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Difference between revisions of "Tower of Despair"

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m (I think you meant "Machine Gun Jab")
(i think you meant this "His next is Lion's Roar with a special effect which creates a sound ring which will travel to the other side of the room this can also stun.")
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! style="background-color:#ddffcf;"| Lv || Name
 
! style="background-color:#ddffcf;"| Lv || Name
 
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| 61F || 70 || Silent J || A templar. He can move very fast and provides many buffs to himself; Passion Chakra and Strike, he is also in super armor. He has Machine Gun Jab which has a small vacuum effect if you are near him, he will also use Big Bang Punch which he will use this quite often. Like floor 51 he can be killed without actually doing any damage, every so often he will *cough* and lose about a bar and half of his health.
+
| 61F || 70 || Silent J || A templar. He can move very fast and provides many buffs to himself; Passion Chakra and Strike, he is also in super armor. He has Machine Gun Arm which has a small vacuum effect if you are near him, he will also use Big Bang Punch which he will use this quite often. Like floor 51 he can be killed without actually doing any damage, every so often he will *cough* and lose about a bar and half of his health.
 
|-  
 
|-  
| 62F || 70 || Shrieking Karsh || A nen-master. He has two big moves the first one being a vacuum effect that can hit the entire room and pulls you in. Should you or anyone else get next to him it will begin healing him for about 11k a second, he is also invincible while casting it. His next is Lion's Roar besides doing it normal effect it will create a sound ring which will travel to the other side of the room this can also stun. Other than that he has High Kick, Tornado Kick, and Knee Drop.
+
| 62F || 70 || Shrieking Karsh || A nen-master. He has two big moves the first one being a vacuum effect that can hit the entire room and pulls you in. Should you or anyone else get next to him it will begin healing him for about 11k a second, he is also invincible while casting it. His next is Lion's Roar with a special effect which creates a sound ring which will travel to the other side of the room this can also stun. Other than that he has High Kick, Tornado Kick, and Knee Drop.
 
|-
 
|-
 
| 63F || 70 || Spirit Sword Hwangmaeryang || A rogue. She has a great-sword and three daggers she summons upon starting the floor. The great-sword will occasionally fly into the air and then land on your position. The daggers will begin spinning and slowly move towards you they will preform a mini Chain Saw-like move should they reach you, they will eventually stop pursuing. The rogue herself has Chain Saw Rush, Shining Cut, Bandit Cut, and Shadow Cut.  
 
| 63F || 70 || Spirit Sword Hwangmaeryang || A rogue. She has a great-sword and three daggers she summons upon starting the floor. The great-sword will occasionally fly into the air and then land on your position. The daggers will begin spinning and slowly move towards you they will preform a mini Chain Saw-like move should they reach you, they will eventually stop pursuing. The rogue herself has Chain Saw Rush, Shining Cut, Bandit Cut, and Shadow Cut.  

Revision as of 10:30, 28 November 2012

Tower of Despair
Tower of Despair.png
Location Valley of Fallen Souls
Min. Level ?
Level 70
Monster Level Varies
End Boss None

Description

Like the other towers, it is a special gauntlet area where you must defeat all of the opponents on the floor to move on. However unlike the others, this tower contains 100 floors filled with very gimmicky APCs. Only one floor can be completed a day, and no items may be used. You may use a Life Token if you die; however, doing so will result in the APC being fully healed as as a result. The main reason for attempting the Tower is that upon completion of it, you can receive an item that will allow you to purchase a special Pot that will give you an Epic item based on your class.

It's interesting to note that many APCs in here will have abilities they cannot normally have. Also, while the starting floors look like an ancient ruin, they become increasingly more futuristic-looking as you make your way up.

Restrictions

  • Restricted to one entry a day.
  • Can only use up to 3 Life Tokens. (Note: Using a Life Token will fully heal the Enemy.)
  • Can not use any consumable items

Enemies

  • The tower contains APCs that are capable of using EX skills, other subclass skills, and skills they normally couldn't have.
  • In short, be prepared for ANYTHING.
Floor 1~10
Floor Monster Information Notes
Lv Name
1F 70 Incompetent Benayoun A crusader, he sports an infinite LoD and RoL. He will also use Blades of Purity and throw oil and bombs, very anti physical
2F 70 Village Leader G Another crusader, less of a pain though. This one will use EX and regular flash sphere as well as EX deflection wall. Deflection walls seem to deal more damage to targets in the air. His Deflection wall has a short casting time, deceptive range and little to no cooldown, though he rarely uses it twice in a row. He will also almost always cast EX Deflection Wall at the beginning of the match.
3F 70 Downfallen Ashil This floor features a gimmicky spitfire. He primarily will cast leap, a high level ice bullet, and a high level g-14. His AI is sort of stupid because he will nade then jump and spam ice bullet, meaning QR could potentially help out here. He will occasionally use mech drop, though the area it covers is pretty small. Spams shock waves while being juggled.
4F 70 Long-Haired Motoro A launcher, he uses some pretty annoying skills. He will use a steyr which has no cooldown as well as the EX skill, Icethrower. He also uses quantum bomb which has a very short cooldown. He casts silver bullet but doesn't appear to ever actually attack with his cannon. He will shoot 5-6 Steyrs in a row, but will stop early if you are near him, dropping a Quantum Bomb in your area.
5F 70 Knife Wielding Bashieu On this floor you will fight a rogue. She doesn't really have a gimmick, though it appears that she occasionally generates a shockwave. Other than that she uses many rogue skills, especially hurricane.
6F 70 Blond Tyler A female ranger. She has an infinite (or at the very least, a very short cooldown) awakening. She has a few other gimmicks as well like a no cooldown Marilyn rose and spriggan. Her topspin also appears to have a very short cooldown, she occasionally attacks with her regular attack.
7F 70 Artillery Scout Junon This room is... hard to describe. There is a gunner here, but the first thing you will notice about this room is there are a number of small projectiles landing (marked by a yellow circle) and exploding constantly. The gunner himself will make use of quantum bomb, jack spike, and mach kick. He also uses a modified mech drop, the difference is that missiles will be dropped instead of robots.
8F 70 Gandharva Tina This floor contains a striker. She has permanent super armor which could prove a challenge to some classes. Other than that she will use seismic punch quite often as well as bone crusher and low kick. She occasionally uses one inch punch and Mount. Wears a Screaming Plant Vest and a Gileimo, sometimes summoning a Screaming Plant and reflecting some of your damage back to you.
9F 70 Gunner Nana Not really any gimmicks here, just a female ranger. Utilizes Marilyn rose, flamethrower, moving shot, death hawk, topspin, spriggan, rising shot, and possibly headshot. Her Sonic Spike after connecting a hit with Topspin explodes if all hits connect.
10F 70 (User APC) APC is changed weekly.
Floor 11~20
Floor Monster Information Notes
Lv Name
11F 70 King's Woman Rai This floor contains another rogue. She uses many of the high level rogue skills that will potentially deal massive damage. She occasionally will throw a kunai. Another thing to note is that there is an ice crystal similar to the one found in King's Relic that will follow you and freeze you. However it does not appear to be there the entire fight, it is most likely a proc from something the rogue is wearing.
12F 30 Kuran, Age 30 Asura; he will use wave radiation and will throw out multiple oils and bombs in patterns similar to arsonist Bentick. He also appears to summon a meteor from time to time.
13F 70 Dark Elf Woodsmen Tirano Exorcist, he uses GWL, Chaos hammer, and a very powerful atomic smash. (He also uses a new exorcist skill not in our version)
14F 70 Yanus, Maker of Indigestion Medicine A witch that has a very powerful gimmick. She will occasionally attack with dragon fang but the largest worry in this room is her poison cloud. She will throw a bag of poison in front of her, it will spread out and cover a fairly large area, The poison is stupidly strong and can achieve damage upwards of 2k per tick. Another thing to mention is she will cause the screen to go completely black every once in a while
15F 70 Monk: Samzang
Launcher: 2nd Best Leedanggah
Grappler: Water Demon Ojung
Battle Mage: Stone Monkey Ogong
