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Difference between revisions of "Satellite Beam"
m (→Skill Growth) |
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− | + | {{Missing Info}} | |
− | {{ | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |NameTab= | ||
+ | |NameTab2= | ||
+ | |Video=8if7S0a0cmU | ||
+ | |Video2= | ||
+ | |Gender=Male | ||
+ | |Class=Launcher | ||
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel= | ||
+ | *[[Launcher|Wrecking Ball]] Level 50+ | ||
− | = | + | |PrerequisiteSkill= |
− | |||
− | = | + | |Command={{Up}}{{Up}}{{Down}}{{Down}}{{Z}} |
− | + | |Description= | |
+ | [[File: {{PAGENAME}}.png]] | ||
+ | Calls an Orbital fire-support satellite to fire its laser beams. After the initial hit, the lasers will follow targets on their own. | ||
− | == | + | |Attributes= |
− | * | + | *{{SP per level|0}} |
+ | *{{CastTime|Dungeon=? sec|Arena=? sec}} | ||
+ | *{{Cooldown|Dungeon=140 sec|Arena=? sec}} | ||
+ | *{{CubeCost|?}} | ||
+ | *{{Command Reduction|MP=?%|Cooldown=?%}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Number of Hits|Dungeon=?|Arena=?|Tower=?}} | ||
+ | |Notes= | ||
*Instant Cast | *Instant Cast | ||
− | |||
*Multi-hit Interval: 0.3 sec | *Multi-hit Interval: 0.3 sec | ||
*First level of this skill is obtained automatically upon awakening. | *First level of this skill is obtained automatically upon awakening. | ||
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** '''Level 9:''' Enemies hit by the laser have decreased light resistance. | ** '''Level 9:''' Enemies hit by the laser have decreased light resistance. | ||
− | == Trivia == | + | === Trivia === |
*Skill strength lies in holding opponents down for the launcher to freely use other skills. | *Skill strength lies in holding opponents down for the launcher to freely use other skills. | ||
*Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack,defend, or create a strategy for the next move. | *Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack,defend, or create a strategy for the next move. | ||
− | == | + | |SkillGrowth= |
+ | <span style="display:none">{{</span> | ||
{| {{SkillTableHeader}} | {| {{SkillTableHeader}} | ||
!rowspan="2"|Lv | !rowspan="2"|Lv | ||
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| 12||105||1870||2842%||1138%||13.8 sec.||-27||11.5 sec. | | 12||105||1870||2842%||1138%||13.8 sec.||-27||11.5 sec. | ||
|} | |} | ||
− | + | <span style="display:none">}}</span> | |
− | + | }} |
Revision as of 10:29, 29 August 2015
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: |
|
Prerequisite Skills: | None |
Description
Calls an Orbital fire-support satellite to fire its laser beams. After the initial hit, the lasers will follow targets on their own.
Attributes
- SP per level: 0
- Casting Time: ? sec (? sec in Arena )
- Cooldown: 140 sec (? sec in Arena )
- This skill consumes ? Clear Cube Fragments.
- MP -?% Cooldown -?% on Command
- Basic Attack Cancelable Skill
- Number of Hits: ? (? in Arena, ? in Tower)
Notes
- Instant Cast
- Multi-hit Interval: 0.3 sec
- First level of this skill is obtained automatically upon awakening.
- This skill's level increases automatically as the character's does and costs 0 sp.
- Affected by Heavy Firearm Technique and Heavy Firearm Mastery
- When this skill reaches certain skill ranks it gains bonus properties:
- Level 3: Number of lasers increased, duration increased.
- Level 6: Targeting speed & laser move speed increased.
- Level 9: Enemies hit by the laser have decreased light resistance.
Trivia
- Skill strength lies in holding opponents down for the launcher to freely use other skills.
- Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack,defend, or create a strategy for the next move.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Lv | Lv Req | MP | 1st Attack's Physical Atk. | Hit Interval | Physical Atk. Per Tick | Laser Duration | Laser Number | Light Resistance Debuff | |
---|---|---|---|---|---|---|---|---|---|
Amount | Duration | ||||||||
1 | 50 | - | - | - | - | - | - | - | - |
2 | 55 | 970 | 982% | 0.3 sec. | 391% | 10.0 sec. | 5 | - | - |
3 | 60 | 1060 | 1166% | 468% | 12.0 sec. | 6 | - | - | |
4 | 65 | 1150 | 1354% | 542% | 12.2 sec. | - | - | ||
5 | 70 | 1240 | 1541% | 617% | 12.4 sec. | - | - | ||
6 | 75 | 1330 | 1726% | 691% | 12.6 sec. | 7 | - | - | |
7 | 80 | 1420 | 1913% | 766% | 12.8 sec. | - | - | ||
8 | 85 | 1510 | 2098% | 840% | 13.0 sec. | - | - | ||
9 | 90 | 1600 | 2285% | 914% | 13.2 sec. | 8 | -24 | 10.0 sec. | |
10 | 95 | 1690 | 2472% | 989% | 13.4 sec. | -25 | 10.5 sec. | ||
11 | 100 | 1780 | 2657% | 1063% | 13.6 sec. | -26 | 11.0 sec. | ||
12 | 105 | 1870 | 2842% | 1138% | 13.8 sec. | -27 | 11.5 sec. |
General TP Skills | |
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Basic Training Upgrade |
"*Launcher|WreckingBallLevel" can not be assigned to a declared number type with value 50.