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Difference between revisions of "Lethal Punto"
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− | + | {{MissingInfo|Unknown Arena MP costs}} | |
− | {{ | + | {{SkillPage |
+ | |Name={{PAGENAME}} | ||
+ | |Video= | ||
+ | |Class= Knight | ||
+ | |Type= Active | ||
+ | |PrerequisiteLevel= 10 | ||
+ | |PrerequisiteSkill= | ||
+ | |Command= {{Right}}{{Right}}{{Z}} | ||
+ | |Description=Musters her strength and stabs.<p>[Charge]<br>Hold the Skill Hotkey to perform a stronger and more longer Lethal Punto.<p> | ||
+ | ''"Lethal Punto once was an exclusive fencing technique practiced by the nobles of the Empire to kill their adversaries with deadly precision."''<p> | ||
+ | ''"...One day, the Emperor encouraged the nobles to share this technique with his Knights. Reluctantly, but without protesting, the nobles released a few techniques that they considered flawed."'' | ||
− | == | + | |Attributes= |
+ | *{{SP per level|15}} | ||
+ | *{{SkillAttribute|Master Level|50}} | ||
+ | *{{SkillAttribute|Max Level|60}} | ||
+ | *{{CastTime|Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=3 sec|Arena=4 sec}} | ||
+ | *{{Cancelable}} | ||
+ | *{{SkillAttribute|Max Charge Time|0.5 sec}} | ||
+ | *{{SkillAttribute|Charge Range Bonus|+125%}} | ||
− | {| | + | |Notes= |
− | | | + | *Can be improved with {{IconLink|Lethal Punto Upgrade}}, increasing the skill's Atk. and max charge time. |
− | | | + | |SkillGrowth= |
+ | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{tabs | ||
+ | |name=Skill Growths | ||
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Physical Atk. | ||
+ | !Fully Charged Atk. | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|47|11}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|186|1149|43}}% | ||
+ | {{!}} <!--Charged--> {{Calc|{{#var:i}}|234|1436|43}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
− | + | <span style="display: none;">}}</span> | |
− | = | + | |tab2=Arena |
− | + | |contents2=<span style="display: none;">{{</span> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | |
− | + | {|{{SkillTableHeader}} | |
− | + | !Level | |
− | + | !Lv Req | |
− | + | !MP | |
− | + | !Physical Atk. | |
− | + | !Fully Charged Atk. | |
− | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }} | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}} | |
− | ! | + | {{!}} <!--MP {{Calc|{{#var:i}}|--> |
− | ! | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|34|186|38}}% |
− | ! | + | {{!}} <!--Charged--> {{Calc|{{#var:i}}|42|233|38}}% |
− | ! | + | {{!}}- |
− | ! | + | }} |
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|} | |} | ||
− | {{ | + | <span style="display: none;">}}</span> |
+ | }} | ||
+ | {{TableNote}}</small> | ||
+ | <span style="display:none">}}</span> | ||
+ | }} |
Latest revision as of 23:17, 12 November 2019
Seria says: "Nothing should be as mysterious as I am!"
Unknown Arena MP costs |
Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Description
Musters her strength and stabs.
[Charge]
Hold the Skill Hotkey to perform a stronger and more longer Lethal Punto.
"Lethal Punto once was an exclusive fencing technique practiced by the nobles of the Empire to kill their adversaries with deadly precision."
"...One day, the Emperor encouraged the nobles to share this technique with his Knights. Reluctantly, but without protesting, the nobles released a few techniques that they considered flawed."
Attributes
- SP per level: 15
- Master Level: 50
- Max Level: 60
- Casting Time: Instant Cast
- Cooldown: 3 sec (4 sec in Arena )
- Basic Attack Cancelable Skill
- Max Charge Time: 0.5 sec
- Charge Range Bonus: +125%
Notes
- Can be improved with Lethal Punto Upgrade, increasing the skill's Atk. and max charge time.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Physical Atk. | Fully Charged Atk. |
---|---|---|---|---|
1 | 10 | 6 | 186% | 234% |
2 | 12 | 10 | 209% | 263% |
3 | 14 | 14 | 232% | 291% |
4 | 16 | 18 | 255% | 320% |
5 | 18 | 22 | 278% | 348% |
6 | 20 | 27 | 301% | 377% |
7 | 22 | 31 | 324% | 406% |
8 | 24 | 35 | 347% | 434% |
9 | 26 | 39 | 369% | 463% |
10 | 28 | 43 | 392% | 492% |
11 | 30 | 47 | 415% | 520% |
12 | 32 | 51 | 438% | 549% |
13 | 34 | 55 | 461% | 577% |
14 | 36 | 59 | 484% | 606% |
15 | 38 | 63 | 507% | 635% |
16 | 40 | 68 | 530% | 663% |
17 | 42 | 72 | 553% | 692% |
18 | 44 | 76 | 576% | 721% |
19 | 46 | 80 | 599% | 749% |
20 | 48 | 84 | 622% | 778% |
21 | 50 | 88 | 645% | 806% |
22 | 52 | 92 | 668% | 835% |
23 | 54 | 96 | 690% | 864% |
24 | 56 | 100 | 713% | 892% |
25 | 58 | 104 | 736% | 921% |
26 | 60 | 109 | 759% | 949% |
27 | 62 | 113 | 782% | 978% |
28 | 64 | 117 | 805% | 1007% |
29 | 66 | 121 | 828% | 1035% |
30 | 68 | 125 | 851% | 1064% |
31 | 70 | 129 | 874% | 1093% |
32 | 72 | 133 | 897% | 1121% |
33 | 74 | 137 | 920% | 1150% |
34 | 76 | 141 | 943% | 1178% |
35 | 78 | 145 | 966% | 1207% |
36 | 80 | 150 | 989% | 1236% |
37 | 82 | 154 | 1011% | 1264% |
38 | 84 | 158 | 1034% | 1293% |
39 | 86 | 162 | 1057% | 1322% |
40 | 88 | 166 | 1080% | 1350% |
41 | 90 | 170 | 1103% | 1379% |
42 | 92 | 174 | 1126% | 1407% |
43 | 94 | 178 | 1149% | 1436% |
44 | 96 | 182 | 1172% | 1465% |
45 | 98 | 186 | 1195% | 1493% |
46 | 100 | 191 | 1218% | 1522% |
47 | 102 | 195 | 1241% | 1550% |
48 | 104 | 199 | 1264% | 1579% |
49 | 106 | 203 | 1287% | 1608% |
50 | 108 | 207 | 1310% | 1636% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Knight TP Skills | |
---|---|
Disarm Upgrade Finish! Upgrade Intercept Upgrade Lethal Punto Upgrade Lion Kick Upgrade Quick Summon: Voras Upgrade Shield Uppercut Upgrade Stark Shield Upgrade Wheel of Fate Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |