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Difference between revisions of "X-1 Extruder"
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{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: X-1 익스트루더 | ||
|NameTab= Male | |NameTab= Male | ||
− | |||
|Video=tjaXv57VPcY | |Video=tjaXv57VPcY | ||
− | + | |Gender=Male | |
− | |Gender= | ||
|Class=Launcher | |Class=Launcher | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=45 | |PrerequisiteLevel=45 | ||
|PrerequisiteSkill={{IconLink|Quantum Bomb}} Lv1 | |PrerequisiteSkill={{IconLink|Quantum Bomb}} Lv1 | ||
− | |Command={{Left}}{{Right}}{{Right}}{{Z}} | + | |Command={{Left}}{{Right}}{{Right}}+{{Z}} |
− | |Description= | + | |Description=Absorbs a large amount of energy that accumulates into an orb and then releases to inflict heavy damage.<br> |
− | + | Adjust the firing direction by using Up and Down arrow keys.<br> | |
− | + | Charging this skill increases its Atk. and pulling in more enemies. A fully charged orb causes an explosion. Charging this skill after its max charging time triggers an automatic orb launch.<br><br> | |
− | + | '''[Special Function]'''<br> | |
− | + | - Hold down the skill key to charge the skill.<br> | |
− | + | - Charging increases Atk.<br> | |
− | + | - Charging pulls enemies.<br> | |
+ | - Fully charge to drag enemies along with you.<br> | ||
+ | - Use with the direction keys to adjust firing angle. | ||
|Attributes= | |Attributes= | ||
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*{{CubeCost|2}} | *{{CubeCost|2}} | ||
*{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | *{{Command Reduction|MP=4.0%|Cooldown=2.0%}} | ||
+ | *{{Cancelable}} | ||
*{{SkillAttribute|Max Charge Duration|0.4 sec.}} | *{{SkillAttribute|Max Charge Duration|0.4 sec.}} | ||
*{{SkillAttribute|Auto-fire Duration after Max Charge|2 sec.}} | *{{SkillAttribute|Auto-fire Duration after Max Charge|2 sec.}} | ||
*{{SkillAttribute|Pull Range|250 px}} | *{{SkillAttribute|Pull Range|250 px}} | ||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|X-1 Extruder Upgrade}}. | ||
*After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes. | *After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes. | ||
*A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion. | *A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion. | ||
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|contents1= | |contents1= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|350| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|350|2940|60}} |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|14871|103882|60}}% ~ {{Calc|{{#var:i}}|19828|138510|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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|contents2= | |contents2= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}} | ||
− | {{!}} <!--MP--> {{Calc|{{#var:i}}|350| | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|350|2940|60}} |
− | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}| | + | {{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|12880|89978|60}}% ~ {{Calc|{{#var:i}}|17174|119970|60}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
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<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} | ||
− | + | {{TableNote}} | |
</small> | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 14:08, 2 May 2023
Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 45 |
Prerequisite Skills: | Quantum Bomb Lv1 |
Alternate Names: | Korean: X-1 익스트루더 |
Description
Absorbs a large amount of energy that accumulates into an orb and then releases to inflict heavy damage.
Adjust the firing direction by using Up and Down arrow keys.
Charging this skill increases its Atk. and pulling in more enemies. A fully charged orb causes an explosion. Charging this skill after its max charging time triggers an automatic orb launch.
[Special Function]
- Hold down the skill key to charge the skill.
- Charging increases Atk.
- Charging pulls enemies.
- Fully charge to drag enemies along with you.
- Use with the direction keys to adjust firing angle.
Attributes
- SP per level: 60
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 45 sec.
- This skill consumes 2 Clear Cube Fragments.
- MP -4.0% Cooldown -2.0% on Command
- Basic Attack Cancelable Skill
- Max Charge Duration: 0.4 sec.
- Auto-fire Duration after Max Charge: 2 sec.
- Pull Range: 250 px
Notes
- Can be improved with X-1 Extruder Upgrade.
- After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes.
- A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion.
