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Difference between revisions of "Kunai Throw"

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{{SkillPage
 
{{SkillPage
 
|Name={{PAGENAME}}
 
|Name={{PAGENAME}}
|Video=3bSAUL4O4Mo
+
|Video=
 
|Class=Thief
 
|Class=Thief
 
|Type=Active
 
|Type=Active
|PrerequisiteLevel=None, acquired upon character creation.
+
|PrerequisiteLevel=1
|PrerequisiteSkill=None
 
 
|Command={{Right}}{{Up}}{{Z}}
 
|Command={{Right}}{{Up}}{{Z}}
|Description=Throws a kunai that deals neutral physical damage to targets.
+
|Description=Throws 2 Kunai consecutively that deals Neutral Physical Dmg. to targets.<br>Can be used while airborne.<br>Kunai has slight Homing and piercing abilities. The Immobility Duration increases as Skill increases.
  
 
|Attributes=
 
|Attributes=
 
*{{SP per level|15}}
 
*{{SP per level|15}}
*{{CastTime|Dungeon=Instant}}
+
*{{SkillAttribute|Master Level|50}}
*{{Cooldown|Dungeon=2.5 sec}}
+
*{{SkillAttribute|Max Level|60}}
 +
*{{CastTime|Dungeon=Instant Cast}}
 +
*{{Cooldown|Dungeon=2.5 sec.|Arena=3 sec.}}
 +
*{{Cancelable}}
 +
*{{SkillAttribute|Max Pierce Count|8}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
*{{Cancelable}}
+
 
 
|Notes=
 
|Notes=
*Can be used while in midair
+
*Can be improved with {{IconLink|Kunai Throw Upgrade}}, increasing the number of kunai to be thrown at once at the cost of damage.
*Kunai has slight homing and piercing abilities.
+
 
*Can be improved with {{IconLink|Throw Kunai Upgrade}}, allowing two kunai to be thrown at once at the cost of damage.
 
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
{| border="0" cellpadding="2" cellspacing="1" style="background-color: #aaaaaa;"
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<small>
|-{{Bgblue}}
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{{tabs
 +
|name=Skill Growths
 +
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 +
|contents1=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Atk.
 +
!Immobility Duration Rate
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 48 | {{MaxSkillRow}} }} {{#ifexpr: {{#var:i}} = 50 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|7|66|43}}
 +
{{!}} <!--Atk--> {{Calc|{{#var:i}}|288|2050|48}}%
 +
{{!}} <!--Immo--> +{{Calc|{{#var:i}}|100|343.1|48|1|1}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
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{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 +
{|{{SkillTableHeader}}
 
!Level
 
!Level
!LV Req
+
!Lv Req
!SP Req
+
!MP
!MP Cost
+
!Atk.
!Physical<br/>Strength
+
!Immobility Duration Rate
!Immobility<br/>Ratio
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
!Max Pierce<br/>Count
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
|-{{SkillRow}}
+
{{!}}- {{#ifexpr: {{#var:i}} = 43 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->
| 1 || 1 || rowspan="45" | 15 || 8
+
{{!}} <!--Level--> {{#var:i}}
|| 203% + {{AbsoluteDamage|Tooltip=985|IndependantAttack=1159}} || 100.0% || rowspan="45" | 8
+
{{!}} <!--Lv Req--> {{#expr: 1+2*({{#var:i}}-1)}}
|-{{SkillRow}}
+
{{!}} <!--MP--> {{Calc|{{#var:i}}|7|66|43}}
| 2 || 3 || 9 || 231% + {{AbsoluteDamage|Tooltip=1089|IndependantAttack=1159}} || 105.2%
+
{{!}} <!--Atk--> {{Calc|{{#var:i}}|39|261|43}}%
|-{{SkillRow}}
+
{{!}} <!--Immo--> +{{Calc|{{#var:i}}|40|126.9|43|1|1}}%
| 3 || 5 || 10 || 259% + {{AbsoluteDamage|Tooltip=1205|IndependantAttack=1159}} || 110.3%
+
{{!}}-
|-{{SkillRow}}
+
}}
| 4 || 7 || 11 || 287% + {{AbsoluteDamage|Tooltip=1309|IndependantAttack=1159}} || 115.5%
 
|-{{SkillRow}}
 
| 5 || 9 || 12 || 315% + {{AbsoluteDamage|Tooltip=1425|IndependantAttack=1159}} || 120.7%
 
|-{{SkillRow}}
 
| 6 || 11 || 14 || 343% + {{AbsoluteDamage|Tooltip=1529|IndependantAttack=1159}} || 125.9%
 
|-{{SkillRow}}
 
| 7 || 13 || 15 || 371% + {{AbsoluteDamage|Tooltip=1645|IndependantAttack=1159}} || 131.0%
 
|-{{SkillRow}}
 
| 8 || 15 || 16 || 399% + {{AbsoluteDamage|Tooltip=1750|IndependantAttack=1159}} || 136.2%
 
|-{{SkillRow}}
 
| 9 || 17 || 17 || 426% + {{AbsoluteDamage|Tooltip=1877|IndependantAttack=1159}} || 141.4%
 
