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Difference between revisions of "Ankle Cut (Thief)"
JPTheMonkey (talk | contribs) (→Skill Growth) |
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− | [[ | + | ''For the [[Demonic Lancer]] skill of the same name, see [[Ankle Cut (Demonic Lancer)]].'' |
+ | {{SkillPage | ||
+ | |Name=Ankle Cut | ||
+ | |Video=sKgXf-DApb0 | ||
+ | |Class=Thief | ||
+ | |Type=Active | ||
+ | |PrerequisiteLevel=10 | ||
+ | |PrerequisiteSkill=None | ||
+ | |Command={{Right}}{{Down}}{{Z}} | ||
+ | |Description=Kicks an enemy sharp and low in the ankle, dealing Neutral Damage and [[File: Slow (Status).png]] [[Status Effects#Slow|Slowing]] them. | ||
− | {{ | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Dungeon=Instant}} | ||
+ | *{{Cooldown|Dungeon=7 sec}} | ||
+ | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
+ | *{{Cancelable}} | ||
+ | |Notes= | ||
+ | *Can be improved with {{IconLink|Ankle Cut Upgrade}}, increasing the skill's Atk. and Movement/Attack speed reduction rates. | ||
− | + | |SkillGrowth= | |
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{tabs | |
− | + | |name=Skill Growths | |
− | + | |tab1=Dungeon | |
− | = | + | |contents1=<span style="display: none;">{{</span> |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | == | + | !rowspan=2|Lv Req |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Physical Atk. | |
− | + | !colspan=3|{{IconLink|Slow (Status)}} Effects | |
− | + | !rowspan=2|Enemy Movement Speed | |
− | {| | + | !rowspan=2|Enemy Attack Speed |
− | + | |- | |
− | + | !Chance||Level||Duration | |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan= | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | !rowspan= | + | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} |
− | !rowspan= | + | {{!}} <!--Level--> {{#var:i}} |
− | !colspan= | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} |
− | !rowspan= | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|122|43}} |
− | !rowspan= | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|1687|10233|43}}% |
− | |- | + | <!--Slow--> |
− | ! | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|40|126.9|43|1|1}}% |
− | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|12|118|43}} | |
− | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|3|7.35|43|1|1}} sec. | |
− | + | <!--Enemy--> | |
− | | | + | {{!}} <!--Movement--> -{{Calc|{{#var:i}}|12|46.8|43|1|1}}% |
− | + | {{!}} <!--Attack--> -{{Calc|{{#var:i}}|7|27.3|43|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | + | |} | |
− | + | <span style="display: none;">}}</span> | |
− | + | |tab2=Arena | |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | || | + | !rowspan=2|Level |
− | + | !rowspan=2|Lv Req | |
− | | | + | !rowspan=2|MP |
− | | | + | !rowspan=2|Physical Atk. |
− | + | !colspan=3|{{IconLink|Slow (Status)}} Effects | |
− | | | + | !rowspan=2|Enemy Movement Speed |
− | | | + | !rowspan=2|Enemy Attack Speed |
− | + | |- | |
− | | | + | !Chance||Level||Duration |
− | | | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} | |
− | | | + | {{!}} <!--Level--> {{#var:i}} |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | | 7 | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|15|122|43}} |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|44|271|38}}% | |
− | || | + | <!--Slow--> |
− | | | + | {{!}} <!--Chance--> {{Calc|{{#var:i}}|10|25.5|38|1|1}}% |
− | | | + | {{!}} <!--Level--> {{Calc|{{#var:i}}|10|84|38}} |
− | || | + | {{!}} <!--Duration--> {{Calc|{{#var:i}}|1.5|3.09|38|1|2}}% |
− | + | <!--Enemy--> | |
− | + | {{!}} <!--Movement--> -{{Calc|{{#var:i}}|6|18.6|38|1|1}}% | |
− | + | {{!}} <!--Attack--> -{{Calc|{{#var:i}}|3.5|10.5|38|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 19:01, 27 December 2019
For the Demonic Lancer skill of the same name, see Ankle Cut (Demonic Lancer).
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Kicks an enemy sharp and low in the ankle, dealing Neutral Damage and Slowing them.
