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Difference between revisions of "Aerial Fire"
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− | {{ | + | {{SkillPage |
− | + | |Name={{PAGENAME}} | |
− | + | |AltName=Korean: 공중사격 | |
+ | |Video=qSs8dJLh-NA | ||
+ | |Class=Gunner | ||
+ | |Gender=Both | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=10 | ||
+ | |Command={{Up}}{{Up}}+{{Space}} | ||
− | + | |Description= | |
+ | Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count. | ||
− | + | |Attributes= | |
+ | *{{SP per level|20}} | ||
+ | *{{SkillAttribute|Master Level|10}} | ||
+ | *{{SkillAttribute|Max Level|20}} | ||
+ | *{{CastTime|0.4 sec.}} | ||
+ | *{{Cooldown|40 sec.}} | ||
+ | *{{SkillAttribute|Duration|25 sec.}} | ||
+ | *'''Female Spitfire Bonuses:''' | ||
+ | **{{SkillAttribute|Master Level|1}} | ||
+ | **{{SkillAttribute|Max Level|20}} | ||
+ | **{{CastTime|Instant Cast}} | ||
+ | **{{Cooldown|5 sec.}} | ||
+ | **{{SkillAttribute|Duration|- sec.}} | ||
+ | |Notes= | ||
+ | *For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0. | ||
+ | **Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as {{IconLink|Overcharge}}. | ||
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | == | + | |name=Skill Growth |
− | + | |tab1=Male | |
− | + | |contents1= | |
− | + | <span style="display:none">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Aerial Fire Atk. | |
− | | | + | !colspan=5|Max Shot Bonus |
− | !rowspan= | + | |- |
− | !rowspan= | + | !Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns |
− | !rowspan= | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | !rowspan= | + | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} |
− | !colspan= | + | {{!}} <!--Level--> {{#var:i}} |
− | |- | + | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|22|119|20}} | |
− | |-{{ | + | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}% |
− | + | <!-- Max Shot Bonus --> | |
− | | | + | {{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }} |
− | | 2|| | + | {{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }} |
− | + | {{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }} | |
− | | | + | {{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }} |
− | + | {{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }} | |
− | | 4 | + | <!-- --> |
− | | | + | {{!}}- |
− | + | }} | |
− | | | + | |} |
− | + | <span style="display:none">}}</span> | |
− | |- | + | |tab2=Female |
− | | | + | |contents2= |
− | |-{{ | + | <span style="display:none">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}}{{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}}{{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | |-{{ | + | !rowspan=2|Aerial Fire Atk. |
− | + | !colspan=5|Max Shot Bonus | |
− | |-{{ | + | |- |
− | | | + | !Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|40|168|20}} | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}% | ||
+ | <!-- Max Shot Bonus --> | ||
+ | {{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 11:15, 17 May 2021
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 공중사격 |
Description
Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.4 sec.
- Cooldown: 40 sec.
- Duration: 25 sec.
- Female Spitfire Bonuses:
- Master Level: 1
- Max Level: 20
- Casting Time: Instant Cast
- Cooldown: 5 sec.
- Duration: - sec.
Notes
- For Female Spitfires, this skill has an infinite duration and is automatically granted upon job advancement. This skill cannot be reset to 0.
- Due to having an infinite duration, this skill has an initial mana cost along with a persistent mana cost. This mana cost has the same growth rate as Overcharge.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Aerial Fire Atk. | Max Shot Bonus | ||||
---|---|---|---|---|---|---|---|---|
Revolvers | Auto Guns | Muskets | Hand Cannons | Bowguns | ||||
1 | 15 | 22 | +2% | 4 | 6 | 3 | 2 | 5 |
2 | 18 | 27 | +4% | 4 | 7 | 3 | 2 | 6 |
3 | 21 | 32 | +6% | 5 | 7 | 4 | 2 | 6 |
4 | 24 | 37 | +8% | 5 | 8 | 4 | 3 | 6 |
5 | 27 | 42 | +10% | 6 | 9 | 5 | 3 | 7 |
6 | 30 | 48 | +12% | 6 | 9 | 5 | 3 | 8 |
7 | 33 | 53 | +14% | 7 | 10 | 6 | 3 | 8 |
8 | 36 | 58 | +16% | 7 | 10 | 6 | 3 | 8 |
9 | 39 | 63 | +18% | 7 | 11 | 7 | 4 | 9 |
10 | 42 | 68 | +20% | 8 | 12 | 7 | 4 | 10 |
11 | 45 | 73 | +22% | 8 | 12 | 8 | 4 | 10 |
12 | 48 | 78 | +24% | 9 | 13 | 8 | 4 | 11 |
13 | 51 | 83 | +26% | 9 | 14 | 9 | 5 | 11 |
14 | 54 | 88 | +28% | 9 | 14 | 9 | 5 | 12 |
15 | 57 | 93 | +30% | 10 | 15 | 10 | 5 | 12 |
16 | 60 | 99 | +32% | 10 | 15 | 10 | 5 | 13 |
17 | 63 | 104 | +34% | 11 | 16 | 11 | 5 | 13 |
18 | 66 | 109 | +36% | 11 | 17 | 11 | 6 | 14 |
19 | 69 | 114 | +38% | 12 | 17 | 12 | 6 | 14 |
20 | 72 | 119 | +40% | 12 | 18 | 12 | 6 | 15 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |