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Difference between revisions of "Resolve for Revenge"

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| slot = Weapon
 
| slot = Weapon
 
| weapon type = Revolver
 
| weapon type = Revolver
| armor weight class =
 
 
| rarity = Epic
 
| rarity = Epic
 
| weight = 2
 
| weight = 2
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| level = 75
 
| level = 75
 
| class = Gunner
 
| class = Gunner
| profession =
 
| profession level =
 
| expiration type =
 
| expiration date =
 
| set =
 
| usage count =
 
 
| weapon physical attack = 880
 
| weapon physical attack = 880
 
| weapon magical attack = 740
 
| weapon magical attack = 740
 
| independent attack = 572
 
| independent attack = 572
| equipment physical defense =
 
| equipment magical defense =
 
 
| strength = 64
 
| strength = 64
| intelligence =
 
| vitality =
 
| spirit =
 
| exorcism =
 
 
| inflict element = Water
 
| inflict element = Water
| hp maximum =
 
| mp maximum =
 
| hp recovery =
 
| mp recovery =
 
| attack speed =
 
| movement speed =
 
| casting speed =
 
| all elemental resist =
 
| fire resist =
 
| water resist =
 
| light resist =
 
| shadow resist =
 
| all elemental damage =
 
| fire damage =
 
| water damage =
 
| light damage =
 
| shadow damage =
 
| evasion rate =
 
| weight limit =
 
| hit recovery =
 
| immobility =
 
| jump strength =
 
 
| physical critical chance = 2
 
| physical critical chance = 2
| magical critical chance =
 
| hit rate =
 
| town movement speed =
 
| poison dmg =
 
| poison level =
 
| poison tolerance =
 
| poison duration =
 
| burn dmg =
 
| burn level =
 
| burn tolerance =
 
| burn duration =
 
| bleeding dmg =
 
| bleeding level =
 
| bleeding tolerance =
 
| bleeding duration =
 
| electrocution dmg =
 
| electrocution level =
 
| electrocution tolerance =
 
| electrocution duration =
 
| blind level =
 
| blind tolerance =
 
| blind duration =
 
| frozen level =
 
| frozen tolerance =
 
| frozen duration =
 
| slow down level =
 
| slow down tolerance =
 
| slow down duration =
 
| immobility level =
 
| immobility tolerance =
 
| immobility duration =
 
| stone curse dmg =
 
| stone curse level =
 
| stone curse tolerance =
 
| stone curse duration =
 
| stun level =
 
| stun tolerance =
 
| stun duration =
 
| confuse level =
 
| confuse tolerance =
 
| confuse duration =
 
| curse level =
 
| curse tolerance =
 
| curse duration =
 
| all abnormal resist =
 
| single skill bonus =
 
| all skill bonus =
 
 
| skill alteration = Gunner(M), Revenger; Gunner(F), Revenger; Gunner(M), Western Fire; Gunner(F), Western Fire
 
| skill alteration = Gunner(M), Revenger; Gunner(F), Revenger; Gunner(M), Western Fire; Gunner(F), Western Fire
| legacy strength =
 
| legacy intelligence =
 
| legacy vitality =
 
| legacy spirit =
 
| aura =
 
 
| description = '''[[Revenger]]''' increases Physical Atk. +20% for 10 seconds.<br>
 
| description = '''[[Revenger]]''' increases Physical Atk. +20% for 10 seconds.<br>
 
'''Revenger''' cooldown -25%.<br>
 
'''Revenger''' cooldown -25%.<br>
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*Multiple +% damage bonuses do not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage).
 
*Multiple +% damage bonuses do not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage).
 
| flavor text = You fooled me twice. - Rebecca
 
| flavor text = You fooled me twice. - Rebecca
| availability =
 
| categorize =
 
 
}}
 
}}
  

Revision as of 07:09, 3 April 2016

Resolve for Revenge.png
Resolve for Revenge
Slot
Weapon
Weapon type
Revolver
Rarity
Epic
Weight
2 kg
Value
23,328 Gold
Binding
Untradable
Req. level
75
Req. class
Gunner

Physical Atk.
880
Magical Atk.
740
Indep. Atk.
572
Strength
64
Physical Crit.
+2%


Inflict Water Damage
You fooled me twice. - Rebecca

Revenger increases Physical Atk. +20% for 10 seconds.

Revenger cooldown -25%.
Western Fire cooldown -50%.
Melee weapon attack damage +30%.

  • Multiple +% damage bonuses do not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage).

Acquisition

Dropped by

  • Lv 73 - 82 Hell Mode Monster Hunt

Container

Raid

  • Anton Raid: Anton Subjugation Attack Unit reward

Notes

  • Multiple +% damage bonuses do not stack. Only the highest value of bonus applies. (Not applicable to Critical Damage)