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Difference between revisions of "Battle Command"

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|Description=The Hitman, being the cleaner of his organization and a leader, uses his excellent leadership to increase his and his allies' Atk.
 
|Description=The Hitman, being the cleaner of his organization and a leader, uses his excellent leadership to increase his and his allies' Atk.
 
|Attributes=
 
|Attributes=
 +
*{{SP per level|30}}
 
*{{SkillAttribute|Master Level|10}}
 
*{{SkillAttribute|Master Level|10}}
 
*{{SkillAttribute|Max Level|20}}
 
*{{SkillAttribute|Max Level|20}}
*{{SP per level|30}}
+
*{{CastTime|Dungeon=0.1 sec.}}
*{{CastTime|Dungeon=0.1 sec}}
+
*{{Cooldown|Dungeon=5 sec.}}
*{{Cooldown|Dungeon=5 sec}}
+
*{{SkillAttribute|Duration|- sec.}}
 
*{{SkillAttribute|Party Skill Atk.|+25%}}
 
*{{SkillAttribute|Party Skill Atk.|+25%}}
 
|Notes=
 
|Notes=
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|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
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<small>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
 
!Level
 
!Level
 
!Lv Req
 
!Lv Req
 
!MP
 
!MP
!Duration
 
 
!Basic/Skill Atk.
 
!Basic/Skill Atk.
|-
+
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ -->
| n || 30+2(n-1) || 194+101.555(n-1) || - sec. || +12%+2(n-1)%
+
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MaxSkillRow}} }} <!-- DEFAULT: Detect level cap at certain skill level -->{{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 30+3*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{Calc|{{#var:i}}|194|1108|10}} + {{Calc|{{#var:i}}|1.6|9.2|10|1|1}} per sec.
 +
{{!}} <!--Basic/Skill Atk.--> +{{Calc|{{#var:i}}|12|30|10}}%
 +
{{!}}-
 +
}}
 
|}
 
|}
 +
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
 +
</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 11:55, 31 May 2019


Battle Command.png Battle Command

No Video
Active Skill
Class:

Hitman

Command: Rightkey.pngRightkey.pngSpacebar.png
Prerequisite Level: 30
Prerequisite Skills: None

Description

The Hitman, being the cleaner of his organization and a leader, uses his excellent leadership to increase his and his allies' Atk.

Attributes

  • SP per level: 30
  • Master Level: 10
  • Max Level: 20
  • Casting Time: 0.1 sec.
  • Cooldown: 5 sec.
  • Duration: - sec.
  • Party Skill Atk.: +25%

Notes

  • Wearing Six Pieces of the "CQB Primary Combat Technique" Otherverse 2nd Chronicle Set will give this skill +10% Atk Rate at any level.

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

Level Lv Req MP Basic/Skill Atk.
1 30 194 + 1.6 per sec. +12%
2 33 296 + 2.4 per sec. +14%
3 36 397 + 3.3 per sec. +16%
4 39 499 + 4.1 per sec. +18%
5 42 600 + 5 per sec. +20%
6 45 702 + 5.8 per sec. +22%
7 48 803 + 6.7 per sec. +24%
8 51 905 + 7.5 per sec. +26%
9 54 1006 + 8.4 per sec. +28%
10 57 1108 + 9.2 per sec. +30%
11 60 1210 + 10 per sec. +32%
12 63 1311 + 10.9 per sec. +34%
13 66 1413 + 11.7 per sec. +36%
14 69 1514 + 12.6 per sec. +38%
15 72 1616 + 13.4 per sec. +40%
16 75 1717 + 14.3 per sec. +42%
17 78 1819 + 15.1 per sec. +44%
18 81 1920 + 16 per sec. +46%
19 84 2022 + 16.8 per sec. +48%
20 87 2124 + 17.6 per sec. +50%
  • Note:The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Hitman Skills
Active:Agile Maneuver.png Agile Maneuver Alpha Strike.png Alpha Strike Battle Command.png Battle Command Bill Drill.png Bill Drill Caracole.png Caracole Concentrated Fire (Hitman).png Concentrated Fire (Hitman) Dead Six.png Dead Six Final Strike.png Final Strike Overwatch.png Overwatch Surprise Attack.png Surprise Attack Surprise Cut.png Surprise Cut Sweep.png Sweep
Passive:CQB Specter 5.png CQB Specter 5 Odachi Mastery.png Odachi Mastery Seasoned Specialist.png Seasoned Specialist
Awakening:BG Fire Tool.png BG Fire Tool Blitzkrieg.png Blitzkrieg Helix Dive.png Helix Dive Point Blank.png Point Blank
2nd Awakening:BC Training.png BC Training Dusk Wings.png Dusk Wings Shattering Strike.png Shattering Strike Tactical Offensive.png Tactical Offensive
Neo: Awakening:Call Signal- Covering.png Call Signal: Covering Dusk Tactics.png Dusk Tactics Rising Dusk.png Rising Dusk

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category:Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism