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Difference between revisions of "X-1 Extruder"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
 +
|AltName=Korean: X-1 익스트루더
 
|NameTab= Male
 
|NameTab= Male
|NameTab2= Female
 
 
|Video=tjaXv57VPcY
 
|Video=tjaXv57VPcY
|Video2=EQ9oKqfvQTo
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|Gender=Male
|Gender=Both
 
 
|Class=Launcher
 
|Class=Launcher
 
|Type=Active
 
|Type=Active
 
|PrerequisiteLevel=45
 
|PrerequisiteLevel=45
 
|PrerequisiteSkill={{IconLink|Quantum Bomb}} Lv1
 
|PrerequisiteSkill={{IconLink|Quantum Bomb}} Lv1
|Command={{Left}}{{Right}}{{Right}}{{Z}}
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|Command={{Left}}{{Right}}{{Right}}+{{Z}}
|Description=Compresses mass energy and releases it to deal heavy non-element physical damage.
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|Description=Absorbs a large amount of energy that accumulates into an orb and then releases to inflict heavy damage.<br>
Pressing either up or down directional button can slightly adjust its trajectory.
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Adjust the firing direction by using Up and Down arrow keys.<br>
 
+
Charging this skill increases its Atk. and pulling in more enemies. A fully charged orb causes an explosion. Charging this skill after its max charging time triggers an automatic orb launch.<br><br>
Once max charge is reached, explosion size and damage will not increase if you hold the skill for any longer, but the skill will begin to vacuum in nearby enemies.
+
'''[Special Function]'''<br>
Extruder will be forcefully released at some point should the user continues to charge after its max point.
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- Hold down the skill key to charge the skill.<br>
 
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- Charging increases Atk.<br>
After releasing Extruder, enemies who come in contact with the projectile will be "grabbed" by it. This will break super armor.
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- Charging pulls enemies.<br>
 +
- Fully charge to drag enemies along with you.<br>
 +
- Use with the direction keys to adjust firing angle.
  
 
|Attributes=
 
|Attributes=
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*{{SkillAttribute|Pull Range|250 px}}
 
*{{SkillAttribute|Pull Range|250 px}}
 
|Notes=
 
|Notes=
*Can be improved with {{IconLink|X-1 Extruder Upgrade}}
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*Can be improved with {{IconLink|X-1 Extruder Upgrade}}.
 
*After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes.
 
*After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes.
 
*A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion.
 
*A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion.
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|contents1=
 
|contents1=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|350|1315|23}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|350|2940|60}}
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|14221|45963|23}}% ~ {{Calc|{{#var:i}}|18962|61284|23}}%
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{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|14871|103882|60}}% ~ {{Calc|{{#var:i}}|19828|138510|60}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
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|contents2=
 
|contents2=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
{{!}}- {{#ifexpr: {{#var:i}} = 26 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
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{{!}}- {{#ifexpr: {{#var:i}} = 50 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 60 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 45+2*({{#var:i}}-1)}}
{{!}} <!--MP--> {{Calc|{{#var:i}}|350|1315|23}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|350|2940|60}}
{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|10276|33213|23}}% ~ {{Calc|{{#var:i}}|13702|44284|23}}%
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{{!}} <!--Explosion Atk.--> {{Calc|{{#var:i}}|12880|89978|60}}% ~ {{Calc|{{#var:i}}|17174|119970|60}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
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<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
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{{TableNote}}
 
</small>
 
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 14:08, 2 May 2023


X-1 Extruder.png X-1 Extruder

Active Skill
Class:

Male Launcher

Command: Leftkey.pngRightkey.pngRightkey.png+Z.png
Prerequisite Level: 45
Prerequisite Skills: Quantum Bomb.png Quantum Bomb Lv1
Alternate Names: Korean: X-1 익스트루더

Description

Absorbs a large amount of energy that accumulates into an orb and then releases to inflict heavy damage.
Adjust the firing direction by using Up and Down arrow keys.
Charging this skill increases its Atk. and pulling in more enemies. A fully charged orb causes an explosion. Charging this skill after its max charging time triggers an automatic orb launch.

[Special Function]
- Hold down the skill key to charge the skill.
- Charging increases Atk.
- Charging pulls enemies.
- Fully charge to drag enemies along with you.
- Use with the direction keys to adjust firing angle.