Probably the hardest floor up to this point, it consists of 3 stages.
  • Stage one consists of a Monk and Launcher. The Monk doesn't actually use any monk skills (except for Sacred Counter?) and instead uses many crusader buffs and heals. The Launcher will use Extruder and BBQ quite often.
  • Stage 2 contains a Grappler. She will use her regular attack, neck snap, cyclone suplex, and heaven's net along with whirlpools.
  • Stage 3 contains the "Boss" of the floor. She is a battlemage that uses full swing, punto wave, weapon uppercut, palm blast, and various chasers. She generates clones that use punto wave capable of dealing massive damage. It's also interesting to note that she has a fair amount of defense compared to other apcs in the tower.
16F 70 Power Hungry Mutisha A male fighter. He uses lots of super armor, low kicks, and a spinning tornado move. He also utilizes a very fast spinning spiral nen move. It has a lot of range and can hit you several times because of its move speed.
17F 70 Glamorous Niel Contains another male fighter. This time a grappler. He uses shoulder tackle, tornado kick, and various aerial grab attacks.
18F 70 Shriek Wave Soho In this room there is an asura. He will always have murderous wave activated and likes to use a lot of circular hit zone attacks. He will most commonly use ashe fork or wave radiation (both of which have a very short cooldown). When he uses ground quaker, be careful not to get caught or it may easily drain 70-90% of your health.
19F 70 Stinky Folia A gimmicky brawler. She will often try to confine you into corners of the stage by throwing down large fields of poison. Her normal forms of attack are using tornado kick and junk spin. She will sometimes use camoflage to turn invisible. When this happens just stay out of her poison areas and wait for her to come to you. Just don't get trapped in the junk spin.
20F 70 (User APC) Changes every week
Floor 21~30
Floor Monster Information Notes
Lv Name
21F 70 Angry Buyong Champion (Awakened female Striker)
22F 70 Fashionable Riquelme Male Ranger that spams windmill frequently and has a very low cooldown headshot.
23F 70 Monk of Exorcism Myungho Exorsist that uses White Tiger and Red Phoenix Amulet. He can get out multiple white tiger very quickly and they have a decent amount of health. Red Phoenix amulet can deal quite a bit of damage.
24F 70 Agent Amina Three female launchers of the same name. They use Steyr and Flamethrower(A mobile long version and a short stationary version).
25F 70 Maple Logicstar
Birch Teonia
Winter Pine Cubre
Magnolia Rhapanpan
Consists of four rooms, each with a Witch. Each one focuses on an element and their witch skills can have sleepers as well as fail, they also summon a familiar which are invncible and last a duration before the witch has to resummon them. You can't move to the next floor until the familiar despawns. The witches are:
  • Maple Logicstar - Spams Lantern Firebomb and casts Lava Potion No.9. Her familiar spawns multiple meteors at the players location.
  • Birch Teonia - Spams a no cooldown Enhanced Magic Missile and low cooldown Florae Collider. Her familiar calls down a bolt of lightning at the player location and seems to allow for a target for EMM to bounce off of.
  • Winter Pine Cubre - Pretty much Maple but with Frosty's Head and Acid Rain instead of Lantern Firebomb and Lava Potion No.9. She also calls in multiple Iceball Louie, but they low health. Her familiar calls down an avalanche at the players location
  • Magnolia Rhapanpan - Spams a no cooldown Giant Flyswatter and has reduced cooldown Gravitas. Her familiar will use flyswatter when it is near the player.
26F 70 Ultimate Ghost Orb Ruho An Asura whose gimmick is to crate a Ghost Orb that creates a strong vacuum that pulls the player in. It is strong enough for a Female Mage to move just enough so she is stationary so getting knocked down will drag you in incredible quickly.
27F 70 Dark Shadow Woorannu A Thief who uses Eraser and Ankle Cut.
28F 70 Empress of Shadowless Kick A rouge who likes to jump around using Diving Arrow and Vertical Spiral. Also utilizes Ankle Cut.
29F 70 Roberto of the Mach A male Ranger who is very gimmicky. He will jump and fire his gun, which will create circles under on the ground around you and soon after deal damage to the player (he has a fastest gun version where he will fire the shots on the ground, but it is less frequent). He has a Mach Kick where he will shoot forward similar to a mage's palm blast he will cast it often if you are close to him. He also has a skill that will do the Punisher stomp animation and create a circle at his feet that will explode soon after dealing decent damage which he also uses if you are close to him. Finally, he has a Headshot that has a small Y-axis range, he uses this infrequently.
30F 70 (User APC) Changed every week
Floor 31~40
Floor Monster Information Notes
Lv Name
31F 70 Master of Seals Yeomyung A Gimmicky Exorcist who uses barriers to attack.
  • His first attack is quick spikes that jut out at you location, the direction the spikes travel seems to be the direction he is facing, he casts this ability often.
  • His second attack he makes a small rectangle appear next to your character then will extent out a long distance pushing your character if they get hit this is one of his more damaging attacks.
  • His third attack he will draw a blue rectangle under your feet, upon completion it will form a barrier around you if you are in the rectangle. It will last around five second as well as silence you, it can be destroyed.
  • His fourth ability creates three while cubes in a triangle formation around the room with a pentagram in the middle. Until all three cubes are destroyed he takes significantly less damage.
32F 70 Super Speed Ball Randious A male Fighter who plays baseball. He will throw a curve and straight balls. He can even throw odd ones that move in a slow unpredictable fashion. His strongest ability causes him to shoot down a lightning bolt at his location knocking his enemies back, afterward he will throw a fastball. He often uses the lightning fastball attack after being knocked down.
33F 70 Final Evolution Meewoo Meewoo Female Hellcat/Striker hybrid with regenerative health and Deadly Blood. Uses Lightning Dance, Venom Mine (That she activates faster than normal), Tornado Kick. She stops regenerating health at random times (cause unknown).
34F 70 Sprinter Sill A rogue whos gimmick is invisibility. When she uses abilities while invisible she is briefly shown via a white or black silhouette depending on the skill she uses. She becomes visible for very brief periods of time. Seems to utilize Shining Cut, Shadow Cut, Eraser, and Side Step.
35F 70 Mother Bear Pikuping
Father Bear Mawoong
Baby Bear Dodolas
Crusader, Monk, and a Soul Bender. *Crusader uses Cure, Divine Invocation, and Healing Wind. Offensive moves are Revenge of Light, normal attacks followed by Blades of Purity. He won't cast Revenge of Light on the other APCs
  • Monk uses Duck/Sway skills and Hurricane n' Roll.
  • Soul Bender uses Triple Slash, Moonlight Slash, Ghost Slash, and dash attacks.
36F 70 Come and Go Kaleia Female Mechanic who isn't too special however her landrunners have considerably more health than a typical landrunner making them harder to kill. Air Combat Mech Gale Force can do a considerable amount of damage if its attacks arn't dodged.
37F 70 Iron Legs Julie Champion; uses super armor and Beat Drive
38F 70 Will Strong A Monk who sets out a totem in the center of he room and deals damage if stood in. His two main attack are a jump (he will go super armor before hand) and land on a target dealing considerable damage. He also utilizes a no cooldown crossmore.
39F 70 Shoes On Fire Ahrie Female Ranger who works similar to to the male ranger on floor 22 in that she will spam Topspin, she can finish off her Topspins with Sonic Spike. She also uses a slide that seems to travel longer than a normal gunner slide. Uses Needle Sobat too.
40F 70 (User APC) Changed every week
Floor 41~50
Floor Monster Information Notes
Lv Name
41F 70 Sea Dragon King Carpentise A Machinist who has very high hit recovery with quick rebound. He uses Mech Drop which as a shorter cooldown. He uses detonate which has a large range. Also uses Gaebolg Punch.
42F 70 Self Duplication Spell Master Ohroto A Necromancer who uses Cursed Spear, Dark Soul, Dead Man's Grudge, and Kunai. She can create up to two clones of herself that use Shining Cut and Kunai. The clones have as much HP as the boss's max HP, they will however disappear after some time and she will then resummon them.
43F 70 Black Leopard Rodem A Necromancer who employs Cursed Spear, Dark Soul, and Dead Man's Grudge. Melee attacks have a chance to cause her to create a black gas cloud around her that deals damage and curses. Occasionally she will turn into a panther with a new health bar that will constantly disappear, reappear along your X-axis and jump to the other side (like Pluto) and disappear again. While in panther form she can summon 3 other panther that are pitch black and will follow the same attack pattern as her, however these will explode on contact and cause poison if they hit an enemy. After the panther is defeated the necromancer will return to normal and take about 2 and half bars of health. She can apparently also have the panther appear while still being on the field.
44F 70 Split It Up Mosis Carries out Shadow-attributed splitting slashes, like Illusion Sword Dance. The slashes he creates whenever he swings his sword look similar to Spirit Crescent except they are much larger. When using one of his few rarely used skills he will not create crescents.
