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Difference between revisions of "Aerial Fire"
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{{SkillPage | {{SkillPage | ||
− | |Name= | + | |Name={{PAGENAME}} |
+ | |AltName=Korean: 공중사격 | ||
|Video=qSs8dJLh-NA | |Video=qSs8dJLh-NA | ||
|Class=Gunner | |Class=Gunner | ||
Line 6: | Line 7: | ||
|Type=Active | |Type=Active | ||
|PrerequisiteLevel=10 | |PrerequisiteLevel=10 | ||
− | |Command={{Up}}{{Up}}{{Space}} | + | |Command={{Up}}{{Up}}+{{Space}} |
|Description= | |Description= | ||
− | Slightly pauses | + | Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count. |
|Attributes= | |Attributes= | ||
Line 15: | Line 16: | ||
*{{SkillAttribute|Master Level|10}} | *{{SkillAttribute|Master Level|10}} | ||
*{{SkillAttribute|Max Level|20}} | *{{SkillAttribute|Max Level|20}} | ||
− | *{{CastTime| | + | *{{CastTime|0.4 sec.}} |
− | *{{Cooldown| | + | *{{Cooldown|40 sec.}} |
+ | *{{SkillAttribute|Duration|25 sec.}} | ||
|Notes= | |Notes= | ||
|SkillGrowth= | |SkillGrowth= | ||
− | + | <span style="display:none">{{</span> | |
− | + | <small> | |
− | + | {{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20}} <!--Create an array named "maxrow" and fill it with X values. Extend array and add values if necessary-->{{#arraydefine:revolver|4,4,5,5,6,6,7,7,7,8,8,9,9,9,10,10,11,11,12,12}}{{#arraydefine:autogun|6,7,7,8,9,9,10,10,11,12,12,13,14,14,15,15,16,17,17,18}} | |
− | + | {{#arraydefine:musket|3,3,4,4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12,12}} | |
− | + | {{#arraydefine:handcannon|2,2,2,3,3,3,3,3,4,4,4,4,5,5,5,5,5,6,6,6}}{{#arraydefine:bowgun|5,6,6,6,7,8,8,8,9,10,10,11,11,12,12,13,13,14,14,15}} | |
− | + | {|{{SkillTableHeader}} | |
− | + | !rowspan=2|Level | |
− | + | !rowspan=2|Lv Req | |
− | + | !rowspan=2|MP | |
− | + | !rowspan=2|Aerial Fire Atk. | |
− | + | !colspan=5|Max Shot Bonus | |
+ | |- | ||
+ | !Revolvers||Auto Guns||Muskets||Hand Cannons||Bowguns | ||
+ | {{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@ ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use ~~~ DO NOT CHANGE ~~~ --> | ||
+ | {{!}}- {{#ifexpr: {{#var:i}} = 10 | {{MasterSkillRow}} }} {{#ifexpr: {{#var:i}} = 20 | {{MaxSkillRow}} }} | ||
+ | {{!}} <!--Level--> {{#var:i}} | ||
+ | {{!}} <!--Lv Req--> {{#expr: 15+3*({{#var:i}}-1)}} | ||
+ | {{!}} <!--MP--> {{Calc|{{#var:i}}|22|119|20}} | ||
+ | {{!}} <!--Atk.--> +{{Calc|{{#var:i}}|2|40|20}}% | ||
+ | <!-- Max Shot Bonus --> | ||
+ | {{!}} <!--Revolver--> {{#arrayindex:revolver| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Auto Guns--> {{#arrayindex:autogun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Muskets--> {{#arrayindex:musket| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Hand Cannons--> {{#arrayindex:handcannon| {{#expr: {{#var:i}}-1 }} }} | ||
+ | {{!}} <!--Bowguns--> {{#arrayindex:bowgun| {{#expr: {{#var:i}}-1 }} }} | ||
+ | <!-- --> | ||
+ | {{!}}- | ||
+ | }} | ||
+ | |} | ||
+ | {{TableNote}} | ||
+ | </small> | ||
+ | <span style="display:none">}}</span> | ||
}} | }} |
Revision as of 19:34, 31 December 2020
Active Skill | |
Class: | |
Command: | ![]() ![]() ![]() |
Prerequisite Level: | 10 |
Prerequisite Skills: | None |
Alternate Names: | Korean: 공중사격 |
Description
Slightly pauses in between movements during an aerial attack, facilitating accurate aim at desired enemies. This skill increases aerial attack damage and max shot count.
Attributes
- SP per level: 20
- Master Level: 10
- Max Level: 20
- Casting Time: 0.4 sec.
- Cooldown: 40 sec.
- Duration: 25 sec.
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
Level | Lv Req | MP | Aerial Fire Atk. | Max Shot Bonus | ||||
---|---|---|---|---|---|---|---|---|
Revolvers | Auto Guns | Muskets | Hand Cannons | Bowguns | ||||
1 | 15 | 22 | +2% | 4 | 6 | 3 | 2 | 5 |
2 | 18 | 27 | +4% | 4 | 7 | 3 | 2 | 6 |
3 | 21 | 32 | +6% | 5 | 7 | 4 | 2 | 6 |
4 | 24 | 37 | +8% | 5 | 8 | 4 | 3 | 6 |
5 | 27 | 42 | +10% | 6 | 9 | 5 | 3 | 7 |
6 | 30 | 48 | +12% | 6 | 9 | 5 | 3 | 8 |
7 | 33 | 53 | +14% | 7 | 10 | 6 | 3 | 8 |
8 | 36 | 58 | +16% | 7 | 10 | 6 | 3 | 8 |
9 | 39 | 63 | +18% | 7 | 11 | 7 | 4 | 9 |
10 | 42 | 68 | +20% | 8 | 12 | 7 | 4 | 10 |
11 | 45 | 73 | +22% | 8 | 12 | 8 | 4 | 10 |
12 | 48 | 78 | +24% | 9 | 13 | 8 | 4 | 11 |
13 | 51 | 83 | +26% | 9 | 14 | 9 | 5 | 11 |
14 | 54 | 88 | +28% | 9 | 14 | 9 | 5 | 12 |
15 | 57 | 93 | +30% | 10 | 15 | 10 | 5 | 12 |
16 | 60 | 99 | +32% | 10 | 15 | 10 | 5 | 13 |
17 | 63 | 104 | +34% | 11 | 16 | 11 | 5 | 13 |
18 | 66 | 109 | +36% | 11 | 17 | 11 | 6 | 14 |
19 | 69 | 114 | +38% | 12 | 17 | 12 | 6 | 14 |
20 | 72 | 119 | +40% | 12 | 18 | 12 | 6 | 15 |
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
General TP Skills | |
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