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Difference between revisions of "Divine Crush Upgrade"
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|PrerequisiteSkill={{IconLink|Divine Crush}} Lv1 | |PrerequisiteSkill={{IconLink|Divine Crush}} Lv1 | ||
|Description= | |Description= | ||
− | Increases {{IconLink|Divine Crush}}'s Atk. | + | Increases {{IconLink|Divine Crush}}'s Atk. Its Atk. further increases against knocked-down enemies. |
*{{SkillAttribute|Atk. per Level|+10%}} | *{{SkillAttribute|Atk. per Level|+10%}} | ||
− | *{{SkillAttribute|Atk. against | + | *{{SkillAttribute|Additional Atk. against Knocked-down Enemies per Level|+5%}} |
+ | |||
|Attributes= | |Attributes= | ||
− | *{{TP per level| | + | *{{TP per level|1}} |
− | *{{SkillAttribute|Master Level| | + | *{{SkillAttribute|Master Level|7}} |
− | *{{SkillAttribute|Max Level| | + | *{{SkillAttribute|Max Level|9}} |
|Notes= | |Notes= | ||
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|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | {{#arraydefine:maxrow|1,2,3,4,5,6,7}}<!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
− | {{!}}- {{#ifexpr: {{#var:i}} = | + | {{!}}- {{#ifexpr: {{#var:i}} = 7 | {{MasterSkillRow}} }}{{#ifexpr: {{#var:i}} = 9 | {{MaxSkillRow}} }} |
{{!}} <!--Level--> {{#var:i}} | {{!}} <!--Level--> {{#var:i}} | ||
{{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | {{!}} <!--Lv Req--> {{#expr: 55+5*({{#var:i}}-1)}} | ||
− | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} }}% | + | {{!}} <!--Atk.--> +{{#expr: 10*{{#var:i}} round 0}}% |
− | {{!}} <!--Atk. on Downed Enemies--> +{{#expr: 5*{{#var:i}} }}% | + | {{!}} <!--Atk. on Downed Enemies--> +{{#expr: 5*{{#var:i}} round 0}}% |
{{!}}- | {{!}}- | ||
}} | }} | ||
|} | |} | ||
− | |||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 13:10, 3 July 2023
TP Passive Skill | |
Class: | |
Command: | None |
Prerequisite Level: | 55 |
Prerequisite Skills: | Divine Crush Lv1 |
Alternate Names: | Korean: 디바인 크러시 강화 |
Description
Increases Divine Crush's Atk. Its Atk. further increases against knocked-down enemies.
- Atk. per Level: +10%
- Additional Atk. against Knocked-down Enemies per Level: +5%
Attributes
- TP per level: 1
- Master Level: 7
- Max Level: 9
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | Atk. | Atk. on Downed Enemies |
---|---|---|---|
1 | 55 | +10% | +5% |
2 | 60 | +20% | +10% |
3 | 65 | +30% | +15% |
4 | 70 | +40% | +20% |
5 | 75 | +50% | +25% |
6 | 80 | +60% | +30% |
7 | 85 | +70% | +35% |
8 | 90 | +80% | +40% |
9 | 95 | +90% | +45% |
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |