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Difference between revisions of "Punisher"

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{{FutureContent}}
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{{SkillPage
[[Category:Skills]][[Category:Gunner Skills]][[Category:Ranger Skills]][[Category: Stylish]]
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|Name={{PAGENAME}}
{{Edit}}
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|AltName=Korean: 퍼니셔
== Description ==
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|Video=Ve9t1dvMATQ
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|Gender=Male
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|Class=Gunner
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|Type=Active
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|PrerequisiteLevel=10
  
[[Image:Punisher.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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|Command={{Right}}{{Down}}+{{Z}}
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|Description=
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Steps on an enemy, and wildly shoots at other nearby enemies.<br>
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When the enemies in front fall, the surrounding enemies take damage as well.<br>
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You can Grab enemies protected by Super Armor and Guard, but you cannot grab all enemies.<br>
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{{IconLink|Stylish}} Passive generates a shock wave that launches enemies if you fail to Grab them.
  
== Details ==
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{{IconLink|Stylish}}'s additional effects are disabled inside the Arena.<br><br>
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'''[Special Function]'''<br>
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- Super Armor and Guard can be grabbed.<br>
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- Some other enemies can't.
  
*Command Input: 28 + Z
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[Stylish Effect]<br>
*Casting Time: 0.5 seconds
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- Failed Grab attempts generate a shockwave, lifting enemies.
*Cool Time: 2 seconds
 
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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[Arena]<br>
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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- Stylish effect disabled
*Only [[Elemental Master]] can learn beyond level 10
 
  
== Gunner(M) ==
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|Attributes=
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*{{SP per level|15}}
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*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|5 sec.}}
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*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
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*{{Cancelable}}
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*{{SkillAttribute|Shots|5}}
  
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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|Notes=
|- {{Bgblue}}
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*Can be improved with {{IconLink|Punisher Upgrade}}.
!rowspan="2"|Lv
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*Counts as a grab move. The user is invincible until the animation ends.
!rowspan="2"|Lv Req
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*Inflicts additional splash damage to nearby opponents once the target is knocked down.
!rowspan="2"|SP
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*Attack speed during the Punisher depends on the attack speed of your current equipment.
!rowspan="2"|MP
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*If a Ranger has acquired the skill [[Stylish]], then a damaging shockwave will occur around the site of the kick if nothing is grabbed.
!colspan="2"|物理攻撃力
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|- {{Bgblue}}
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|SkillGrowth=
|射撃(1発辺り)||周辺
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<span style="display:none">{{</span>
|-{{SkillRow}}
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<small>
| 1||10||rowspan="10"|25||rowspan="2"|12||80%||396
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
|-{{SkillRow}}
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{|{{SkillTableHeader}}
| 2||12||84%||467
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!Level
|-{{SkillRow}}
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!Lv Req
| 3||14||rowspan="2"|13||88%||544
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!MP
|-{{SkillRow}}
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!Physical Atk.
| 4||16||93%||625
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!Shockwave Physical Atk.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 5||18||14||97%||712
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
| 6||20||rowspan="2"|15||101%||803
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{{!}} <!--Level--> {{#var:i}}
|-{{SkillRow}}
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{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
| 7||22||105%||900
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{{!}} <!--MP--> {{Calc|{{#var:i}}|18|224|60}}
|-{{SkillRow}}
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{{!}} <!--Atk.--> {{Calc|{{#var:i}}|145|1218|60}}%
| 8||24||rowspan="2"|16||109%||1002
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{{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|580|4872|60}}%
|-{{SkillRow}}
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{{!}}-
| 9||26||114%||1108
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}}
|-{{SkillRow}}
 
| 10 (M)||28||17||118%||1220
 
|-{{SkillRow}}
 
| 11||rowspan="5"|-||rowspan="5"|-||rowspan="2"|18||122%||1337
 
|-{{SkillRow}}
 
| 12||126%||1337
 
|-{{SkillRow}}
 
| 13||19||131%||1586
 
|-{{SkillRow}}
 
| 14||rowspan="2"|20||135%||1718
 
|-{{SkillRow}}
 
| 15||139%||1855
 
 
|}
 
|}
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{{TableNote}}
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</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 20:03, 12 April 2022


Punisher.png Punisher

Active Skill
Class:

Male Gunner

Command: Rightkey.pngDownkey.png+Z.png
Prerequisite Level: 10
Prerequisite Skills: None
Alternate Names: Korean: 퍼니셔

Description

Steps on an enemy, and wildly shoots at other nearby enemies.
When the enemies in front fall, the surrounding enemies take damage as well.
You can Grab enemies protected by Super Armor and Guard, but you cannot grab all enemies.
Stylish.png Stylish Passive generates a shock wave that launches enemies if you fail to Grab them.

Stylish.png Stylish's additional effects are disabled inside the Arena.

[Special Function]
- Super Armor and Guard can be grabbed.
- Some other enemies can't.

[Stylish Effect]
- Failed Grab attempts generate a shockwave, lifting enemies.

[Arena]
- Stylish effect disabled

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 5 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Shots: 5

Notes

  • Can be improved with Punisher Upgrade.png Punisher Upgrade.
  • Counts as a grab move. The user is invincible until the animation ends.
  • Inflicts additional splash damage to nearby opponents once the target is knocked down.
  • Attack speed during the Punisher depends on the attack speed of your current equipment.
  • If a Ranger has acquired the skill Stylish, then a damaging shockwave will occur around the site of the kick if nothing is grabbed.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Physical Atk. Shockwave Physical Atk.
1 10 18 145% 580%
2 12 21 163% 653%
3 14 25 181% 725%
4 16 28 200% 798%
5 18 32 218% 871%
6 20 35 236% 944%
7 22 39 254% 1016%
8 24 42 272% 1089%
9 26 46 290% 1162%
10 28 49 309% 1235%
11 30 53 327% 1307%
12 32 56 345% 1380%
13 34 60 363% 1453%
14 36 63 381% 1526%
15 38 67 400% 1598%
16 40 70 418% 1671%
17 42 74 436% 1744%
18 44 77 454% 1817%
19 46 81 472% 1889%
20 48 84 491% 1962%
21 50 88 509% 2035%
22 52 91 527% 2108%
23 54 95 545% 2180%
24 56 98 563% 2253%
25 58 102 581% 2326%
26 60 105 600% 2399%
27 62 109 618% 2471%
28 64 112 636% 2544%
29 66 116 654% 2617%
30 68 119 672% 2690%
31 70 123 691% 2762%
32 72 126 709% 2835%
33 74 130 727% 2908%
34 76 133 745% 2981%
35 78 137 763% 3053%
36 80 140 782% 3126%
37 82 144 800% 3199%
38 84 147 818% 3272%
39 86 151 836% 3344%
40 88 154 854% 3417%
41 90 158 872% 3490%
42 92 161 891% 3563%
43 94 165 909% 3635%
44 96 168 927% 3708%
45 98 172 945% 3781%
46 100 175 963% 3854%
47 102 179 982% 3926%
48 104 182 1000% 3999%
49 106 186 1018% 4072%
50 108 189 1036% 4145%
51 110 193 1054% 4217%
52 112 196 1073% 4290%
53 114 200 1091% 4363%
54 116 203 1109% 4436%
55 118 207 1127% 4508%
56 120 210 1145% 4581%
57 122 214 1163% 4654%
58 124 217 1182% 4727%
59 126 221 1200% 4799%
60 128 224 1218% 4872%

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism