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Difference between revisions of "Air Spin"
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− | {{ | + | {{SkillPage |
− | == | + | |Name={{PAGENAME}} |
− | + | |NameTab= | |
− | + | |NameTab2= | |
− | * | + | |Video=CnIUaoqgFEk |
− | + | |Video2= | |
− | + | |Gender=Male | |
− | + | |Class=Ranger | |
+ | |Class2= | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |Type3= | ||
+ | |PrerequisiteLevel=60 | ||
+ | |PrerequisiteSkill= | ||
+ | *{{IconLink|Air Raid}} Lv5 | ||
+ | |Command={{X}} (During [[Windmill]]) | ||
+ | |RemovedSkill=Yes | ||
+ | |Description= | ||
+ | {{IconLink|Windmill}} allows the Desperado to move sideways by pressing the direction keys. Pressing the Attack button again casts [[Air Spin]]. Launches enemies into the air and delivers multiple hits. {{IconLink|Stylish}} Passive increases Critical Rate for the aerial attacks. The Critical bonus is identical to that of {{IconLink|Air Raid}} Stylish. | ||
− | == | + | |Attributes= |
− | {| | + | *{{SP per level|60}} |
− | | | + | *{{SkillAttribute|Master Level|30}} |
− | ! | + | *{{SkillAttribute|Max Level|40}} |
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=30 sec}} | ||
+ | *{{CubeCost|2}} | ||
+ | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
+ | |||
+ | |Notes= | ||
+ | *Cannot be activated if initial {{IconLink|Windmill}} does not land successfully | ||
+ | *Using this skill after {{IconLink|Rising Windmill}} is likely to make the aerial part of [[Air Spin]] miss. To ensure successful hits, use {{IconLink|Windmill}} on enemies that are not airborne or knocked down, then activate [[Air Spin]]. | ||
+ | *Upon acquisition of {{IconLink|Stylish}}, ending [[Air Spin]] leaves the [[Ranger]] in the {{IconLink|Aerial Fire}} buff pose, and will increase Critical Hit chance by 10% and the amount of aerial bullets will be increased to 4. | ||
+ | |||
+ | |SkillGrowth= | ||
+ | <span style="display:none">{{</span> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | !MP | + | !MP |
− | !Physical | + | !Launching Physical Atk. |
− | ! | + | !Aerial Windmill Atk. |
− | + | |-{{SkillRow}} | |
+ | |1||60||400||734% x 4||1468% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |2||62||431||809% x 4||1617% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |3||64||462||883% x 4||1766% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |4||66||493||958% x 4||1915% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |5||68||525||1032% x 4||2064% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |6||70||556||1107% x 4||2213% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |7||72||587||1181% x 4||2362% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |8||74||618||1256% x 4||2511% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |9||76||650||1330% x 4||2660% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |10||78||681||1404% x 4||2809% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |11||80||712||1479% x 4||2958% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |12||82||744||1553% x 4||3107% x 3 | ||
+ | |-{{MaxSkillRow}} | ||
+ | |13||84||775||1628% x 4||3256% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |14||86||806||1702% x 4||3405% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |15||88||837||1777% x 4||3554% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |16||90||869||1851% x 4||3703% x 3 | ||
+ | |-{{SkillRow}} | ||
+ | |17||92||900||1926% x 4||3852% x 3 | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | |18||94||--||2000% x 4||4001% x 3 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | |19||96||--||2075% x 4||4150% x 3 |
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | | + | |20||98||--||2149% x 4||4299% x 3 |
|} | |} | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 17:31, 28 June 2016
This article contains content that was removed. |
Awakening Active Skill | |
Class: | |
Command: | (During Windmill) |
Prerequisite Level: | 60 |
Prerequisite Skills: |
|
Description
Windmill allows the Desperado to move sideways by pressing the direction keys. Pressing the Attack button again casts Air Spin. Launches enemies into the air and delivers multiple hits. Stylish Passive increases Critical Rate for the aerial attacks. The Critical bonus is identical to that of Air Raid Stylish.
Attributes
- SP per level: 60
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 30 sec
- This skill consumes 2 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
Notes
- Cannot be activated if initial Windmill does not land successfully
- Using this skill after Rising Windmill is likely to make the aerial part of Air Spin miss. To ensure successful hits, use Windmill on enemies that are not airborne or knocked down, then activate Air Spin.
- Upon acquisition of Stylish, ending Air Spin leaves the Ranger in the Aerial Fire buff pose, and will increase Critical Hit chance by 10% and the amount of aerial bullets will be increased to 4.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Launching Physical Atk. | Aerial Windmill Atk. |
---|---|---|---|---|
1 | 60 | 400 | 734% x 4 | 1468% x 3 |
2 | 62 | 431 | 809% x 4 | 1617% x 3 |
3 | 64 | 462 | 883% x 4 | 1766% x 3 |
4 | 66 | 493 | 958% x 4 | 1915% x 3 |
5 | 68 | 525 | 1032% x 4 | 2064% x 3 |
6 | 70 | 556 | 1107% x 4 | 2213% x 3 |
7 | 72 | 587 | 1181% x 4 | 2362% x 3 |
8 | 74 | 618 | 1256% x 4 | 2511% x 3 |
9 | 76 | 650 | 1330% x 4 | 2660% x 3 |
10 | 78 | 681 | 1404% x 4 | 2809% x 3 |
11 | 80 | 712 | 1479% x 4 | 2958% x 3 |
12 | 82 | 744 | 1553% x 4 | 3107% x 3 |
13 | 84 | 775 | 1628% x 4 | 3256% x 3 |
14 | 86 | 806 | 1702% x 4 | 3405% x 3 |
15 | 88 | 837 | 1777% x 4 | 3554% x 3 |
16 | 90 | 869 | 1851% x 4 | 3703% x 3 |
17 | 92 | 900 | 1926% x 4 | 3852% x 3 |
18 | 94 | -- | 2000% x 4 | 4001% x 3 |
19 | 96 | -- | 2075% x 4 | 4150% x 3 |
20 | 98 | -- | 2149% x 4 | 4299% x 3 |