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Difference between revisions of "Lethal Punto"

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(Skill Growth)
 
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[[Category:Skills]][[Category:Knight Skills]][[Category:Active Skills]]
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{{MissingInfo|Unknown Arena MP costs}}
{{youtube tn|3fb_n3IKFQ4}}
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{{SkillPage
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|Name={{PAGENAME}}
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|Video=
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|Class= Knight
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|Type= Active
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|PrerequisiteLevel= 10
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|PrerequisiteSkill=
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|Command= {{Right}}{{Right}}{{Z}}
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|Description=Musters her strength and stabs.<p>[Charge]<br>Hold the Skill Hotkey to perform a stronger and more longer Lethal Punto.<p>
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''"Lethal Punto once was an exclusive fencing technique practiced by the nobles of the Empire to kill their adversaries with deadly precision."''<p>
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''"...One day, the Emperor encouraged the nobles to share this technique with his Knights. Reluctantly, but without protesting, the nobles released a few techniques that they considered flawed."''
  
== Description ==
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|Attributes=
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*{{SP per level|15}}
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*{{SkillAttribute|Master Level|50}}
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*{{SkillAttribute|Max Level|60}}
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*{{CastTime|Instant Cast}}
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*{{Cooldown|Dungeon=3 sec|Arena=4 sec}}
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*{{Cancelable}}
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*{{SkillAttribute|Max Charge Time|0.5 sec}}
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*{{SkillAttribute|Charge Range Bonus|+125%}}
  
{|
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|Notes=
|valign="top"|[[File:Lethal Punto.jpg]]
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*Can be improved with {{IconLink|Lethal Punto Upgrade}}, increasing the skill's Atk. and max charge time.
|Collects power to perform a powerful sting. The more power collected, the more powerful the sting and the longer it lasts. Collect power to make the range and attack power powerful.
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|SkillGrowth=
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<span style="display:none">{{</span>
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<small>
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{{tabs
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|name=Skill Growths
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|tab1=Dungeon
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|contents1=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
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!Level
 +
!Lv Req
 +
!MP
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!Physical Atk.
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!Fully Charged Atk.
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
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{{!}} <!--MP--> {{Calc|{{#var:i}}|6|47|11}}
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|186|1149|43}}%
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{{!}} <!--Charged--> {{Calc|{{#var:i}}|234|1436|43}}%
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{{!}}-
 +
}}
 
|}
 
|}
 
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<span style="display: none;">}}</span>
== Prerequisite ==
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|tab2=Arena
 
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|contents2=<span style="display: none;">{{</span>
* Level 10 or higher
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
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{|{{SkillTableHeader}}
== Details ==
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!Level
 
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!Lv Req
* Command Input: {{right}}{{right}}+{{Z}}
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!MP
* Doesn't knock down but the hit stun is weak. Be wary of counterattacks.
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!Physical Atk.
* Has decent y-axis coverage.
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!Fully Charged Atk.
 
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
== Skill Growth ==
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 
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{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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{{!}} <!--Level--> {{#var:i}}
|-{{Bgblue}}
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{{!}} <!--Lv Req--> {{#expr: 10+2*({{#var:i}}-1)}}
!rowspan="2"|Lv
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{{!}} <!--MP {{Calc|{{#var:i}}|-->
!rowspan="2"|Lv Req
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{{!}} <!--Atk--> {{Calc|{{#var:i}}|34|186|38}}%
!rowspan="2"|SP Req
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{{!}} <!--Charged--> {{Calc|{{#var:i}}|42|233|38}}%
!rowspan="2"|MP Cost
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{{!}}-
!rowspan="2"|Physical Attack<br>(w/o max charge)
+
}}
!colspan="3"|Fully Charged
 
