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Difference between revisions of "Hammer King Borodin"

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(Created page with "{{Boss| |Image=File:Expeller_king.png |Type=Human |Family=Armor |Dungeon=King's Relic |Description= * Compared to his knights, Borodin himself is a bit easier to handle. ...")
 
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{{Boss|
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{{Monster infobox
|Image=[[File:Expeller_king.png]]
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|type=Hybrid
|Type=Human
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|family=Expeller
|Family=Armor
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}}
|Dungeon=[[King's Relic]]
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|Description=
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== Move List ==
 +
 
 
* Compared to his knights, Borodin himself is a bit easier to handle. Borodin fights like a typical expeller, but his increased size gives him much longer reach. Borodin's dashing attacks also travel much longer distance than other expellers, so try not to stay in his X-axis range for too long.
 
* Compared to his knights, Borodin himself is a bit easier to handle. Borodin fights like a typical expeller, but his increased size gives him much longer reach. Borodin's dashing attacks also travel much longer distance than other expellers, so try not to stay in his X-axis range for too long.
 
* Other than normal expeller melee attacks, Borodin has a melee animation unique to him - where he slams his hammer in a downward smash. This attack causes alot more damage than all his other attacks.
 
* Other than normal expeller melee attacks, Borodin has a melee animation unique to him - where he slams his hammer in a downward smash. This attack causes alot more damage than all his other attacks.
 
* Borodin also has extremely fast HP regeneration.
 
* Borodin also has extremely fast HP regeneration.
* Constantly summons [[Tin Blader|Tin Bladers]]. These seem to be able to regenerate health as well and have different AI than those found in Floating Castle, as they will constantly close in on you and try to attack you. There's a limit to the number of Tin Bladers that can be summoned, though (around 8).
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* Constantly summons {{Monster link|Tin Blader|Tin Bladers}}. These seem to be able to regenerate health as well and have different AI than those found in Floating Castle, as they will constantly close in on you and try to attack you. There's a limit to the number of Tin Bladers that can be summoned, though (around 8).
 
* Borodin also has a special three-part attack that he'll use when his health is low. He'll shout "KNEEL... BEFORE... ME!!" before slamming his hammer directly into the ground three times to cause a full-screen quake that will deal massive damage to everything on the ground (including his minions). Be ready to jump everytime he shouts a word (e.g "KNEEL!", jump slightly after he finishes shouting). Also, he can still smash you with his hammer if you happen to be standing infront of him when he uses this attack, so stay away.
 
* Borodin also has a special three-part attack that he'll use when his health is low. He'll shout "KNEEL... BEFORE... ME!!" before slamming his hammer directly into the ground three times to cause a full-screen quake that will deal massive damage to everything on the ground (including his minions). Be ready to jump everytime he shouts a word (e.g "KNEEL!", jump slightly after he finishes shouting). Also, he can still smash you with his hammer if you happen to be standing infront of him when he uses this attack, so stay away.
 
* All of Borodin's attacks cause stun at a very high rate. Being combo-ed by him usually results in death as all his melee attacks do ludicrous damage and will most likely stun you again after each hit. Bring lots of Stun Recovery Potions and be ready to button-mash for your life.
 
* All of Borodin's attacks cause stun at a very high rate. Being combo-ed by him usually results in death as all his melee attacks do ludicrous damage and will most likely stun you again after each hit. Bring lots of Stun Recovery Potions and be ready to button-mash for your life.
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== Strategy ==
 +
 
* The Tin Bladers also have an annoying habit of moving together in a group with their King. These can and will block your attacks from hitting Borodin, so you have to try your best to separate Borodin from the group, or use piercing / area of effect attacks.  
 
* The Tin Bladers also have an annoying habit of moving together in a group with their King. These can and will block your attacks from hitting Borodin, so you have to try your best to separate Borodin from the group, or use piercing / area of effect attacks.  
}}
 
  
{{stub}}
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== Appearances ==
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{{Appears in}}
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== Drops ==
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* {{Drops|Ancient Knight|dungeon=King's Ruin}}
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* {{Drops|Greatness of the Pulsator|dungeon=King's Ruin}}
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== Gallery ==
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[[File:Hammer King Borodin Art.jpeg|250px|]]

Latest revision as of 22:05, 10 February 2021

Icon-Hammer King Borodin.png
Hammer King Borodin
Hammer King Borodin.png
Type
TypeHybrid.png
Family
Expeller

Move List

  • Compared to his knights, Borodin himself is a bit easier to handle. Borodin fights like a typical expeller, but his increased size gives him much longer reach. Borodin's dashing attacks also travel much longer distance than other expellers, so try not to stay in his X-axis range for too long.
  • Other than normal expeller melee attacks, Borodin has a melee animation unique to him - where he slams his hammer in a downward smash. This attack causes alot more damage than all his other attacks.
  • Borodin also has extremely fast HP regeneration.
  • Constantly summons Icon-Tin Blader.png Tin Bladers. These seem to be able to regenerate health as well and have different AI than those found in Floating Castle, as they will constantly close in on you and try to attack you. There's a limit to the number of Tin Bladers that can be summoned, though (around 8).
  • Borodin also has a special three-part attack that he'll use when his health is low. He'll shout "KNEEL... BEFORE... ME!!" before slamming his hammer directly into the ground three times to cause a full-screen quake that will deal massive damage to everything on the ground (including his minions). Be ready to jump everytime he shouts a word (e.g "KNEEL!", jump slightly after he finishes shouting). Also, he can still smash you with his hammer if you happen to be standing infront of him when he uses this attack, so stay away.
  • All of Borodin's attacks cause stun at a very high rate. Being combo-ed by him usually results in death as all his melee attacks do ludicrous damage and will most likely stun you again after each hit. Bring lots of Stun Recovery Potions and be ready to button-mash for your life.

Strategy

  • The Tin Bladers also have an annoying habit of moving together in a group with their King. These can and will block your attacks from hitting Borodin, so you have to try your best to separate Borodin from the group, or use piercing / area of effect attacks.

Appearances

Drops

Gallery

Hammer King Borodin Art.jpeg