Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Satellite Beam"
(Fixed formatting) |
m |
||
(19 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{SkillPage | |
+ | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 새틀라이트 빔 | ||
+ | |Video=8if7S0a0cmU | ||
+ | |Gender=Male | ||
+ | |Class=Launcher | ||
+ | |Type=Active | ||
+ | |Type2=Awakening | ||
+ | |PrerequisiteLevel= 50 | ||
+ | |Command={{Up}}{{Up}}{{Down}}{{Down}}+{{Z}} | ||
+ | |Description= | ||
+ | An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies. | ||
+ | * Level 3: Increased Movement Speed during laser and auto-detection attacks | ||
+ | * Level 6: Decreased laser duration and multi-hit intervals | ||
+ | * Level 9: Increased laser Atk. | ||
− | {{ | + | |Attributes= |
− | + | *{{SP per level|0}} | |
− | + | *{{SkillAttribute|Master Level|30}} | |
− | + | *{{SkillAttribute|Max Level|40}} | |
− | + | *{{CastTime|Instant Cast}} | |
− | + | *{{Cooldown|145 sec.}} | |
− | * | + | *{{CubeCost|5}} |
− | + | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | |
− | + | *{{Cancelable}} | |
− | * | + | *{{SkillAttribute|Multi-Hit Interval|0.2 sec.}} |
− | * | + | **(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|0.15 sec.}} |
− | * | + | *{{SkillAttribute|Laser Duration|8.4 sec.}} |
− | * | + | **(if Level ≥ 6): {{SkillAttribute|Multi-Hit Interval|6.3 sec.}} |
+ | *{{SkillAttribute|Laser Count|9}} | ||
+ | *'''Bonus Effects:''' | ||
+ | **(if Level ≥ 9): {{SkillAttribute|Laser Atk.|+10%}} | ||
+ | |Notes= | ||
*First level of this skill is obtained automatically upon awakening. | *First level of this skill is obtained automatically upon awakening. | ||
*This skill's level increases automatically as the character's does and costs 0 sp. | *This skill's level increases automatically as the character's does and costs 0 sp. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*Skill strength lies in holding opponents down for the launcher to freely use other skills. | *Skill strength lies in holding opponents down for the launcher to freely use other skills. | ||
− | *Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack,defend, or create a strategy for the next move. | + | *Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack, defend, or create a strategy for the next move. |
− | == | + | |SkillGrowth= |
− | + | <span style="display:none">{{</span> | |
− | {| | + | <small> |
− | | | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> |
− | ! | + | {|{{SkillTableHeader}} |
− | ! | + | !Level |
− | ! | + | !Lv Req |
− | ! | + | !MP |
− | ! | + | !Initial Laser<br>Activation Atk. |
− | + | !Laser Multi-Hit Atk. | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | |- {{ | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 30 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 40 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|881|5288|40}} | |
− | + | {{!}} <!--Initial Laser Activation Atk.--> {{Calc|{{#var:i}}|3521|35364|40}}% | |
− | + | <!-- Laser Effect--> | |
− | + | {{!}} <!--Multi-Hit Atk.--> {{Calc|{{#var:i}}|1313|13191|40}}% | |
− | + | <!-- --> | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | | | ||
− | |||
− | |||
|} | |} | ||
− | + | {{TableNote}} | |
− | {{ | + | </small> |
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 22:34, 4 January 2021
Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 50 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 새틀라이트 빔 |
Description
An artificial satellite shoots a powerful laser beam once, and then spins to fire multiple lasers at enemies. The satellite automatically detects and follows nearby enemies.
- Level 3: Increased Movement Speed during laser and auto-detection attacks
- Level 6: Decreased laser duration and multi-hit intervals
- Level 9: Increased laser Atk.
Attributes
- SP per level: 0
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 145 sec.
- This skill consumes 5 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
- Multi-Hit Interval: 0.2 sec.
- (if Level ≥ 6): Multi-Hit Interval: 0.15 sec.
- Laser Duration: 8.4 sec.
- (if Level ≥ 6): Multi-Hit Interval: 6.3 sec.
- Laser Count: 9
- Bonus Effects:
- (if Level ≥ 9): Laser Atk.: +10%
Notes
- First level of this skill is obtained automatically upon awakening.
- This skill's level increases automatically as the character's does and costs 0 sp.
- Skill strength lies in holding opponents down for the launcher to freely use other skills.
- Unlike other awakenings, Satellite Beam automatically locks on to targets after the user positions the skill, leaving you free to attack, defend, or create a strategy for the next move.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Initial Laser Activation Atk. |
Laser Multi-Hit Atk. |
---|---|---|---|---|
1 | 50 | 881 | 3521% | 1313% |
2 | 55 | 994 | 4337% | 1618% |
3 | 60 | 1107 | 5154% | 1922% |
4 | 65 | 1220 | 5970% | 2227% |
5 | 70 | 1333 | 6787% | 2531% |
6 | 75 | 1446 | 7603% | 2836% |
7 | 80 | 1559 | 8420% | 3140% |
8 | 85 | 1672 | 9236% | 3445% |
9 | 90 | 1785 | 10053% | 3750% |
10 | 95 | 1898 | 10869% | 4054% |
11 | 100 | 2011 | 11686% | 4359% |
12 | 105 | 2124 | 12502% | 4663% |
13 | 110 | 2237 | 13319% | 4968% |
14 | 115 | 2350 | 14135% | 5272% |
15 | 120 | 2463 | 14952% | 5577% |
16 | 125 | 2576 | 15768% | 5881% |
17 | 130 | 2689 | 16585% | 6186% |
18 | 135 | 2802 | 17401% | 6491% |
19 | 140 | 2915 | 18218% | 6795% |
20 | 145 | 3028 | 19034% | 7100% |
21 | 150 | 3141 | 19851% | 7404% |
22 | 155 | 3254 | 20667% | 7709% |
23 | 160 | 3367 | 21484% | 8013% |
24 | 165 | 3480 | 22300% | 8318% |
25 | 170 | 3593 | 23117% | 8623% |
26 | 175 | 3706 | 23933% | 8927% |
27 | 180 | 3819 | 24750% | 9232% |
28 | 185 | 3932 | 25566% | 9536% |
29 | 190 | 4045 | 26383% | 9841% |
30 | 195 | 4158 | 27199% | 10145% |
31 | 200 | 4271 | 28016% | 10450% |
32 | 205 | 4384 | 28832% | 10754% |
33 | 210 | 4497 | 29649% | 11059% |
34 | 215 | 4610 | 30465% | 11364% |
35 | 220 | 4723 | 31282% | 11668% |
36 | 225 | 4836 | 32098% | 11973% |
37 | 230 | 4949 | 32915% | 12277% |
38 | 235 | 5062 | 33731% | 12582% |
39 | 240 | 5175 | 34548% | 12886% |
40 | 245 | 5288 | 35364% | 13191% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
---|---|
Basic Training Upgrade |