|-{{Bgblue}}
 
!rowspan="1"|Physical<br/>Attack
 
!rowspan="1"|Max<br>Charge Time
 
!rowspan="1"|Range Bonus
 
|-{{SkillRow}}
 
| 1 || 10 || rowspan="40" | 15 || 6 || 168% || 210% || rowspan="40" | 0.5s
 
| rowspan="40" | +125%
 
|-{{SkillRow}}
 
| 2 || 12 || 9 || 189% || 237%
 
|-{{SkillRow}}
 
| 3 || 14 || 13 || 210% || 262%
 
|-{{SkillRow}}
 
| 4 || 16 || 16 || 230% || 287%
 
|-{{SkillRow}}
 
| 5 || 18 || 20 || 250% || 313%
 
|-{{SkillRow}}
 
| 6 || 20 || 23 || 272% || 340%
 
|-{{SkillRow}}
 
| 7 || 22 || 27 || 292% || 365%
 
|-{{SkillRow}}
 
| 8 || 24 || 30 || 312% || 390%
 
|-{{SkillRow}}
 
| 9 || 26 || 34 || 333% || 416%
 
|-{{SkillRow}}
 
| 10 || 28 || 37 || 354% || 442%
 
|-{{SkillRow}}
 
| 11 || 30 || 41 || 375% || 468%
 
|-{{SkillRow}}
 
| 12 || 32 || 44 || 394% || 493%
 
|-{{SkillRow}}
 
| 13 || 34 || 48 || 415% || 518%
 
|-{{SkillRow}}
 
| 14 || 36 || 51 || 436% || 545%
 
|-{{SkillRow}}
 
| 15 || 38 || 55 || 457% || 571%
 
|-{{SkillRow}}
 
| 16 || 40 || 59 || 476% || 595%
 
|-{{SkillRow}}
 
| 17 || 42 || 62 || 497% || 622%
 
|-{{SkillRow}}
 
| 18 || 44 || 66 || 518% || 647%
 
|-{{SkillRow}}
 
| 19 || 46 || 69 || 539% || 674%
 
|-{{SkillRow}}
 
| 20 || 48 || 73 || 559% || 698%
 
|-{{SkillRow}}
 
| 21 || 50 || 76 || 579% || 724%
 
|-{{SkillRow}}
 
| 22 || 52 || 80 || 600% || 750%
 
|-{{SkillRow}}
 
| 23 || 54 || 83 || 621% || 776%
 
|-{{SkillRow}}
 
| 24 || 56 || 87 || 641% || 801%
 
|-{{SkillRow}}
 
| 25 || 58 || 90 || 662% || 827%
 
|-{{SkillRow}}
 
| 26 || 60 || 94 || 682% || 853%
 
|-{{SkillRow}}
 
| 27 || 62 || 97 || 703% || 879%
 
|-{{SkillRow}}
 
| 28 || 64 || 101 || 723% || 904%
 
|-{{SkillRow}}
 
| 29 || 66 || 105 || 744% || 930%
 
|-{{SkillRow}}
 
| 30 || 68 || 108 || 765% || 956%
 
|-{{SkillRow}}
 
| 31 || 70 || 112 || 786% || 982%
 
|-{{SkillRow}}
 
| 32 || 72 || 115 || 806% || 1007%
 
|-{{SkillRow}}
 
| 33 || 74 || 119 || 826% || 1033%
 
|-{{SkillRow}}
 
| 34 || 76 || 122 || 847% || 1059%
 
|-{{SkillRow}}
 
| 35 || 78 || 126 || 868% || 1085%
 
|-{{SkillRow}}
 
| 36 || 80 || 129 || 887% || 1109%
 
|-{{SkillRow}}
 
| 37 || 82 || 133 || 909% || 1136%
 
|-{{MaxSkillRow}}
 
| 38 || 84 || 136 || 929% || 1162%
 
 
|}
 
|}
{{NavSkillsKnight|open|closed}}
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<span style="display: none;">}}</span>
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}}
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{{TableNote}}</small>
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<span style="display:none">}}</span>
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}}

Latest revision as of 23:17, 12 November 2019

Missing info.png Seria says: "Nothing should be as mysterious as I am!"

Unknown Arena MP costs



Lethal Punto.png Lethal Punto

No Video
Active Skill
Class:

Knight

Command: Rightkey.pngRightkey.pngZ.png
Prerequisite Level: 10
Prerequisite Skills: None

Description

Musters her strength and stabs.

[Charge]
Hold the Skill Hotkey to perform a stronger and more longer Lethal Punto.

"Lethal Punto once was an exclusive fencing technique practiced by the nobles of the Empire to kill their adversaries with deadly precision."

"...One day, the Emperor encouraged the nobles to share this technique with his Knights. Reluctantly, but without protesting, the nobles released a few techniques that they considered flawed."

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 3 sec (4 sec in Arena )
  • Basic Attack Cancelable Skill
  • Max Charge Time: 0.5 sec
  • Charge Range Bonus: +125%

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Physical Atk. Fully Charged Atk.
1 10 6 186% 234%
2 12 10 209% 263%
3 14 14 232% 291%
4 16 18 255% 320%
5 18 22 278% 348%
6 20 27 301% 377%
7 22 31 324% 406%
8 24 35 347% 434%
9 26 39 369% 463%
10 28 43 392% 492%
11 30 47 415% 520%
12 32 51 438% 549%
13 34 55 461% 577%
14 36 59 484% 606%
15 38 63 507% 635%
16 40 68 530% 663%
17 42 72 553% 692%
18 44 76 576% 721%
19 46 80 599% 749%
20 48 84 622% 778%
21 50 88 645% 806%
22 52 92 668% 835%
23 54 96 690% 864%
24 56 100 713% 892%
25 58 104 736% 921%
26 60 109 759% 949%
27 62 113 782% 978%
28 64 117 805% 1007%
29 66 121 828% 1035%
30 68 125 851% 1064%
31 70 129 874% 1093%
32 72 133 897% 1121%
33 74 137 920% 1150%
34 76 141 943% 1178%
35 78 145 966% 1207%
36 80 150 989% 1236%
37 82 154 1011% 1264%
38 84 158 1034% 1293%
39 86 162 1057% 1322%
40 88 166 1080% 1350%
41 90 170 1103% 1379%
42 92 174 1126% 1407%
43 94 178 1149% 1436%
44 96 182 1172% 1465%
45 98 186 1195% 1493%
46 100 191 1218% 1522%
47 102 195 1241% 1550%
48 104 199 1264% 1579%
49 106 203 1287% 1608%
50 108 207 1310% 1636%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Knight Skills
Active:Disarm.png Disarm Finish!.png Finish! Intercept.png Intercept Lethal Punto.png Lethal Punto Lion Kick.png Lion Kick Quick Summon- Voras.png Quick Summon: Voras Shield Defense.png Shield Defense Shield Uppercut.png Shield Uppercut Stark Shield.png Stark Shield Tech Tree- Demon Soldier.png Tech Tree: Demon Soldier Wheel of Fate.png Wheel of Fate
Passive:Defense Stance.png Defense Stance Defensive Instinct.png Defensive Instinct

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism