Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Lunar Eclipse"
(Created new page) |
m |
||
Line 22: | Line 22: | ||
Repeatedly hit the skill key or X (Attack) to accelerate this skill's Casting Speed. | Repeatedly hit the skill key or X (Attack) to accelerate this skill's Casting Speed. | ||
|Attributes= | |Attributes= | ||
+ | *{{SP per level|300, then 200 afterwards}} | ||
*{{SkillAttribute|Master Level|30}} | *{{SkillAttribute|Master Level|30}} | ||
*{{SkillAttribute|Max Level|40}} | *{{SkillAttribute|Max Level|40}} | ||
− | + | *{{CastTime|Dungeon=Instant Cast}} | |
− | *{{CastTime|Dungeon=Instant}} | + | *{{Cooldown|Dungeon=180 sec.}} |
− | *{{Cooldown|Dungeon=180 sec}} | ||
*{{CubeCost|10}} | *{{CubeCost|10}} | ||
*{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | *{{Command Reduction|MP=5.0%|Cooldown=5.0%}} | ||
Line 34: | Line 34: | ||
|SkillGrowth= | |SkillGrowth= | ||
<span style="display:none">{{</span> | <span style="display:none">{{</span> | ||
+ | <small> | ||
+ | {{#arraydefine:maxrow|1,2,3,4,5,6,7}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary--> | ||
{|{{SkillTableHeader}} | {|{{SkillTableHeader}} | ||
!Level | !Level | ||
Line 40: | Line 42: | ||
!Multi-hit Physical Atk. | !Multi-hit Physical Atk. | ||
!Last Attack Physical Atk. | !Last Attack Physical Atk. | ||
− | |- | + | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> |
− | | | + | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> |
+ | {{!}}- {{#ifexpr: {{#var:i}} = 2 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level --> | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 85+5*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{#expr: 2500+((2628-2500)/(3-1))*({{#var:i}}-1) round 0}} | ||
+ | {{!}} <!--Multi-hit Physical Atk.--> {{#expr: 3273+((4791-3273)/(3-1))*({{#var:i}}-1) round 0}}% x21 | ||
+ | {{!}} <!--Last Attack Physical Atk.--> {{#expr: 37015+((54182-37015)/(3-1))*({{#var:i}}-1) round 0}}% | ||
+ | {{!}}- | ||
+ | }} | ||
|} | |} | ||
+ | *''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.'' | ||
+ | </small> | ||
<span style="display:none">}}</span> | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 03:03, 13 November 2018
2nd Awakening Active Skill | |
Class: | |
Command: | |
Prerequisite Level: | 85 |
Prerequisite Skills: | None |
Description
Swings his sword, creating a lunar eclipse-like phenomenon, and then shoots a flurry of spirit swords and bullets in the darkness, annihilating enemies.
Multi-stroke Effect:
Repeatedly hit the skill key or X (Attack) to accelerate this skill's Casting Speed.
Attributes
- SP per level: 300, then 200 afterwards
- Master Level: 30
- Max Level: 40
- Casting Time: Instant Cast
- Cooldown: 180 sec.
- This skill consumes 10 Clear Cube Fragments.
- MP -5.0% Cooldown -5.0% on Command
- Basic Attack Cancelable Skill
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Multi-hit Physical Atk. | Last Attack Physical Atk. |
---|---|---|---|---|
1 | 85 | 2500 | 3273% x21 | 37015% |
2 | 90 | 2564 | 4032% x21 | 45599% |
3 | 95 | 2628 | 4791% x21 | 54182% |
4 | 100 | 2692 | 5550% x21 | 62766% |
5 | 105 | 2756 | 6309% x21 | 71349% |
6 | 110 | 2820 | 7068% x21 | 79933% |
7 | 115 | 2884 | 7827% x21 | 88516% |
- Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Agent Skills | |
---|---|
Active: | Angle Shot Beam Slash Black Crescent Consecutive Shots Core Shield Dead Lift G-Bomb Mighty Strike Rabbit Punch Romantic Dash |
Passive: | None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills |
Agent TP Skills | |
---|---|
Angle Shot Upgrade Beam Slash Upgrade Black Crescent Upgrade Core Shield Upgrade Dead Lift Upgrade G-Bomb Upgrade Mighty Strike Upgrade Rabbit Punch Upgrade |
General TP Skills | |
---|---|
Basic Training Upgrade |