|-{{SkillRow}}
 
| 10 || 19 || 18 || 455% + {{AbsoluteDamage|Tooltip=1970|IndependantAttack=1159}}
 
|| 146.6%
 
|-{{SkillRow}}
 
| 11 || 21 || 20 || 482% + {{AbsoluteDamage|Tooltip=2097|IndependantAttack=1159}}
 
|| 151.7%
 
|-{{SkillRow}}
 
| 12 || 23 || 21 || 511% + {{AbsoluteDamage|Tooltip=2190|IndependantAttack=1159}}
 
|| 156.9%
 
|-{{SkillRow}}
 
| 13 || 25 || 22 || 538% + {{AbsoluteDamage|Tooltip=2318|IndependantAttack=1159}}
 
|| 162.1%
 
|-{{SkillRow}}
 
| 14 || 27 || 23 || 567% + {{AbsoluteDamage|Tooltip=2410|IndependantAttack=1159}}
 
|| 167.2%
 
|-{{SkillRow}}
 
| 15 || 29 || 24 || 594% + {{AbsoluteDamage|Tooltip=2538|IndependantAttack=1159}}
 
|| 172.4%
 
|-{{SkillRow}}
 
| 16 || 31 || 26 || 623% + {{AbsoluteDamage|Tooltip=2630|IndependantAttack=1159}}
 
|| 177.6%
 
|-{{SkillRow}}
 
| 17 || 33 || 27 || 650% + {{AbsoluteDamage|Tooltip=2758|IndependantAttack=1159}}
 
|| 182.8%
 
|-{{SkillRow}}
 
| 18 || 35 || 28 || 679% + {{AbsoluteDamage|Tooltip=2851|IndependantAttack=1159}}
 
|| 187.9%
 
|-{{SkillRow}}
 
| 19 || 37 || 29 || 706% + {{AbsoluteDamage|Tooltip=2978|IndependantAttack=1159}}
 
|| 193.1%
 
|-{{SkillRow}}
 
| 20 || 39 || 30 || 735% + {{AbsoluteDamage|Tooltip=3071|IndependantAttack=1159}}
 
|| 198.3%
 
|-{{SkillRow}}
 
| 21 || 41 || 32 || 762% + {{AbsoluteDamage|Tooltip=3198|IndependantAttack=1159}}
 
|| 203.4%
 
|-{{SkillRow}}
 
| 22 || 43 || 33 || 790% + {{AbsoluteDamage|Tooltip=3303|IndependantAttack=1159}}
 
|| 208.6%
 
|-{{SkillRow}}
 
| 23 || 45 || 34 || 818% + {{AbsoluteDamage|Tooltip=3419|IndependantAttack=1159}}
 
|| 213.8%
 
|-{{SkillRow}}
 
| 24 || 47 || 35 || 846% + {{AbsoluteDamage|Tooltip=3523|IndependantAttack=1159}}
 
|| 219.0%
 
|-{{SkillRow}}
 
| 25 || 49 || 36 || 874% + {{AbsoluteDamage|Tooltip=3639|IndependantAttack=1159}}
 
|| 224.1%
 
|-{{SkillRow}}
 
| 26 || 51 || 38 || 902% + {{AbsoluteDamage|Tooltip=3743|IndependantAttack=1159}}
 
|| 229.3%
 
|-{{SkillRow}}
 
| 27 || 53 || 39 || 930% + {{AbsoluteDamage|Tooltip=3859|IndependantAttack=1159}}
 
|| 234.5%
 
|-{{SkillRow}}
 
| 28 || 55 || 40 || 958% + {{AbsoluteDamage|Tooltip=3963|IndependantAttack=1159}}
 
|| 239.7%
 
|-{{SkillRow}}
 
| 29 || 57 || 41 || 985% + {{AbsoluteDamage|Tooltip=4091|IndependantAttack=1159}}
 
|| 244.8%
 
|-{{SkillRow}}
 
| 30 || 59 || 42 || 1014% + {{AbsoluteDamage|Tooltip=4183|IndependantAttack=1159}}
 
|| 250.0%
 
|-{{SkillRow}}
 
| 31 || 61 || 44 || 1043% + {{AbsoluteDamage|Tooltip=4288|IndependantAttack=1159}}
 
|| 255.2%
 
|-{{SkillRow}}
 
| 32 || 63 || 45 || 1070% + {{AbsoluteDamage|Tooltip=4404|IndependantAttack=1159}}
 
|| 260.3%
 
|-{{SkillRow}}
 
| 33 || 65 || 46 || 1099% + {{AbsoluteDamage|Tooltip=4508|IndependantAttack=1159}}
 
|| 265.5%
 
|-{{SkillRow}}
 
| 34 || 67 || 47 || 1126% + {{AbsoluteDamage|Tooltip=4624|IndependantAttack=1159}}
 
|| 270.7%
 
|-{{SkillRow}}
 
| 35 || 69 || 48 || 1154% + {{AbsoluteDamage|Tooltip=4740|IndependantAttack=1159}}
 
