 1284% | 38764 | 1284% | 8 |
18 | 86 | 1341% | 40866 | 1341% | 8 |
19 | 89 | 1399% | 42968 | 1399% | 9 |