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant
- Cooldown: 7 sec
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- Can be improved with Ankle Cut Upgrade, increasing the skill's Atk. and Movement/Attack speed reduction rates.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. | Slow (Status) Effects | Enemy Movement Speed | Enemy Attack Speed | ||
---|---|---|---|---|---|---|---|---|
Chance | Level | Duration | ||||||
1 | 10 | 15 | 1687% | 40% | 12 | 3 sec. | -12% | -7% |
2 | 12 | 18 | 1890% | 42.1% | 15 | 3.1 sec. | -12.8% | -7.5% |
3 | 14 | 20 | 2094% | 44.1% | 17 | 3.2 sec. | -13.7% | -8% |
4 | 16 | 23 | 2297% | 46.2% | 20 | 3.3 sec. | -14.5% | -8.5% |
5 | 18 | 25 | 2501% | 48.3% | 22 | 3.4 sec. | -15.3% | -8.9% |
6 | 20 | 28 | 2704% | 50.3% | 25 | 3.5 sec. | -16.1% | -9.4% |
7 | 22 | 30 | 2908% | 52.4% | 27 | 3.6 sec. | -17% | -9.9% |
8 | 24 | 33 | 3111% | 54.5% | 30 | 3.7 sec. | -17.8% | -10.4% |
9 | 26 | 35 | 3315% | 56.6% | 32 | 3.8 sec. | -18.6% | -10.9% |
10 | 28 | 38 | 3518% | 58.6% | 35 | 3.9 sec. | -19.5% | -11.4% |
11 | 30 | 40 | 3722% | 60.7% | 37 | 4 sec. | -20.3% | -11.8% |
12 | 32 | 43 | 3925% | 62.8% | 40 | 4.1 sec. | -21.1% | -12.3% |
13 | 34 | 46 | 4129% | 64.8% | 42 | 4.2 sec. | -21.9% | -12.8% |
14 | 36 | 48 | 4332% | 66.9% | 45 | 4.3 sec. | -22.8% | -13.3% |
15 | 38 | 51 | 4536% | 69% | 47 | 4.5 sec. | -23.6% | -13.8% |
16 | 40 | 53 | 4739% | 71% | 50 | 4.6 sec. | -24.4% | -14.3% |
17 | 42 | 56 | 4943% | 73.1% | 52 | 4.7 sec. | -25.3% | -14.7% |
18 | 44 | 58 | 5146% | 75.2% | 55 | 4.8 sec. | -26.1% | -15.2% |
19 | 46 | 61 | 5350% | 77.2% | 57 | 4.9 sec. | -26.9% | -15.7% |
20 | 48 | 63 | 5553% | 79.3% | 60 | 5 sec. | -27.7% | -16.2% |
21 | 50 | 66 | 5757% | 81.4% | 62 | 5.1 sec. | -28.6% | -16.7% |
22 | 52 | 69 | 5960% | 83.5% | 65 | 5.2 sec. | -29.4% | -17.2% |
23 | 54 | 71 | 6163% | 85.5% | 68 | 5.3 sec. | -30.2% | -17.6% |
24 | 56 | 74 | 6367% | 87.6% | 70 | 5.4 sec. | -31.1% | -18.1% |
25 | 58 | 76 | 6570% | 89.7% | 73 | 5.5 sec. | -31.9% | -18.6% |
26 | 60 | 79 | 6774% | 91.7% | 75 | 5.6 sec. | -32.7% | -19.1% |
27 | 62 | 81 | 6977% | 93.8% | 78 | 5.7 sec. | -33.5% | -19.6% |
28 | 64 | 84 | 7181% | 95.9% | 80 | 5.8 sec. | -34.4% | -20.1% |
29 | 66 | 86 | 7384% | 97.9% | 83 | 5.9 sec. | -35.2% | -20.5% |
30 | 68 | 89 | 7588% | 100% | 85 | 6 sec. | -36% | -21% |
31 | 70 | 91 | 7791% | 102.1% | 88 | 6.1 sec. | -36.9% | -21.5% |
32 | 72 | 94 | 7995% | 104.1% | 90 | 6.2 sec. | -37.7% | -22% |
33 | 74 | 97 | 8198% | 106.2% | 93 | 6.3 sec. | -38.5% | -22.5% |
34 | 76 | 99 | 8402% | 108.3% | 95 | 6.4 sec. | -39.3% | -23% |
35 | 78 | 102 | 8605% | 110.3% | 98 | 6.5 sec. | -40.2% | -23.4% |
36 | 80 | 104 | 8809% | 112.4% | 100 | 6.6 sec. | -41% | -23.9% |
37 | 82 | 107 | 9012% | 114.5% | 103 | 6.7 sec. | -41.8% | -24.4% |
38 | 84 | 109 | 9216% | 116.6% | 105 | 6.8 sec. | -42.7% | -24.9% |
39 | 86 | 112 | 9419% | 118.6% | 108 | 6.9 sec. | -43.5% | -25.4% |
40 | 88 | 114 | 9623% | 120.7% | 110 | 7 sec. | -44.3% | -25.9% |
41 | 90 | 117 | 9826% | 122.8% | 113 | 7.1 sec. | -45.1% | -26.3% |
42 | 92 | 119 | 10030% | 124.8% | 115 | 7.2 sec. | -46% | -26.8% |
43 | 94 | 122 | 10233% | 126.9% | 118 | 7.4 sec. | -46.8% | -27.3% |
44 | 96 | 125 | 10436% | 129% | 121 | 7.5 sec. | -47.6% | -27.8% |
45 | 98 | 127 | 10640% | 131% | 123 | 7.6 sec. | -48.5% | -28.3% |
46 | 100 | 130 | 10843% | 133.1% | 126 | 7.7 sec. | -49.3% | -28.8% |
47 | 102 | 132 | 11047% | 135.2% | 128 | 7.8 sec. | -50.1% | -29.2% |
48 | 104 | 135 | 11250% | 137.2% | 131 | 7.9 sec. | -50.9% | -29.7% |
49 | 106 | 137 | 11454% | 139.3% | 133 | 8 sec. | -51.8% | -30.2% |
50 | 108 | 140 | 11657% | 141.4% | 136 | 8.1 sec. | -52.6% | -30.7% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |