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Difference between revisions of "Nuclear Punch"
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+ | {{FutureContent}} | ||
{{SkillPage | {{SkillPage | ||
|Name={{PAGENAME}} | |Name={{PAGENAME}} | ||
+ | |AltName=Korean: 핵 펀치 | ||
|NameTab= | |NameTab= | ||
|NameTab2= | |NameTab2= | ||
Line 13: | Line 15: | ||
|PrerequisiteLevel=75 | |PrerequisiteLevel=75 | ||
|PrerequisiteSkill= | |PrerequisiteSkill= | ||
− | |Command={{Right}}{{Left}}{{Right}}{{Z}} | + | |Command={{Right}}{{Left}}{{Right}}+{{Z}} |
|Description= | |Description= | ||
− | Throw a | + | Throw a punch at an enemy in front, inflicting devastating damage. If this skill hits its target, it generates a shock wave, attacking enemies behind the target.</br> |
− | + | {{IconLink|Dry Out}} enables this skill to be canceled into other skills, but other skills cannot be used in the middle of Nuclear Punch.</br></br> | |
− | + | Requires {{IconLink|Will Driver}}. | |
|Attributes= | |Attributes= | ||
*{{SP per level|80}} | *{{SP per level|80}} | ||
+ | *{{SkillAttribute|Master Level|30}} | ||
+ | *{{SkillAttribute|Max Level|40}} | ||
*{{CastTime|Instant Cast}} | *{{CastTime|Instant Cast}} | ||
− | *{{Cooldown|40 sec}} | + | *{{Cooldown|40 sec.}} |
*{{CubeCost|3}} | *{{CubeCost|3}} | ||
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | *{{Command Reduction|MP=2.0%|Cooldown=1.0%}} | ||
*{{Cancelable}} | *{{Cancelable}} | ||
|Notes= | |Notes= | ||
− | * | + | *The KDnF server data listed in the table below is roughly 11.6% higher than the data is listed in the DFOG server. |
− | |||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
− | ! | + | !Level |
!Lv Req | !Lv Req | ||
!MP | !MP | ||
− | ! | + | !Atk. |
− | !Shockwave Atk | + | !Shockwave Atk. |
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
− | + | {{!}}- {{#ifexpr: {{#var:i}} = 13 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | |
− | + | {{!}} <!--Level--> {{#var:i}} | |
− | + | {{!}} <!--Lv Req--> {{#expr: 75+2*({{#var:i}}-1)}} | |
− | | | + | {{!}} <!--MP--> {{Calc|{{#var:i}}|580|1585|11}} |
− | + | {{!}} <!--Atk.--> {{Calc|{{#var:i}}|43904|88445|11}}% | |
− | + | {{!}} <!--Shockwave Atk.--> {{Calc|{{#var:i}}|18816|37905|11}}% | |
− | + | {{!}}- | |
− | + | }} | |
− | |||
− | |||
|} | |} | ||
+ | {{TableNote2}} | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 04:40, 21 August 2020
2nd Awakening Active Skill | |
Class: | |
Command: | + |
Prerequisite Level: | 75 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 핵 펀치 |
Description
Throw a punch at an enemy in front, inflicting devastating damage. If this skill hits its target, it generates a shock wave, attacking enemies behind the target.
Dry Out enables this skill to be canceled into other skills, but other skills cannot be used in the middle of Nuclear Punch.
Requires Will Driver.
Attributes
- SP per level: 80
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 40 sec.
- This skill consumes 3 Clear Cube Fragments.
- MP -2.0% Cooldown -1.0% on Command
- Basic Attack Cancelable Skill
Notes
- The KDnF server data listed in the table below is roughly 11.6% higher than the data is listed in the DFOG server.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Atk. | Shockwave Atk. |
---|---|---|---|---|
1 | 75 | 580 | 43904% | 18816% |
2 | 77 | 681 | 48358% | 20725% |
3 | 79 | 781 | 52812% | 22634% |
4 | 81 | 882 | 57266% | 24543% |
5 | 83 | 982 | 61720% | 26452% |
6 | 85 | 1083 | 66175% | 28361% |
7 | 87 | 1183 | 70629% | 30269% |
8 | 89 | 1284 | 75083% | 32178% |
9 | 91 | 1384 | 79537% | 34087% |
10 | 93 | 1485 | 83991% | 35996% |
11 | 95 | 1585 | 88445% | 37905% |
12 | 97 | 1686 | 92899% | 39814% |
13 | 99 | 1786 | 97353% | 41723% |
14 | 101 | 1887 | 101807% | 43632% |
15 | 103 | 1987 | 106261% | 45541% |
16 | 105 | 2088 | 110716% | 47450% |
17 | 107 | 2188 | 115170% | 49358% |
18 | 109 | 2289 | 119624% | 51267% |
- Note: The table above has been generated based off of skill growth information presented from the KDnF live version and is NOT currently present in-game. This information will be implemented onto the DFOG live server at a later date. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Male Priest Skills | |
---|---|
Active: | Cure Furious Grab Giant Weapon Launcher Lucky Straight Punch Painful Rapture Phoenix Hammer Rising Emblem Second Uppercut Slow Heal Smasher |
Passive: | None! Please add appropriate skills to Category:Male Priest Skills and Category:Passive Skills |
General TP Skills | |
---|---|
Basic Training Upgrade |