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Difference between revisions of "Tiger Chain Strike"

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== Description ==
 
== Description ==
  
[[Image:TigerStrike.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:TigerStrike.gif|left]] Attacks an opponent multiple times as swiftly as a tiger. Adds additional hits to a dash attack. By forsaking small sum of MP, two more hits can be landed without putting the target in down status for chain combo.  
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== Prerequisite ==
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*Character Level 10
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== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: X (Upon Dash Attack)
*Casting Time: 0.5 seconds
 
 
*Cool Time: 2 seconds
 
*Cool Time: 2 seconds
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
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*Useful for multi-hit combo, but leaves an opening for counterattack  between activation of the skill and dash attack.  
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
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*Only [[Striker]] can learn beyond level 10
*Only [[Elemental Master]] can learn beyond level 10
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== Fighter ==
 
== Fighter ==

Revision as of 16:00, 30 June 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/fighter_84.flv" thumb="true" width="225" height="179"/>

Description

Attacks an opponent multiple times as swiftly as a tiger. Adds additional hits to a dash attack. By forsaking small sum of MP, two more hits can be landed without putting the target in down status for chain combo.


Prerequisite

  • Character Level 10


Details

  • Command Input: X (Upon Dash Attack)
  • Cool Time: 2 seconds
  • Useful for multi-hit combo, but leaves an opening for counterattack between activation of the skill and dash attack.
  • Only Striker can learn beyond level 10


Fighter

Lv Lv Req SP MP 物理攻撃力
1打目 2打目 3打目 4打目
1 10 25 3 80% 120% 100% 160%
2 12 84% 126% 105% 168%
3 14 88% 133% 111% 177%
4 16 93% 139% 116% 185%
5 18 97% 145% 121% 194%
6 20 101% 152% 126% 202%
7 22 105% 158% 132% 211%
8 24 109% 164% 137% 219%
9 26 4 114% 171% 142% 227%
10 28 118% 177% 147% 236%