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Difference between revisions of "Slicer"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
|Video=2mrSg-qvXd0 | |Video=2mrSg-qvXd0 | ||
|Class=Thief | |Class=Thief | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=5 | |PrerequisiteLevel=5 | ||
− | |||
|Command={{X}} (After a Dash Attack) | |Command={{X}} (After a Dash Attack) | ||
− | |Description=Slices an enemy with both hands after a dash attack | + | |Description=Slices an enemy with both hands after a dash attack. |
|Attributes= | |Attributes= | ||
*{{SP per level|15}} | *{{SP per level|15}} | ||
− | *{{CastTime|Dungeon= | + | *{{SkillAttribute|Master Level|1}} |
− | *{{Cooldown|Dungeon=2.5 sec}} | + | *{{SkillAttribute|Max Level|6}} |
+ | *{{CastTime|Dungeon=Instant Cast}} | ||
+ | *{{Cooldown|Dungeon=2.5 sec.}} | ||
+ | |||
|Notes= | |Notes= | ||
+ | *Can be improved with {{IconLink|Slicer Upgrade}}, increasing the skill's Atk. and attack range. | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
− | {| | + | <small> |
− | |-{{ | + | {{tabs |
− | ! | + | |name=Skill Growths |
+ | |tab1=Dungeon | ||
+ | |contents1=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
+ | !Lv Req | ||
+ | !MP | ||
+ | !Atk. | ||
+ | !Attack Range Rate | ||
+ | !Dashing Speed and Distance | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|56|6}} | ||
+ | {{!}} <!--Atk--> {{Calc|{{#var:i}}|254|430|6}}% | ||
+ | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|103|6}}% | ||
+ | {{!}} <!--Dashing--> {{Calc|{{#var:i}}|100|105.2|6|1|1}}% | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | |tab2=Arena | ||
+ | |contents2=<span style="display: none;">{{</span> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
+ | {|{{SkillTableHeader}} | ||
+ | !Level | ||
!Lv Req | !Lv Req | ||
− | + | !MP | |
− | !MP | + | !Atk. |
− | ! | + | !Attack Range Rate |
− | !Attack Range | + | !Dashing Speed and Distance |
− | ! | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | |
− | | | + | {{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 6 | {{MaxSkillRow}} }} |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 5+2*({{#var:i}}-1)}} | |
− | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|6|26|3}} | |
− | + | {{!}} <!--Atk--> {{Calc|{{#var:i}}|194|257|3}}% | |
− | + | {{!}} <!--Range--> {{Calc|{{#var:i}}|100|101|3}}% | |
− | + | {{!}} <!--Dashing--> {{Calc|{{#var:i}}|100|101.5|3|1|1}}% | |
− | + | {{!}}- | |
− | + | }} | |
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|} | |} | ||
+ | <span style="display: none;">}}</span> | ||
+ | }} | ||
+ | {{TableNote}}</small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Latest revision as of 21:40, 28 December 2019
Active Skill | |
Class: | |
Command: | (After a Dash Attack) |
Prerequisite Level: | 5 |
Prerequisite Skills: | None |
Description
Slices an enemy with both hands after a dash attack.
Attributes
- SP per level: 15
- Master Level: 1
- Max Level: 6
- Casting Time: Instant Cast
- Cooldown: 2.5 sec.
Notes
- Can be improved with Slicer Upgrade, increasing the skill's Atk. and attack range.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Attack Range Rate | Dashing Speed and Distance |
---|---|---|---|---|---|
1 | 5 | 6 | 254% | 100% | 100% |
2 | 7 | 16 | 289% | 101% | 101% |
3 | 9 | 26 | 324% | 101% | 102.1% |
4 | 11 | 36 | 360% | 102% | 103.1% |
5 | 13 | 46 | 395% | 102% | 104.2% |
6 | 15 | 56 | 430% | 103% | 105.2% |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Thief Skills | |
---|---|
Active: | Ankle Cut (Thief) Bone Shield Curse Spear Dark Soul Diving Arrow Eraser Flame Cut Flying Squirrel Kunai Throw Rising Cut (Thief) Shadow Cut Shining Cut Slicer Transformation: Molting |
Passive: | None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |