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Difference between revisions of "Punisher Upgrade"

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{{Missing Info}}
 
 
 
{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|NameTab=
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|AltName=Korean: 퍼니셔 강화
|NameTab2=
 
|Video=
 
|Video2=
 
 
|Gender=Male
 
|Gender=Male
 
|Class=Gunner
 
|Class=Gunner
|Class2=
 
 
|Type=Passive
 
|Type=Passive
 
|Type2=TP
 
|Type2=TP
|Type3=
 
 
|PrerequisiteLevel=50
 
|PrerequisiteLevel=50
|PrerequisiteSkill=
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|PrerequisiteSkill={{IconLink|Punisher}} Lv1
*{{IconLink|Punisher}} Level 10
 
 
|Command=
 
|Command=
|Description=
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|Description=Increases {{IconLink|Punisher}} shot count at the cost of Atk.
[[File: {{PAGENAME}}.png]]
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*{{SkillAttribute|Shot Count per Level|+2}}
Increases Punisher's shots at the cost of Atk.
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*{{SkillAttribute|Atk. per Level|-15%}}
 
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*{{SkillAttribute|Shockwave Atk. per Level|-15%}}
 
|Attributes=
 
|Attributes=
 
*{{TP per level|3}}
 
*{{TP per level|3}}
*'''Max Level:''' 1
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*{{SkillAttribute|Master Level|1}}
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*{{SkillAttribute|Max Level|3}}
  
 
|Notes=
 
|Notes=
*Shots per Level: +2
 
*Atk. per Level: -15%
 
*Shockwave Atk. per Level: -15%
 
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| {{SkillTableHeader}}
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<small>
 +
{{#arraydefine:maxrow|1,2,3}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
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{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
!# of Shots
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!Shots
!Atk. Decrease
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!Atk.
!Shockwave Atk. Decrease
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!Shockwave Atk.
|-{{SkillRow}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| 1|| 50 || +2 || -15% || -15%
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{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
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{{!}}- {{#ifexpr: {{#var:i}} = 1 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 3 | {{MaxSkillRow}} }}
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{{!}} <!--Level--> {{#var:i}}
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{{!}} <!--Lv Req--> {{#expr: 50+5*({{#var:i}}-1)}}
 +
{{!}} <!--Shots--> +{{#expr: 2*{{#var:i}} round 0}}
 +
{{!}} <!--Atk.--> -{{#expr: 15*{{#var:i}} round 0}}%
 +
{{!}} <!--Shockwave Atk.--> -{{#expr: 15*{{#var:i}} round 0}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
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</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 03:40, 1 January 2021


Punisher Upgrade.png Punisher Upgrade

No Video
TP Passive Skill
Class:

Male Gunner

Command: None
Prerequisite Level: 50
Prerequisite Skills: Punisher.png Punisher Lv1
Alternate Names: Korean: 퍼니셔 강화

Description

Increases Punisher.png Punisher shot count at the cost of Atk.

  • Shot Count per Level: +2
  • Atk. per Level: -15%
  • Shockwave Atk. per Level: -15%

Attributes

  • TP per level: 3
  • Master Level: 1
  • Max Level: 3


Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req Shots Atk. Shockwave Atk.
1 50 +2 -15% -15%
2 55 +4 -30% -30%
3 60 +6 -45% -45%

}}

[hide]Male Gunner TP Skills
BBQ Upgrade.png BBQ Upgrade Dust Shot Upgrade.png Dust Shot Upgrade Grenade Upgrade.png Grenade Upgrade Jack Spike Upgrade.png Jack Spike Upgrade M-137 Gatling Gun Upgrade.png M-137 Gatling Gun Upgrade Mach Kick Upgrade.png Mach Kick Upgrade Punisher Upgrade.png Punisher Upgrade RX-78 Land Runner Upgrade.png RX-78 Land Runner Upgrade Rising Shot Upgrade.png Rising Shot Upgrade Silver Bullet Upgrade.png Silver Bullet Upgrade Windmill Upgrade.png Windmill Upgrade

[hide]General TP Skills
Basic Training Upgrade.png Basic Training Upgrade