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Difference between revisions of "Ground Quaker"

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m (Asura)
m (Asura)
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*Very useful in party play, as the trapped target is briefly open for additional attack.
 
*Very useful in party play, as the trapped target is briefly open for additional attack.
  
== Asura ==
+
== Skill Growth ==
  
 
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Revision as of 09:21, 29 June 2011



Description

Slams the ground to create an energy sphere to inflict consecutive damage on the target.


Prerequisite

Details

  • Command Input: Upkey.pngDownkey.pngDownkey.png + Z
  • This skill consumes 1 clear cube fragment
  • The target inside the energy sphere becomes immobile and receives constant damage.
  • Upon successful activation, even the monsters immune to throw moves--death dragon, giant golem, etc--stay immobile.
  • The user stays in super armor upon activation, unable to move.
  • The energy sphere remains intact even if the user dies after casting.
  • Very useful in party play, as the trapped target is briefly open for additional attack.

Skill Growth

Lv Lv Req SP MP Cast
Time
Cool
Time
First Hit
Weapon
Physical Atk
Consecutive Hit
Weapon
Magical Atk
Final Hit
Weapon
Magical Atk
Magical Attack
to nearby target
Energy Sphere Radius Consecutive Hits
1 40 50 188 0.4s 20s 231% 231% 462% 899 400px 7
2 42 207 255% 255% 509% 997 405px
3 44 226 278% 278% 558% 1085 410px
4 46 246 303% 303% 605% 1183 416px
5 48 265 327% 327% 653% 1281 421px
6 50 284 351% 351% 701% 1369 426px
7 52 304 374% 374% 749% 1467 431px
8 54 323 398% 398% 796% 1564 436px
9 56 342 422% 422% 845% 1652 441px
10 58 362 447% 447% 892% 1740 447px
11 60 381 470% 470% 939% 1838 452px
12 62 401 494% 494% 988% 1936 457px
13 64 419 518% 518% 1035% 2024 462px
14 66 438 541% 541% 1084% 2122 467px
15 68 458 565% 565% 1131% 2220 472px
16 70 477 590% 590% 1179% 2298 478px
17 72 496 614% 614% 1227% 2396 483px
18 74 516 637% 637% 1275% 2493 488px
19 - - 535 661% 661% 1322% 2581 493px

Note: All fixed damage values are for lv 70