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Difference between revisions of "Emblems"
(→Prismatic Emblems) |
Queerchemist (talk | contribs) (→Class Basic Skill: added basic launchers for lancer and agent) |
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|[[File:Gold Emblem Casting Speed.png]] +2.2% | |[[File:Gold Emblem Casting Speed.png]] +2.2% | ||
|- | |- | ||
− | ![[HP Recovery]] | + | ![[HP Recovery Rate]] |
|[[File:Bronze Emblem HP Recovery.png]] +13.2 | |[[File:Bronze Emblem HP Recovery.png]] +13.2 | ||
|[[File:Silver Emblem HP Recovery.png]] +27 | |[[File:Silver Emblem HP Recovery.png]] +27 | ||
|[[File:Gold Emblem HP Recovery.png]] +36 | |[[File:Gold Emblem HP Recovery.png]] +36 | ||
|- | |- | ||
− | ![[MP Recovery]] | + | ![[MP Recovery Rate]] |
|[[File:Bronze Emblem MP Recovery.png]] +13.2 | |[[File:Bronze Emblem MP Recovery.png]] +13.2 | ||
|[[File:Silver Emblem MP Recovery.png]] +27 | |[[File:Silver Emblem MP Recovery.png]] +27 | ||
Line 121: | Line 121: | ||
|[[File:Gold Emblem Physical Critical Hit.png]] +3% | |[[File:Gold Emblem Physical Critical Hit.png]] +3% | ||
|- | |- | ||
− | ![[ | + | ![[Magical Critical Hit]] |
|[[File:Bronze Emblem Magic Critical Hit.png]] +1.2% | |[[File:Bronze Emblem Magic Critical Hit.png]] +1.2% | ||
|[[File:Silver Emblem Magic Critical Hit.png]] +2.2% | |[[File:Silver Emblem Magic Critical Hit.png]] +2.2% | ||
Line 168: | Line 168: | ||
|[[File:Gold Emblem Physical Defense.png]] +620 | |[[File:Gold Emblem Physical Defense.png]] +620 | ||
|- | |- | ||
− | ![[ | + | ![[Magical Defense]] |
|[[File:Bronze Emblem Magic Defense.png]] +255 | |[[File:Bronze Emblem Magic Defense.png]] +255 | ||
|[[File:Silver Emblem Magic Defense.png]] +440 | |[[File:Silver Emblem Magic Defense.png]] +440 | ||
Line 190: | Line 190: | ||
!Gold | !Gold | ||
|- | |- | ||
− | ! | + | ![[Max Inventory Weight]] |
|[[File:Bronze Emblem Max Inventory Weight.png]] +1.2kg | |[[File:Bronze Emblem Max Inventory Weight.png]] +1.2kg | ||
|[[File:Silver Emblem Max Inventory Weight.png]] +2.1kg | |[[File:Silver Emblem Max Inventory Weight.png]] +2.1kg | ||
Line 224: | Line 224: | ||
|- | |- | ||
![[Strength]] | ![[Strength]] | ||
− | | +10 || + | + | | +10 || +15 |
|- | |- | ||
![[Intelligence]] | ![[Intelligence]] | ||
− | | +10 || + | + | | +10 || +15 |
|} | |} | ||
Line 252: | Line 252: | ||
|- | |- | ||
![[Evasion Rate]] | ![[Evasion Rate]] | ||
− | | +0.6% || + | + | | +0.6% || +0.8% |
|} | |} | ||
Line 304: | Line 304: | ||
For the following combinations: | For the following combinations: | ||
+ | * Hit Recovery + Movement Speed | ||
* Hit Recovery + Hit Rate | * Hit Recovery + Hit Rate | ||
− | |||
− | * | + | * Casting Speed + Movement Speed |
* Casting Speed + Hit Rate | * Casting Speed + Hit Rate | ||
Line 315: | Line 315: | ||
==Platinum Emblems== | ==Platinum Emblems== | ||
− | + | Platinum emblems contain special and unique effects, and may only be slotted into a Top or Bottom [[Rare Avatar]] with a platinum slot. | |
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--> | --> | ||
===Class Basic Skill=== | ===Class Basic Skill=== | ||
+ | {{Missing Info|Reason}} | ||
− | These emblems increase one of the level 1 skills (commonly | + | These Uncommon grade emblems increase one of the level 1 skills (commonly referred to as launchers), and are separated by class. |
Each emblem provides [[Intelligence]], [[Strength]], [[Spirit]], [[Vitality]] + 6 and one of the following: | Each emblem provides [[Intelligence]], [[Strength]], [[Spirit]], [[Vitality]] + 6 and one of the following: | ||
Line 351: | Line 352: | ||
* {{IconLink|Meteor Drop}} Skill level +1 | * {{IconLink|Meteor Drop}} Skill level +1 | ||
* {{IconLink|Uppercut}} Skill level +1 | * {{IconLink|Uppercut}} Skill level +1 | ||
+ | * {{IconLink|Helm Shot}} Skill level +1 | ||
+ | * {{IconLink|Black Crescent}} Skill level +1 | ||
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Latest revision as of 19:08, 13 May 2019
Emblems are special avatar equipment that can be equipped into slotted avatars for more bonuses.
Contents
Sockets
Socket slots can be created for Emblems. Only Advanced avatars or better can have sockets. Advanced avatars have 2 sockets, while rare avatars can also have an additional platinum socket. Sockets can be created by using a Socket Generator.
Sockets have different colors for each avatar slot:
- Red: Hair, Hat
- Yellow: Face, Neck
- Blue: Waist, Shoes
- Green: Top, Bottom
- Platinum: Top, Bottom (Rare avatars only)
Emblems
Emblems come in three different forms:
- Solid: Can only be equipped in the same slot as its color.
- Dual: Contains two colors, and can be placed in either color slot.
- Prism: Can be placed in any slot except for platinum.
In addition, Emblems have 4 different grades:
- Bronze: which can be found in randomly from dungeons.
- Silver: can be created by Avatar Sundering or through synthesis.
- Gold: can be created by Avatar Sundering or through synthesis.
- Platinum: can be created by Avatar Sundering, or found in dungeons.
Once an Emblem is equipped on a Socket, it cannot be used again. If you equip a new Emblem on a socket with an Emblem equipped, the old Emblem will be replaced. Avatars must have slots before you can add Emblems to them.
Avatar Sundering and Emblem Synthesizing
Daphine offers the services of Avatar Sundering and Emblem Synthesizing. Avatar Sundering allows you to convert Avatars into Emblems, while Emblem Synthesizing allows you to combine 2 Bronze or higher grade Emblems for a new random stat of equal or higher grade. However, the chances of synthesizing for a higher grade is low.
Regular Emblems
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Red Emblems
Red emblems increase primary stats, and are usually slotted into the Hat and Hair avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Strength | +10 | +17 | +25 | |
Intelligence | +10 | +17 | +25 | |
Vitality | +10 | +17 | +25 | |
Spirit | +10 | +17 | +25 | |
All Stats | +4 | +6 | +9 |
Yellow Emblems
Yellow emblems increase speed and recovery stats, and are usually slotted into the Torso and Face avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Attack Speed | +0.6% | +1.1% | +1.5% | |
Casting Speed | +0.9% | +1.6% | +2.2% | |
HP Recovery Rate | +13.2 | +27 | +36 | |
MP Recovery Rate | +13.2 | +27 | +36 | |
Hit Recovery | +30 | +55 | +75 |
Green Emblems
Green emblems are usually slotted into the Top and Bottom avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Physical Critical Hit | +1.2% | +2.2% | +3% | |
Magical Critical Hit | +1.2% | +2.2% | +3% | |
Max HP | +65 | +110 | +160 | |
Max MP | +65 | +110 | +160 | |
Evasion Rate | +0.6% | +1.1% | +1.5% |
Blue Emblem
Blue emblems are usually slotted into the Waist and Shoe avatars.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Hit Rate | +0.6% | +1.1% | +1.5% | |
Movement Speed | +0.6% | +1.1% | +1.5% | |
Physical Defense | +255 | +440 | +620 | |
Magical Defense | +255 | +440 | +620 | |
Jump Strength | +6 | +11 | +15 |
Prismatic Emblems
These multicolor emblems can be put into any slot.
Stat | Bonus | |||
---|---|---|---|---|
Bronze | Silver | Gold | ||
Max Inventory Weight | +1.2kg | +2.1kg | +3.5kg | |
All Elemental Resistance | +2 | +3 | +5 | |
All Abnormal Status Resistance | +2 | +3 | +5 |
Dual Emblems
These emblems may be put into any slot that could host either color, and only come in Silver and Gold ranks.
For example: a Red/Green emblem may go into the Hat, Hair, Top or Bottom avatars
Red/Green
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Strength | +10 | +15 |
Intelligence | +10 | +15 |
And one of the following 4 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Physical Critical Hit | +1.1% | +1.5% |
Magic Critical Hit | +1.1% | +1.5% |
Max HP | +55 | +80 |
Max MP | +55 | +80 |
Evasion Rate | +0.6% | +0.8% |
For any of the following possibilities:
- Strength + Physical Critical Hit
- Strength + Max HP
- Strength + Max MP
- Strength + Evasion Rate
- Intelligence + Magical Critical Hit
- Intelligence + Max HP
- Intelligence + Max MP
- Intelligence + Evasion Rate
Yellow/Blue
These emblems are composed of one of the following 3 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Attack Speed | +0.6% | +0.8% |
Casting Speed | +0.8% | +1.1% |
Hit Recovery | +27 | +37 |
These emblems are composed of one of the following 2 stats:
Stat | Bonus | |
---|---|---|
Silver | Gold | |
Movement Speed | +0.6% | +0.8% |
Hit Rate | +0.6% | +0.8% |
For the following combinations:
- Hit Recovery + Movement Speed
- Hit Recovery + Hit Rate
- Casting Speed + Movement Speed
- Casting Speed + Hit Rate
- Attack Speed + Movement Speed
- Attack Speed + Hit Rate
Platinum Emblems
Platinum emblems contain special and unique effects, and may only be slotted into a Top or Bottom Rare Avatar with a platinum slot.
Class Basic Skill
Seria says: "Nothing should be as mysterious as I am!"
Reason |
These Uncommon grade emblems increase one of the level 1 skills (commonly referred to as launchers), and are separated by class.
Each emblem provides Intelligence, Strength, Spirit, Vitality + 6 and one of the following:
- Upward Slash and Ascending Sword Skill level +1
- Muse's Uppercut and High Kick Skill level +1
- Jack Spike and Marilyn Rose Skill level +1
- Sky Assault and Wind Strike Skill level +1
- Giant Weapon Launcher Skill level +1
- Rising Cut Skill level +1
- Shield Uppercut Skill level +1
- Meteor Drop Skill level +1
- Uppercut Skill level +1
- Helm Shot Skill level +1
- Black Crescent Skill level +1