|| 275.9%
 
|-{{SkillRow}}
 
| 36 || 71 || 50 || 1182% + {{AbsoluteDamage|Tooltip=4844|IndependantAttack=1159}}
 
|| 281.0%
 
|-{{SkillRow}}
 
| 37 || 73 || 51 || 1210% + {{AbsoluteDamage|Tooltip=4960|IndependantAttack=1159}}
 
|| 286.2%
 
|-{{SkillRow}}
 
| 38 || 75 || 52 || 1238% + {{AbsoluteDamage|Tooltip=5064|IndependantAttack=1159}}
 
|| 291.4%
 
|-{{SkillRow}}
 
| 39 || 77 || 53 || 1266% + {{AbsoluteDamage|Tooltip=5180|IndependantAttack=1159}}
 
|| 296.6%
 
|-{{SkillRow}}
 
| 40 || 79 || 54 || 1294% + {{AbsoluteDamage|Tooltip=5285|IndependantAttack=1159}}
 
|| 301.7%
 
|-{{SkillRow}}
 
| 41 || 81 || 56 || 1322% + {{AbsoluteDamage|Tooltip=6030|IndependantAttack=1294}}
 
|| 306.9%
 
|-{{SkillRow}}
 
| 42 || 83 || 57 || 1349% + {{AbsoluteDamage|Tooltip=6159|IndependantAttack=1294}}
 
|| 312.1%
 
|-{{MaxSkillRow}}
 
| 43 || 85 || 58 || 1378% + {{AbsoluteDamage|Tooltip=6275|IndependantAttack=1294}}
 
|| 317.2%
 
 
|}
 
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
{{TableNote}}</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Latest revision as of 09:20, 28 December 2019


Kunai Throw.png Kunai Throw

No Video
Active Skill
Class:

Thief

Command: Rightkey.pngUpkey.pngZ.png
Prerequisite Level: 1
Prerequisite Skills: None

Description

Throws 2 Kunai consecutively that deals Neutral Physical Dmg. to targets.
Can be used while airborne.
Kunai has slight Homing and piercing abilities. The Immobility Duration increases as Skill increases.

Attributes

  • SP per level: 15
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 2.5 sec. (3 sec. in Arena )
  • Basic Attack Cancelable Skill
  • Max Pierce Count: 8
  • MP -2.0% Cooldown -1.0% on Command

Notes

  • Can be improved with Kunai Throw Upgrade.png Kunai Throw Upgrade, increasing the number of kunai to be thrown at once at the cost of damage.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Atk. Immobility Duration Rate
1 1 7 288% +100%
2 3 8 325% +105.2%
3 5 10 363% +110.3%
4 7 11 400% +115.5%
5 9 13 438% +120.7%
6 11 14 475% +125.9%
7 13 15 513% +131%
8 15 17 550% +136.2%
9 17 18 588% +141.4%
10 19 20 625% +146.6%
11 21 21 663% +151.7%
12 23 22 700% +156.9%
13 25 24 738% +162.1%
14 27 25 775% +167.2%
15 29 27 813% +172.4%
16 31 28 850% +177.6%
17 33 29 888% +182.8%
18 35 31 925% +187.9%
19 37 32 963% +193.1%
20 39 34 1000% +198.3%
21 41 35 1038% +203.4%
22 43 37 1075% +208.6%
23 45 38 1113% +213.8%
24 47 39 1150% +219%
25 49 41 1188% +224.1%
26 51 42 1225% +229.3%
27 53 44 1263% +234.5%
28 55 45 1300% +239.7%
29 57 46 1338% +244.8%
30 59 48 1375% +250%
31 61 49 1413% +255.2%
32 63 51 1450% +260.3%
33 65 52 1488% +265.5%
34 67 53 1525% +270.7%
35 69 55 1563% +275.9%
36 71 56 1600% +281%
37 73 58 1638% +286.2%
38 75 59 1675% +291.4%
39 77 60 1713% +296.5%
40 79 62 1750% +301.7%
41 81 63 1788% +306.9%
42 83 65 1825% +312.1%
43 85 66 1863% +317.2%
44 87 67 1900% +322.4%
45 89 69 1938% +327.6%
46 91 70 1975% +332.8%
47 93 72 2013% +337.9%
48 95 73 2050% +343.1%
49 97 74 2087% +348.3%
50 99 76 2125% +353.4%
51 101 77 2162% +358.6%
52 103 79 2200% +363.8%
53 105 80 2237% +369%
}}

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations. }}

Thief Skills
Active:Ankle Cut (Thief).png Ankle Cut (Thief) Bone Shield.png Bone Shield Curse Spear.png Curse Spear Dark Soul.png Dark Soul Diving Arrow.png Diving Arrow Eraser.png Eraser Flame Cut.png Flame Cut Flying Squirrel.png Flying Squirrel Kunai Throw.png Kunai Throw Rising Cut (Thief).png Rising Cut (Thief) Shadow Cut.png Shadow Cut Shining Cut.png Shining Cut Slicer.png Slicer Transformation- Molting.png Transformation: Molting
Passive:None! Please add appropriate skills to Category: Thief Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism