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Difference between revisions of "Gems"
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{| class="wikitable sortable" style="text-align:center;" | {| class="wikitable sortable" style="text-align:center;" | ||
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− | ! style="background-color:#ddffcf; width: | + | ! style="background-color:#ddffcf; width:20px;" class="unsortable"|Icon |
− | ! style="background-color:#ddffcf; width: | + | ! style="background-color:#ddffcf; width:250px;"|Name |
! style="background-color:#ddffcf; width:200px;"|Effect | ! style="background-color:#ddffcf; width:200px;"|Effect | ||
! style="background-color:#ddffcf; width:200px;"|Notes | ! style="background-color:#ddffcf; width:200px;"|Notes | ||
|- | |- | ||
+ | | [[File:Flawed Gem _Fire Damage_.png]] || Flawed Gem [Fire Damage] || Fire Damage +3 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Water Damage_.png]] || Flawed Gem [Water Damage] || Water Damage +3 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Light Damage_.png]] || Flawed Gem [Light Damage] || Light Damage +3 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Shadow Damage_.png]] || Flawed Gem [Shadow Damage] || Shadow Damage +3 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Physical Critical Chance_.png]] || Flawed Gem [Physical Critical Chance] || Physical Critical Chance +0.7% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Magical Critical Chance_.png]] || Flawed Gem [Magical Critical Chance] || Magical Critical Chance +0.7% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Physical Defense_.png]] || Flawed Gem [Physical Defense] || Equipment Physical Def. +270 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Magical Defense_.png]] || Flawed Gem [Magical Defense] || Equipment Magical Def. +270 || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Attack Speed_.png]] || Flawed Gem [Attack Speed] || Attack Speed +1.6% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Casting Speed_.png]] || Flawed Gem [Casting Speed] || Casting Speed +2.7% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Movement Speed_.png]] || Flawed Gem [Movement Speed] || Movement Speed +1.6% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Hit Rate_.png]] || Flawed Gem [Hit Rate] || Hit Rate +0.7% || | ||
+ | |- | ||
+ | | [[File:Flawed Gem _Inventory_.png]] || Flawed Gem [Inventory] || Inventory Weight Limit +2.7kg || | ||
|} | |} | ||
Revision as of 05:43, 7 July 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Gems are type of accessory that can be attached to an Insignia. They are stored in their own separate inventory in the "Insignia" tab of the inventory.
Contents
Description
- All Gems are Untradeable.
- An Insignia can hold up to four Gems.
- Once a Gem is attached to an Insignia, they cannot be retrieved.
- Switching out an Insignia for another will cause the Gems attached to permanently disappear.
- Duplicate Gems cannot be used; every Gem must be unique.
- Commonly dropped from monsters within the Guild Dungeon.
- Rare Gems can be purchased from Courtier Regin, in return for Guild Contribution Certificates.
- Regin's stock will rotate every day.
Compounding
- Similar to Emblems, Gems can be compounded to create different Gems.
- This service is provided by Court Supplier Ande and can be done so for free.
- Compounding requires a minimum of two gems and a maximum of four gems.
- All Gems being compounded requires the same rarity.
- Using more Gems increases the likelihood of obtaining a higher rarity gem.
List of Gems
Common
Uncommon
Rare
Icon | Name | Effect | Notes |
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Unique
Icon | Name | Effect | Notes |
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Legendary
Icon | Name | Effect | Notes |
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Epic
Icon | Name | Effect | Notes |
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