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Difference between revisions of "Muscle Shift"
Weiss Hikari (talk | contribs) (→Stats) |
Weiss Hikari (talk | contribs) (→Stats) |
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Line 29: | Line 29: | ||
!Skill Attack Strength<br> after Cancel | !Skill Attack Strength<br> after Cancel | ||
|-{{SkillRow}} | |-{{SkillRow}} | ||
− | | 1||30||rowspan="5"|30||20||1||10||rowspan=" | + | | 1||30||rowspan="5"|30||20||1||10||rowspan="6"|115% |
|-{{SkillRow}} | |-{{SkillRow}} | ||
| 2||35||31||2||15 | | 2||35||31||2||15 |
Revision as of 02:37, 13 January 2012
Description
Allows the user to activate another martial arts skill while using a martial arts skill.
Details
- Command Input: + Space
- Cool down: 30 sec
- Similar effect as a canceling skill, allowing multiple martial arts skills to be used consecutively.
- Gives bonus Skill Attack Strength for cancelling using this skill.
- Beat Drive, Dragon Kick and The World's Greatest Low Kick can't be used as a canceling combo.
- Only Air Walk and Tornado Kick can be used as a canceling combo in mid-air.
- Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other.
Stats
Lv | Lv Req | SP | MP | # of cancels | Duration (sec) | Skill Attack Strength after Cancel |
---|---|---|---|---|---|---|
1 | 30 | 30 | 20 | 1 | 10 | 115% |
2 | 35 | 31 | 2 | 15 | ||
3 | 40 | 42 | 3 | 20 | ||
4 | 45 | 53 | 4 | 25 | ||
5(M) | 50 | 64 | 5 | 30 | ||
6 | 55 | 75 | 6 | 35 |