Welcome to the DFO World Wiki. With many major updates since the release of DFO, many items are missing. Visit Item Database Project to learn more.
Please remember to click "show preview" before saving the page.
Thanks for the updated logo snafuPop!
Difference between revisions of "Plague Rhasa"
(→Prerequisite) |
(→Details) |
||
Line 17: | Line 17: | ||
*Once the spirit is attached, it remains intact even if the target escapes out of the area. | *Once the spirit is attached, it remains intact even if the target escapes out of the area. | ||
*Attack speed, physical defense, and hit recovery penalty effect can stack for multiple spirits. | *Attack speed, physical defense, and hit recovery penalty effect can stack for multiple spirits. | ||
− | *Should the multiple spirits attach to one target, it is possible that the target will receive more than one status alignment. | + | *Should the multiple spirits attach to one target, it is possible that the target will receive more than one status alignment. |
− | + | *Can be improved with [[Rhasa: Carrier of the Plague Upgrade]] | |
== Soul Bender == | == Soul Bender == |
Revision as of 00:20, 13 June 2011
Description
Summons Rhasa of plague. Evil spirits adhere to opponents within area and brings down attack speed, physical defense, and hit recovery. Opponents are also inflicted with either poison, blindness, or bleeding status. Maximum of 3 spirits can be attached to one target.
Prerequisite
- Ice Saya Lv 3+
Details
- Status alignment effect lasts longer if the target's level is lower than the effect level.
- Once the spirit is attached, it remains intact even if the target escapes out of the area.
- Attack speed, physical defense, and hit recovery penalty effect can stack for multiple spirits.
- Should the multiple spirits attach to one target, it is possible that the target will receive more than one status alignment.
- Can be improved with Rhasa: Carrier of the Plague Upgrade
Soul Bender
Lv | Lv Req | SP | MP | Cast Time | Cool Time | Duration | Area | Reduction | Status Effect | Duration | ||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Attack Speed |
Physical Defense |
Hit Recovery | Probability | Lv | Poison & Bleeding | Blindness | ||||||||||
Visibility Range |
Accuracy | |||||||||||||||
1 | 35 | 35 | 80 | 0.5s | 30s | 20s | 500px | -40 | -3000 | -25 | 100% | 36 | 350 | 80px | -3% | 10s |
2 | 38 | 86 | -80 | -3600 | -50 | 39 | 390 | 81px | -6% | |||||||
3 | 41 | 92 | -120 | -4200 | -75 | 42 | 432 | 82px | -9% | |||||||
4 | 44 | 98 | -160 | -4800 | -100 | 45 | 476 | 83px | -12% | |||||||
5 | 47 | 105 | -200 | -5400 | -125 | 48 | 522 | 84px | -15% | |||||||
6 | 50 | 111 | -240 | -6000 | -150 | 51 | 570 | 86px | -18% | |||||||
7 | 53 | 117 | -280 | -6600 | -175 | 54 | 621 | 87px | -21% | |||||||
8 | 56 | 124 | -320 | -7200 | -200 | 57 | 673 | 88px | -24% | |||||||
9 | 59 | 130 | -360 | -7800 | -225 | 60 | 725 | 89px | -27% | |||||||
10 | - | - | 136 | -400 | -8400 | -250 | 63 | 785 | 90px | -30% | ||||||
11 | 143 | -440 | -9000 | -275 | 66 | 844 | 91px | -33% | ||||||||
12 | 149 | -480 | -9600 | -300 | 69 | 904 | 92px | -36% |