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Difference between revisions of "Katana Mastery"

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{{FutureContent}}
 
{{FutureContent}}
 
[[Category:Skills]][[Category:Slayer Skills]][[Category:Asura Skills]][[Category:Blade Master Skills]][[Category:Berserker Skills]][[Category:Soul Bender Skills]][[Category:Swordsmanship]]
 
[[Category:Skills]][[Category:Slayer Skills]][[Category:Asura Skills]][[Category:Blade Master Skills]][[Category:Berserker Skills]][[Category:Soul Bender Skills]][[Category:Swordsmanship]]
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== Description ==
 
== Description ==
  
[[Image:BladeMastery.gif|left]] Launches 3 fluorescent spheres with Light property around the user. It gradually spreads out in circle centering the user as a pivot point. Charging before the launch increases the size and the damage fluorescent spheres inflicts on target.
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[[Image:BladeMastery.gif|left]] Passive skill which increases physical damage, accuracy, and magic damage for any blade weapon.
 
 
== Details ==
 
 
 
*Command Input: 28 + Z
 
*Casting Time: 0.5 seconds
 
*Cool Time: 2 seconds
 
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Slayer ==
 
== Slayer ==

Revision as of 16:02, 31 July 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.


Description

Passive skill which increases physical damage, accuracy, and magic damage for any blade weapon.


Slayer

Lv Lv Req SP 攻撃力 命中率
1 15 20 +2% +0.5%
2 18 +4% +1.0%
3 21 +6% +1.5%
4 24 +8% +2.0%
5 27 +10% +2.5%
6 30 +12% +3.0%
7 33 +14% +3.5%
8 36 +16% +4.0%
9 39 +18% +4.5%
10 (M) 42 +20% +5.0%
11 - - +22% +5.5%
12 +24% +6.0%
13 +26% +6.5%


Blade Master

Lv Lv Req SP 攻撃力 命中率 空中連続切り追加攻撃力 居合い
追加攻撃力 追加打出血
確率 Lv 持続時間 攻撃力
1 15 20 +2% +0.5% 50% 100% 30.0% 21 3秒 40
2 18 +4% +1.0% 53% 106% 33.3% 24 52
3 21 +6% +1.5% 56% 111% 36.7% 27 66
4 24 +8% +2.0% 58% 117% 40.0% 30 82
5 27 +10% +2.5% 61% 122% 43.3% 33 99
6 30 +12% +3.0% 64% 128% 46.7% 36 118
7 33 +14% +3.5% 67% 133% 50.0% 39 138
8 36 +16% +4.0% 69% 139% 53.3% 42 160
9 39 +18% +4.5% 72% 144% 56.7% 45 184
10 (M) 42 +20% +5.0% 75% 150% 60.0% 48 209
11 - - +22% +5.5% 78% 156% 63.3% 51 236
12 +24% +6.0% 81% 161% 66.7% 54 264
13 +26% +6.5% 83% 167% 70.0% 57 294
14 +28% +7.0% 86% 172% 73.4% 60 324