- Possibly the most powerful Launcher attack in terms of damage done per shot if you can hit someone with a fully charged orb.
- Risky to use in PvP when you are not on the very edge of a map; if someone can get behind you while you're charging it they can lay a serious beatdown on you.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Explosion Atk. |
---|---|---|---|
1 | 45 | 350 | 14871% ~ 19828% |
2 | 47 | 394 | 16380% ~ 21840% |
3 | 49 | 438 | 17888% ~ 23851% |
4 | 51 | 482 | 19397% ~ 25863% |
5 | 53 | 526 | 20906% ~ 27874% |
6 | 55 | 569 | 22414% ~ 29886% |
7 | 57 | 613 | 23923% ~ 31897% |
8 | 59 | 657 | 25432% ~ 33909% |
9 | 61 | 701 | 26940% ~ 35920% |
10 | 63 | 745 | 28449% ~ 37932% |
11 | 65 | 789 | 29958% ~ 39944% |
12 | 67 | 833 | 31466% ~ 41955% |
13 | 69 | 877 | 32975% ~ 43967% |
14 | 71 | 921 | 34484% ~ 45978% |
15 | 73 | 965 | 35992% ~ 47990% |
16 | 75 | 1008 | 37501% ~ 50001% |
17 | 77 | 1052 | 39010% ~ 52013% |
18 | 79 | 1096 | 40518% ~ 54025% |
19 | 81 | 1140 | 42027% ~ 56036% |
20 | 83 | 1184 | 43536% ~ 58048% |
21 | 85 | 1228 | 45044% ~ 60059% |
22 | 87 | 1272 | 46553% ~ 62071% |
23 | 89 | 1316 | 48062% ~ 64082% |
24 | 91 | 1360 | 49570% ~ 66094% |
25 | 93 | 1404 | 51079% ~ 68105% |
26 | 95 | 1447 | 52588% ~ 70117% |
27 | 97 | 1491 | 54096% ~ 72129% |
28 | 99 | 1535 | 55605% ~ 74140% |
29 | 101 | 1579 | 57114% ~ 76152% |
30 | 103 | 1623 | 58622% ~ 78163% |
31 | 105 | 1667 | 60131% ~ 80175% |
32 | 107 | 1711 | 61639% ~ 82186% |
33 | 109 | 1755 | 63148% ~ 84198% |
34 | 111 | 1799 | 64657% ~ 86209% |
35 | 113 | 1843 | 66165% ~ 88221% |
36 | 115 | 1886 | 67674% ~ 90233% |
37 | 117 | 1930 | 69183% ~ 92244% |
38 | 119 | 1974 | 70691% ~ 94256% |
39 | 121 | 2018 | 72200% ~ 96267% |
40 | 123 | 2062 | 73709% ~ 98279% |
41 | 125 | 2106 | 75217% ~ 100290% |
42 | 127 | 2150 | 76726% ~ 102302% |
43 | 129 | 2194 | 78235% ~ 104313% |
44 | 131 | 2238 | 79743% ~ 106325% |
45 | 133 | 2282 | 81252% ~ 108337% |
46 | 135 | 2325 | 82761% ~ 110348% |
47 | 137 | 2369 | 84269% ~ 112360% |
48 | 139 | 2413 | 85778% ~ 114371% |
49 | 141 | 2457 | 87287% ~ 116383% |
50 | 143 | 2501 | 88795% ~ 118394% |
51 | 145 | 2545 | 90304% ~ 120406% |
52 | 147 | 2589 | 91813% ~ 122418% |
53 | 149 | 2633 | 93321% ~ 124429% |
54 | 151 | 2677 | 94830% ~ 126441% |
55 | 153 | 2721 | 96339% ~ 128452% |
56 | 155 | 2764 | 97847% ~ 130464% |
57 | 157 | 2808 | 99356% ~ 132475% |
58 | 159 | 2852 | 100865% ~ 134487% |
59 | 161 | 2896 | 102373% ~ 136498% |
60 | 163 | 2940 | 103882% ~ 138510% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |