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Difference between revisions of "Core Shield"

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|PrerequisiteLevel=15
 
|PrerequisiteLevel=15
 
|Command={{down}}{{right}}{{space}}
 
|Command={{down}}{{right}}{{space}}
|Description=Throws the Core Power Unit, creating a shield that blocks Ranged enemy attacks. (Penetrating attacks cannot be blocked.)<br><br>Allies can pass through this shield; enemies cannot.<br><br>If this shield loses all its HP or reaches its max duration, it automatically explodes.Press the skill key again to manually detonate the shield. Press the Forward key as you throw the Core Power Unit to throw it farther.
+
|Description=Throws the Core Power Unit, creating a shield that blocks Ranged enemy attacks. (Penetrating attacks cannot be blocked.)<br>Allies can pass through this shield; enemies cannot.<br>If this shield loses all its HP or reaches its max duration, it automatically explodes. Press the skill key again to manually detonate the shield. Press the Forward key as you throw the Core Power Unit to throw it farther.
  
'''Specialist''':<br>
+
[[Specialist]]:<br>
 
This skill's cooldown decreases by 2 seconds and can be used in Intension mode.<br>How to Use Intension: Hold down the skill key.<br>Intention Effect: Increases the shield size, explosion range, duration, and HP.
 
This skill's cooldown decreases by 2 seconds and can be used in Intension mode.<br>How to Use Intension: Hold down the skill key.<br>Intention Effect: Increases the shield size, explosion range, duration, and HP.
  
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*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Master Level|50}}
 
*{{SkillAttribute|Max Level|60}}
 
*{{SkillAttribute|Max Level|60}}
*{{CastTime|Dungeon=Instant Cast}}
+
*{{CastTime|Instant Cast}}
*{{Cooldown|Dungeon=10 sec.}}
+
*{{Cooldown|10 sec}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 
*{{Cancelable}}
 
*{{Cancelable}}
*{{SkillAttribute|Shield Duration|4 sec.}}
+
*{{SkillAttribute|Shield Duration|4 sec}}
 
*'''Intension Mode:'''
 
*'''Intension Mode:'''
 
**{{SkillAttribute|Shield Size and Explosion Range|+40%}}
 
**{{SkillAttribute|Shield Size and Explosion Range|+40%}}
**{{SkillAttribute|Shield Duration|+2 sec.}}
+
**{{SkillAttribute|Shield Duration|+2 sec}}
 
**{{SkillAttribute|Shield HP|+50%}}
 
**{{SkillAttribute|Shield HP|+50%}}
 
**{{SkillAttribute|Intension Stack Count|1}}
 
**{{SkillAttribute|Intension Stack Count|1}}
**{{SkillAttribute|Max Charging Motion Duration|3 sec.}}
+
**{{SkillAttribute|Max Charging Motion Duration|3 sec}}
 +
|Notes=
 +
*Can be improved with {{IconLink|Core Shield Upgrade}}, increasing its Atk.
  
 
|SkillGrowth=
 
|SkillGrowth=
 
<span style="display:none">{{</span>
 
<span style="display:none">{{</span>
 
<small>
 
<small>
 +
{{tabs
 +
|name=Skill Growths
 +
|tab1=Dungeon
 +
|contents1=<span style="display: none;">{{</span>
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}}<!--Create an array named "maxrow" and fill it with X values--> {{#arraydefine:shieldhp|800,928,1239,1426,1637,1875,2141,2438,2770,3138,3546,3997,4492,5036,5630,6278,6981,7742,8562,9444,10389,11396,12468,13602,14799,16057,17374,18746,20171,21643,23158,24710,26292,27895,29513,31137,32756,34361,35941,37487,38986,40546,42167}}<!--Create an array named "shieldhp" and fill it with X values-->
 
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43}}<!--Create an array named "maxrow" and fill it with X values--> {{#arraydefine:shieldhp|800,928,1239,1426,1637,1875,2141,2438,2770,3138,3546,3997,4492,5036,5630,6278,6981,7742,8562,9444,10389,11396,12468,13602,14799,16057,17374,18746,20171,21643,23158,24710,26292,27895,29513,31137,32756,34361,35941,37487,38986,40546,42167}}<!--Create an array named "shieldhp" and fill it with X values-->
 
{|{{SkillTableHeader}}
 
{|{{SkillTableHeader}}
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{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
{{!}}- {{#ifexpr: {{#var:i}} = 38 | {{MaxSkillRow}} }}
+
{{!}}- {{#ifexpr: {{#var:i}} = 41 | {{MaxSkillRow}} }}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Level--> {{#var:i}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 
{{!}} <!--MP--> {{#expr: 23+((170-23)/(41-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--MP--> {{#expr: 23+((170-23)/(41-1))*({{#var:i}}-1) round 0}}
 
{{!}} <!--Shield HP--> {{#arrayindex:shieldhp| {{#expr: {{#var:i}}-1 }} }}
 
{{!}} <!--Shield HP--> {{#arrayindex:shieldhp| {{#expr: {{#var:i}}-1 }} }}
{{!}} <!--Shield Explosion Atk.--> {{#ifexpr: {{#var:i}} < 3 | {{#expr: 2703+((13946-3525)/(41-3))*({{#var:i}}-1) round 0}}% | {{#expr: 3525+((13946-3525)/(41-3))*({{#var:i}}-3) round 0}}% }}
+
{{!}} <!--Shield Explosion Atk.--> {{Calc|{{#var:i}}|2996|15456|41}}%
 
{{!}}-
 
{{!}}-
 
}}
 
}}
 
|}
 
|}
*''<b>Note:</b>The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''
+
<span style="display: none;">}}</span>
</small>
+
|tab2=Arena
 +
|contents2=<span style="display: none;">{{</span>
 +
{{#arraydefine:maxrow|1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36}}<!--Create an array named "maxrow" and fill it with X values--> {{#arraydefine:shieldhp|800,928,1074,1239,1426,1637,1875,2141,2438,2770,3138,3546,3997,4492,5036,5630,6278,6981,7742,8562,9444,10389,11396,12468,13602,14799,16057,17374,18746,20171,21643,23158,24710,26292,27895,29513}}<!--Create an array named "shieldhp" and fill it with X values-->
 +
{|{{SkillTableHeader}}
 +
!Level
 +
!Lv Req
 +
!MP
 +
!Shield HP
 +
!Shield Explosion Atk.
 +
{{#arrayprint:maxrow||@@@@|<!--Each item in array maxrow is now @@@@-->
 +
{{#vardefine:i|@@@@}}<!-- Move item to an actual variable we can use -->
 +
{{!}}- {{#ifexpr: {{#var:i}} = 36 | {{MaxSkillRow}} }}
 +
{{!}} <!--Level--> {{#var:i}}
 +
{{!}} <!--Lv Req--> {{#expr: 15+2*({{#var:i}}-1)}}
 +
{{!}} <!--MP--> {{#expr: 23+((170-23)/(41-1))*({{#var:i}}-1) round 0}}
 +
{{!}} <!--Shield HP--> {{#arrayindex:shieldhp| {{#expr: {{#var:i}}-1 }} }}
 +
{{!}} <!--Shield Explosion Atk.--> {{Calc|{{#var:i}}|132|599|36}}%
 +
{{!}}-
 +
}}
 +
|}
 +
<span style="display: none;">}}</span>
 +
}}
 +
*''<b>Note:</b> The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.''</small>
 
<span style="display:none">}}</span>
 
<span style="display:none">}}</span>
 
}}
 
}}

Revision as of 17:59, 2 November 2019


Core Shield.png Core Shield

No Video
Active Skill
Class:

Agent

Command: Downkey.pngRightkey.pngSpacebar.png
Prerequisite Level: 15
Prerequisite Skills: None

Description

Throws the Core Power Unit, creating a shield that blocks Ranged enemy attacks. (Penetrating attacks cannot be blocked.)
Allies can pass through this shield; enemies cannot.
If this shield loses all its HP or reaches its max duration, it automatically explodes. Press the skill key again to manually detonate the shield. Press the Forward key as you throw the Core Power Unit to throw it farther.

Specialist:
This skill's cooldown decreases by 2 seconds and can be used in Intension mode.
How to Use Intension: Hold down the skill key.
Intention Effect: Increases the shield size, explosion range, duration, and HP.

Attributes

  • SP per level: 20
  • Master Level: 50
  • Max Level: 60
  • Casting Time: Instant Cast
  • Cooldown: 10 sec
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Shield Duration: 4 sec
  • Intension Mode:
    • Shield Size and Explosion Range: +40%
    • Shield Duration: +2 sec
    • Shield HP: +50%
    • Intension Stack Count: 1
    • Max Charging Motion Duration: 3 sec

Notes

Skill Growth

Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

{{

{{

Level Lv Req MP Shield HP Shield Explosion Atk.
1 15 23 800 2996%
2 17 27 928 3308%
3 19 30 1239 3619%
4 21 34 1426 3931%
5 23 38 1637 4242%
6 25 41 1875 4554%
7 27 45 2141 4865%
8 29 49 2438 5177%
9 31 52 2770 5488%
10 33 56 3138 5800%
11 35 60 3546 6111%
12 37 63 3997 6423%
13 39 67 4492 6734%
14 41 71 5036 7046%
15 43 74 5630 7357%
16 45 78 6278 7669%
17 47 82 6981 7980%
18 49 85 7742 8292%
19 51 89 8562 8603%
20 53 93 9444 8915%
21 55 97 10389 9226%
22 57 100 11396 9538%
23 59 104 12468 9849%
24 61 108 13602 10161%
25 63 111 14799 10472%
26 65 115 16057 10784%
27 67 119 17374 11095%
28 69 122 18746 11407%
29 71 126 20171 11718%
30 73 130 21643 12030%
31 75 133 23158 12341%
32 77 137 24710 12653%
33 79 141 26292 12964%
34 81 144 27895 13276%
35 83 148 29513 13587%
36 85 152 31137 13899%
37 87 155 32756 14210%
38 89 159 34361 14522%
39 91 163 35941 14833%
40 93 166 37487 15145%
41 95 170 38986 15456%
42 97 174 40546 15768%
43 99 177 42167 16079%
}}
  • Note: The table above has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.

}}

Agent Skills
Active:Angle Shot.png Angle Shot Beam Slash.png Beam Slash Black Crescent.png Black Crescent Consecutive Shots.png Consecutive Shots Core Shield.png Core Shield Dead Lift.png Dead Lift G-Bomb.png G-Bomb Mighty Strike.png Mighty Strike Rabbit Punch.png Rabbit Punch Romantic Dash.png Romantic Dash
Passive:None! Please add appropriate skills to Category: Agent Skills and Category:Passive Skills

General Skills
Active:Ancient Memory.png Ancient Memory Backstep.png Backstep Indomitable Spirit.png Indomitable Spirit Leap.png Leap Quick Rebound.png Quick Rebound
Passive:Armor Mastery.png Armor Mastery Backstep Upgrade.png Backstep Upgrade Basic Training.png Basic Training Conversion.png Conversion Physical Critical.png Focus: Critical Latent Power.png Latent Power Physical Rear Attack.png Rear Attack
Neo: Awakening:Clues to Awakening.png Clues to Awakening One Step Closer.png One Step Closer Subitism.png Subitism