Attributes

  • SP per level: 60
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 45 sec.
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -4.0% Cooldown -2.0% on Command
  • Basic Attack Cancelable Skill
  • Max Charge Duration: 0.4 sec.
  • Auto-fire Duration after Max Charge: 2 sec.
  • Pull Range: 250 px

Notes

  • Can be improved with X-1 Extruder Upgrade.png X-1 Extruder Upgrade.
  • After the weapon has been summoned, the user is placed under super armor and cannot move until the orb has been fired and explodes.
  • A Stun move or strong knockback/knockup move will interrupt this skill, use with discretion.
  • Possibly the most powerful Launcher attack in terms of damage done per shot if you can hit someone with a fully charged orb.
  • Risky to use in PvP when you are not on the very edge of a map; if someone can get behind you while you're charging it they can lay a serious beatdown on you.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Explosion Atk.
1 45 350 14871% ~ 19828%
2 47 394 16380% ~ 21840%
3 49 438 17888% ~ 23851%
4 51 482 19397% ~ 25863%
5 53 526 20906% ~ 27874%
6 55 569 22414% ~ 29886%
7 57 613 23923% ~ 31897%
8 59 657 25432% ~ 33909%
9 61 701 26940% ~ 35920%
10 63 745 28449% ~ 37932%
11 65 789 29958% ~ 39944%
12 67 833 31466% ~ 41955%
13 69 877 32975% ~ 43967%
14 71 921 34484% ~ 45978%
15 73 965 35992% ~ 47990%
16 75 1008 37501% ~ 50001%
17 77 1052 39010% ~ 52013%
18 79 1096 40518% ~ 54025%
19 81 1140 42027% ~ 56036%
20 83 1184 43536% ~ 58048%
21 85 1228 45044% ~ 60059%
22 87 1272 46553% ~ 62071%
23 89 1316 48062% ~ 64082%
24 91 1360 49570% ~ 66094%
25 93 1404 51079% ~ 68105%
26 95 1447 52588% ~ 70117%
27 97 1491 54096% ~ 72129%
28 99 1535 55605% ~ 74140%
29 101 1579 57114% ~ 76152%
30 103 1623 58622% ~ 78163%
31 105 1667 60131% ~ 80175%
32 107 1711 61639% ~ 82186%
33 109 1755 63148% ~ 84198%
34 111 1799 64657% ~ 86209%
35 113 1843 66165% ~ 88221%
36 115 1886 67674% ~ 90233%
37 117 1930 69183% ~ 92244%
38 119 1974 70691% ~ 94256%
39 121 2018 72200% ~ 96267%
40 123 2062 73709% ~ 98279%
41 125 2106 75217% ~ 100290%
42 127 2150 76726% ~ 102302%
43 129 2194 78235% ~ 104313%
44 131 2238 79743% ~ 106325%
45 133 2282 81252% ~ 108337%
46 135 2325 82761% ~ 110348%
47 137 2369 84269% ~ 112360%
48 139 2413 85778% ~ 114371%
49 141 2457 87287% ~ 116383%
50 143 2501 88795% ~ 118394%
51 145 2545 90304% ~ 120406%
52 147 2589 91813% ~ 122418%
53 149 2633 93321% ~ 124429%
54 151 2677 94830% ~ 126441%
55 153 2721 96339% ~ 128452%
56 155 2764 97847% ~ 130464%
57 157 2808 99356% ~ 132475%
58 159 2852 100865% ~ 134487%
59 161 2896 102373% ~ 136498%
60 163 2940 103882% ~ 138510%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Male Launcher Skills
Active:Cannon Ball.png Cannon Ball Eagle Eye.png Eagle Eye FM-31 Grenade Launcher.png FM-31 Grenade Launcher FM-92 Stinger.png FM-92 Stinger Flame Pillar.png Flame Pillar Laser Rifle.png Laser Rifle Quantum Bomb.png Quantum Bomb Steyr AMR.png Steyr AMR X-1 Extruder.png X-1 Extruder
Passive:Charge Laser Rifle.png Charge Laser Rifle Dual Triggers.png Dual Triggers Heavy Firearm Mastery.png Heavy Firearm Mastery Heavy Firearm Technique.png Heavy Firearm Technique Overboost Pack.png Overboost Pack
Awakening:FM-92 SW Stinger.png FM-92 SW Stinger Plasma Booster.png Plasma Booster Satellite Beam.png Satellite Beam Spectral Search Eye.png Spectral Search Eye
2nd Awakening:Buster Beam.png Buster Beam Heavy Firearm Enhancement.png Heavy Firearm Enhancement MSC-7.png MSC-7 Seismic Wave.png Seismic Wave
Neo: Awakening:Interlock Satellite.png Interlock Satellite MLDRS-95.png MLDRS-95 Orbital Disaster.png Orbital Disaster

Male Gunner Skills
Active:Aerial Fire.png Aerial Fire BBQ.png BBQ Dust Shot.png Dust Shot EZ-8 Time Bomb.png EZ-8 Time Bomb G-14 Buster.png G-14 Buster Jack Spike.png Jack Spike M-137 Gatling Gun.png M-137 Gatling Gun M-3 Flamethrower.png M-3 Flamethrower Mach Kick.png Mach Kick Punisher.png Punisher RX-78 Land Runner.png RX-78 Land Runner Rising Shot.png Rising Shot Silver Bullet.png Silver Bullet Steep Slide.png Steep Slide Windmill.png Windmill
Passive:Sub Weapon Crusher.png Sub Weapon Crusher
Albert Quest:Fastest Gun.png Fastest Gun Secret Land Runner.png Secret Land Runner Steyr AMR.png Steyr AMR

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism