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Difference between revisions of "Ground Quaker"

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== Description ==
 
== Description ==
  
[[Image:ExplosiveShockwaveFormation.gif|left]] Command:↓→+Z<br>
+
[[Image:ExplosiveShockwaveFormation.gif|left]] Slams the ground to create an energy sphere to inflict consecutive damage on the target.
Fires a fast, no-attribute sword wave at the enemy. <br>
+
 
The sword wave penetrates through enemies. <br>
+
 
Using the command:MP-2.0% and Cooldown Time -1.0%
+
== Prerequisite ==
 +
*[[Wave of the Gods]] Lv 5+
 +
 
  
 
== Details ==
 
== Details ==
  
*Command Input: 28 + Z
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*Command Input: {{Up}}{{Down}}{{Down}} + Z
*Casting Time: 0.5 seconds
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*<font color="Red">This skill consumes '''1''' clear cube fragment</font>
*Cool Time: 2 seconds
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 +
*The target inside the energy sphere becomes immobile and receives constant damage.
 +
*Upon successful activation, even the monsters immune to throw moves--death dragon, giant golem, etc--stay immobile.
 +
*The user stays in super armor upon activation, unable to move.
 +
*The energy sphere remains intact even if the user dies after casting.
 +
*Much useful in party play, as the trapped target is invulnerable for additional attack briefly.
  
*Fluorescent spheres disappears upon colliding with an obstacle. Therefore, casting this skill on open field is strongly recommended.
 
*Often can be utilized as an alternative barrier or a trap to inflict damage on incoming target.
 
*Only [[Elemental Master]] can learn beyond level 10
 
  
 
== Asura ==
 
== Asura ==
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!rowspan="1"|MP
 
!rowspan="1"|MP
 
!rowspan="1"|Cast<br>Time
 
!rowspan="1"|Cast<br>Time
!rowspan="1"|Cooldown<br>Time
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!rowspan="1"|Cool<br>Time
!打ち下ろし
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!First Hit<br>Weapon<br>Physical Atk
物理攻撃力
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!Consecutive Hit<br>Weapon<br>Magical Atk
!多段ヒット
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!Final Hit<br>Weapon<br>Magical Atk
魔法攻撃力
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!Magical Attack<br>to nearby target
!炸裂
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!Energy Sphere Radius
魔法攻撃力
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!Consecutive Hits
!拡散
 
魔法攻撃力
 
!波動陣直径
 
!ヒット
 
回数
 
 
|- {{SkillRow}}
 
|- {{SkillRow}}
| 1||40||rowspan="11"|35||53||rowspan="12"|0.4秒||rowspan="12"|20秒||110%||110%||220%||199||400px||rowspan="12"|5回
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| 1||40||rowspan="11"|35||53||rowspan="12"|0.4s||rowspan="12"|20s||110%||110%||220%||199||400px||rowspan="12"|5
 
|-{{SkillRow}}
 
|-{{SkillRow}}
 
| 2||42||55||116%||116%||232%||220||405px
 
| 2||42||55||116%||116%||232%||220||405px

Revision as of 14:24, 10 September 2009

Future content.png This article contains contents that may not be in Dungeon Fighter Online.
Some of the following content may not be implemented in the Dungeon Fighter Online client. This article is based on the oversea servers. Details may change before release.

<oflash file="http://d-fighter.nefficient.co.kr/samsungdnf/neople/swf/2008/knight_57.flv" thumb="true" width="225" height="179"/>

Description

Slams the ground to create an energy sphere to inflict consecutive damage on the target.


Prerequisite


Details

  • Command Input: Upkey.pngDownkey.pngDownkey.png + Z
  • This skill consumes 1 clear cube fragment
  • The target inside the energy sphere becomes immobile and receives constant damage.
  • Upon successful activation, even the monsters immune to throw moves--death dragon, giant golem, etc--stay immobile.
  • The user stays in super armor upon activation, unable to move.
  • The energy sphere remains intact even if the user dies after casting.
  • Much useful in party play, as the trapped target is invulnerable for additional attack briefly.


Asura

Lv Lv Req SP MP Cast
Time
Cool
Time
First Hit
Weapon
Physical Atk
Consecutive Hit
Weapon
Magical Atk
Final Hit
Weapon
Magical Atk
Magical Attack
to nearby target
Energy Sphere Radius Consecutive Hits
1 40 35 53 0.4s 20s 110% 110% 220% 199 400px 5
2 42 55 116% 116% 232% 220 405px
3 44 58 122% 122% 243% 241 411px
4 46 127% 127% 255% 264 416px
5 48 63 133% 133% 266% 288 421px
6 50 66 139% 139% 278% 312 426px
7 52 145% 145% 289% 338 432px
8 54 151% 151% 301% 365 437px
9 56 156% 156% 313% 392 442px
10 58 162% 162% 324% 421 447px
11 60 168% 168% 336% 451 453px
12 - - 174% 174% 347% 481 458px