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Difference between revisions of "Determination"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
− | |AltName= | + | |AltName=Korean: 결의 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|Class=Secret Agent | |Class=Secret Agent | ||
− | |||
|Type=Passive | |Type=Passive | ||
|Type2=Awakening | |Type2=Awakening | ||
− | |||
|PrerequisiteLevel=48 | |PrerequisiteLevel=48 | ||
− | |||
− | |||
|Description=Reaffirms his determination, achieving higher Basic/Skill Atk. and increasing the enemy-detecting range of certain Shooting skills. | |Description=Reaffirms his determination, achieving higher Basic/Skill Atk. and increasing the enemy-detecting range of certain Shooting skills. | ||
Target Skills:<br> | Target Skills:<br> | ||
− | *{{IconLink|Aimed Shot}} | + | *{{IconLink|Aimed Shot}} |
+ | *{{IconLink|Target Detection}} | ||
+ | *{{IconLink|Annihilation}} | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|45}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | |||
*{{SkillAttribute|Enemy-detection Range|+20%}} | *{{SkillAttribute|Enemy-detection Range|+20%}} | ||
|Notes= | |Notes= | ||
− | * | + | *The first level is automatically granted upon Awakening, and cannot be reset to level 0. |
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
!Lv Req | !Lv Req | ||
!Basic/Skill Atk. | !Basic/Skill Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 48+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|4.5|82.5|40|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 14:03, 15 April 2021
Awakening Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 48 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 결의 |
Description
Reaffirms his determination, achieving higher Basic/Skill Atk. and increasing the enemy-detecting range of certain Shooting skills.
Target Skills:
Attributes
- SP per level: 45
- Master Level: 30
- Max Level: 40
- Enemy-detection Range: +20%
Notes
- The first level is automatically granted upon Awakening, and cannot be reset to level 0.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Basic/Skill Atk. |
---|---|---|
1 | 48 | +4.5% |
2 | 51 | +6.5% |
3 | 54 | +8.5% |
4 | 57 | +10.5% |
5 | 60 | +12.5% |
6 | 63 | +14.5% |
7 | 66 | +16.5% |
8 | 69 | +18.5% |
9 | 72 | +20.5% |
10 | 75 | +22.5% |
11 | 78 | +24.5% |
12 | 81 | +26.5% |
13 | 84 | +28.5% |
14 | 87 | +30.5% |
15 | 90 | +32.5% |
16 | 93 | +34.5% |
17 | 96 | +36.5% |
18 | 99 | +38.5% |
19 | 102 | +40.5% |
20 | 105 | +42.5% |
21 | 108 | +44.5% |
22 | 111 | +46.5% |
23 | 114 | +48.5% |
24 | 117 | +50.5% |
25 | 120 | +52.5% |
26 | 123 | +54.5% |
27 | 126 | +56.5% |
28 | 129 | +58.5% |
29 | 132 | +60.5% |
30 | 135 | +62.5% |
31 | 138 | +64.5% |
32 | 141 | +66.5% |
33 | 144 | +68.5% |
34 | 147 | +70.5% |
35 | 150 | +72.5% |
36 | 153 | +74.5% |
37 | 156 | +76.5% |
38 | 159 | +78.5% |
39 | 162 | +80.5% |
40 | 165 | +82.5% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |