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Difference between revisions of "Air Spin"

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{{youtube tn|CTUcMxe4JTY}}
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{{SkillPage
==Details==
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|Name={{PAGENAME}}
*Requires level 5 Air Raid
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|NameTab=
*Requires level 60
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|NameTab2=
*Max Level: 3
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|Video=CnIUaoqgFEk
*'''Cost: 2 TP'''
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|Video2=
*Cooldown: 30 Seconds
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|Gender=Male
*<font color="red">'''Costs 2 Clear Cube Fragments'''</font>
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|Class=Ranger
 +
|Class2=
 +
|Type=Active
 +
|Type2=Awakening
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|Type3=
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|PrerequisiteLevel=60
 +
|PrerequisiteSkill=
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*{{IconLink|Air Raid}} Lv5
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|Command={{X}} (During [[Windmill]])
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|RemovedSkill=Yes
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|Description=
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{{IconLink|Windmill}} allows the Desperado to move sideways by pressing the direction keys. Pressing the Attack button again casts [[Air Spin]]. Launches enemies into the air and delivers multiple hits. {{IconLink|Stylish}} Passive increases Critical Rate for the aerial attacks. The Critical bonus is identical to that of {{IconLink|Air Raid}} Stylish.
  
==Skill Growth==
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|Attributes=
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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*{{SP per level|60}}
|- {{Bgblue}}
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*{{SkillAttribute|Master Level|30}}
!Lv
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*{{SkillAttribute|Max Level|40}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|Dungeon=30 sec}}
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*{{CubeCost|2}}
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*{{Command Reduction|MP=5.0%|Cooldown=5.0%}}
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|Notes=
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*Cannot be activated if initial {{IconLink|Windmill}} does not land successfully
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*Using this skill after {{IconLink|Rising Windmill}} is likely to make the aerial part of [[Air Spin]] miss. To ensure successful hits, use {{IconLink|Windmill}} on enemies that are not airborne or knocked down, then activate [[Air Spin]].
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*Upon acquisition of {{IconLink|Stylish}}, ending [[Air Spin]] leaves the [[Ranger]] in the {{IconLink|Aerial Fire}} buff pose, and will increase Critical Hit chance by 10% and the amount of aerial bullets will be increased to 4.
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|SkillGrowth=
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<span style="display:none">{{</span>
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{|{{SkillTableHeader}}
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!Level
 
!Lv Req
 
!Lv Req
!MP Cost
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!MP
!Physical Attack Strength
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!Launching Physical Atk.
!Hit Count
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!Aerial Windmill Atk.
!Air Windmill Hits
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|-{{SkillRow}}
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|1||60||400||734% x 4||1468% x 3
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|-{{SkillRow}}
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|2||62||431||809% x 4||1617% x 3
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|-{{SkillRow}}
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|3||64||462||883% x 4||1766% x 3
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|-{{SkillRow}}
 +
|4||66||493||958% x 4||1915% x 3
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|-{{SkillRow}}
 +
|5||68||525||1032% x 4||2064% x 3
 +
|-{{SkillRow}}
 +
|6||70||556||1107% x 4||2213% x 3
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|-{{SkillRow}}
 +
|7||72||587||1181% x 4||2362% x 3
 +
|-{{SkillRow}}
 +
|8||74||618||1256% x 4||2511% x 3
 +
|-{{SkillRow}}
 +
|9||76||650||1330% x 4||2660% x 3
 +
|-{{SkillRow}}
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|10||78||681||1404% x 4||2809% x 3
 +
|-{{SkillRow}}
 +
|11||80||712||1479% x 4||2958% x 3
 +
|-{{SkillRow}}
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|12||82||744||1553% x 4||3107% x 3
 +
|-{{MaxSkillRow}}
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|13||84||775||1628% x 4||3256% x 3
 +
|-{{SkillRow}}
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|14||86||806||1702% x 4||3405% x 3
 +
|-{{SkillRow}}
 +
|15||88||837||1777% x 4||3554% x 3
 +
|-{{SkillRow}}
 +
|16||90||869||1851% x 4||3703% x 3
 +
|-{{SkillRow}}
 +
|17||92||900||1926% x 4||3852% x 3
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 1|| 60 || 400 || - || 4 || 3
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|18||94||--||2000% x 4||4001% x 3
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 2|| 65 || 500 || - || - || -
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|19||96||--||2075% x 4||4150% x 3
 
|-{{SkillRow}}
 
|-{{SkillRow}}
| 3|| 70 || 600 || - || - || -
+
|20||98||--||2149% x 4||4299% x 3
 
|}
 
|}
 +
<span style="display:none">}}</span>
 +
}}

Latest revision as of 17:31, 28 June 2016


Future content.png This article contains content that was removed.

Air Spin.png Air Spin

Awakening Active Skill
Class:

Male Ranger

Command: X.png (During Windmill)
Prerequisite Level: 60
Prerequisite Skills:

Description

Windmill.png Windmill allows the Desperado to move sideways by pressing the direction keys. Pressing the Attack button again casts Air Spin. Launches enemies into the air and delivers multiple hits. Stylish.png Stylish Passive increases Critical Rate for the aerial attacks. The Critical bonus is identical to that of Air Raid.png Air Raid Stylish.

Attributes

  • SP per level: 60
  • Master Level: 30
  • Max Level: 40
  • Casting Time: Instant Cast
  • Cooldown: 30 sec
  • This skill consumes 2 Clear Cube Fragment.png Clear Cube Fragments.
  • MP -5.0% Cooldown -5.0% on Command

Notes

  • Cannot be activated if initial Windmill.png Windmill does not land successfully
  • Using this skill after Rising Windmill.png Rising Windmill is likely to make the aerial part of Air Spin miss. To ensure successful hits, use Windmill.png Windmill on enemies that are not airborne or knocked down, then activate Air Spin.
  • Upon acquisition of Stylish.png Stylish, ending Air Spin leaves the Ranger in the Aerial Fire.png Aerial Fire buff pose, and will increase Critical Hit chance by 10% and the amount of aerial bullets will be increased to 4.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Launching Physical Atk. Aerial Windmill Atk.
1 60 400 734% x 4 1468% x 3
2 62 431 809% x 4 1617% x 3
3 64 462 883% x 4 1766% x 3
4 66 493 958% x 4 1915% x 3
5 68 525 1032% x 4 2064% x 3
6 70 556 1107% x 4 2213% x 3
7 72 587 1181% x 4 2362% x 3
8 74 618 1256% x 4 2511% x 3
9 76 650 1330% x 4 2660% x 3
10 78 681 1404% x 4 2809% x 3
11 80 712 1479% x 4 2958% x 3
12 82 744 1553% x 4 3107% x 3
13 84 775 1628% x 4 3256% x 3
14 86 806 1702% x 4 3405% x 3
15 88 837 1777% x 4 3554% x 3
16 90 869 1851% x 4 3703% x 3
17 92 900 1926% x 4 3852% x 3
18 94 -- 2000% x 4 4001% x 3
19 96 -- 2075% x 4 4150% x 3
20 98 -- 2149% x 4 4299% x 3

}}