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Difference between revisions of "Template:DataMonster Goliden"

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* Attacks players by rooting into the ground, forcing sharp tendrils to impale anything within range.
 
* Attacks players by rooting into the ground, forcing sharp tendrils to impale anything within range.
 
* Has a long range grab move that is rarely used.
 
* Has a long range grab move that is rarely used.
* When low in health, after charging, plants confusion plants in the ground and regenerates its health. During this, Goliden will be immobilized, and will be be invincible to any attacks that are not Fire attributed.
+
* When low in health, after charging, plants confusion plants in the ground and regenerates its health. During this, Goliden will be immobilized, and will be be invincible to any attack that is not Fire attributed.
 +
* Passively regenerates its health.
 
|Strategy=
 
|Strategy=
 
* Attacking him from behind causes it to unroot and face you.
 
* Attacking him from behind causes it to unroot and face you.

Latest revision as of 17:22, 2 December 2012

Data

Parameter Value
Name Goliden
IsBoss No
IsSpecial No
IsAPC No
IsSummon No
Type TypePlant.png
Type2 (Type2 empty)
Type3 (Type3 empty)
Family Dendroid family
Family2 (Family2 empty)
Class (Class empty)
Sprite Goliden.png
SpriteSize (SpriteSize empty)
Portrait (Portrait empty)
Icon IconGoliden.png
Card (Card empty)
Level 31-35
Dungeons Dendroid Jungle
First Spine
Drops (Drops empty)
Desc A tall tree-like Creature, with shades of pink instead of green.
MoveList * Attacks players by rooting into the ground, forcing sharp tendrils to impale anything within range.
  • Has a long range grab move that is rarely used.
  • When low in health, after charging, plants confusion plants in the ground and regenerates its health. During this, Goliden will be immobilized, and will be be invincible to any attack that is not Fire attributed.
  • Passively regenerates its health.
Strategy * Attacking him from behind causes it to unroot and face you.
  • Burning the plants will cause them to explode and leave fire in that area
Notes (Notes empty)
ShortDesc (ShortDesc empty)