45F 70 Manhunt Search Team Two Metalhearts (awakened female mechanics) who use Gale Force and Corona. One of them can also use the awakening move Battleroid.
46F 70 Soaring Outo A female Striker who likes to spam Rising Fist. She can also use Rising Uppercut and can even combo that into her Rising Fist. In addition she can use crouch and likes to use it right before Rising Fist/Uppercut.
47F 70 Get In Line Luicheng A male brawler who uses like to use Needle Throw, if he gets close he will use Needle Spin which an extremely low cooldown. He also has a special needle that he will throw that has a large hit stun. He is also capable of using knee grab.
48F 70 G King Rocksper A Crusader who heals himself and uses Fountain of Life. His two main attacks are Spear of Victory and Phoenix Hammer which he will spam constantly. Damage has a chance to proc a rain of lighting around his body (similar to Sieghart, however much faster). He also, but not as often, uses Giant Weapon Launcher and Smasher.
49F 70 Best Driver Sonew A witch with only one main ability and that being Mega Drill. She has no cooldown for her Mega Drill and like other witches it can have sleepers and can fail. The drill will last until destroyed. Her only other ability than that is phase shift.
50F 70 (User APC) Changes every week
Floor 51~60
Floor Monster Information Notes
Lv Name
51F 70 Deranged Ixia A female mage. She has three abilities, each time she uses one of these abilities she loses about a half a bar of HP and can float into the air to cast two of these and while casting she is invulnerable. You can do damage to her, but she is capable of killing herself.
  • The first is a meteor, after casting meteor it will follow the player quickly while falling (it has a significantly faster X-axis movement than y-axis), it can hit multiple times and once it hits the ground it will explode, she will almost always cast this again once the other explodes.
  • The second spell is a black-hole meteor which simple falls to where the marked area is on the ground this can multi-hit and explodes once it hits the ground, it looks just like a elementalist's black hole but it has no vacuum. She normally casts this while the meteor is on the field.
  • The last is one where she swing her staff and trips just like the female mage dash attack. This attack has a shockwave and can cause blind she will use this whenever you get close to her, she cast cast this as she is floating back to the ground but not while casting.
52F 70 Golden Butterfly Jacklyn Fast-attacking female spitfire. She uses Blazing Bullet, G-35L Flash Bang, G-18C Freeze Grenade, Photon Bomb, Flash Mine, Crossmore, Topspin, and BBQ. She doesn't have a specific gimmick, but likes to jump and shoot and toss grenades in the air.
53F 80 True Summoner Pong A Gaia. She will always summon Conqueror Kasijas upon starting the level who will persist for about 1 minute. He then goes on a cooldown. She will always summon 3 of the lesser spirits and she can summon: Naias(they will heal her for about a bar of health), Aldor, and Stalker. Of the greater spirits she only seems to be able to summon Deadmurker, which she can sacrifice for Spirit King Echeverria. The final summon she has is Hellflower Aukuso. Her other skills include Spirit Sacrifice, Lasher, Mark the Target, and Phase Shift.
54F 70 Insect Master Kusano An asura who summons insect type monsters. He can summon them in sets of two and he seems to stop summoning them when there are around 12 on the field. They come in three different varieties. The asura himself will attack very rarely.
  • Tiny holding spiders (like in Spider's Lair)
  • Flying insect swarms(like in Verderia)
  • Scarab swarms(similar to the rat swarms in Hamlin)
55F 70 Challenger Big House
Champion Locky
This floor consists of two stages, each with a Monk. The first you'll meet is Challenger Big House; the second is Champion Locky.
  • Challenger Big House is more defensive with more HP and lower attack. He likes to use Hurricane 'n' Roll with a very low cooldown.
  • Champion Locky has much less health, but more attack. He likes to use Machine Gun Jab.
56F 70 Tiny Shalott A small Silvermoon that can use Silver Stream. She mainly uses Shining Cut repeatedly and will often follow up with Bandit Cut, however she is also capable of using Kunai. Her Silver Stream seems to have a short cooldown and only utilizes the finishing portion of the ability.
57F 70 Unrivaled Jiganthe A big male fighter who uses Super armor constantly; very high abnormal status, it seems. He however moves very slow, thus uses Pure Walk constantly to try to catch up and likes to should bump a lot. Beyond that he uses Seismic Punch, Low Kick, High Kick, and Knee Drop.
58F 70 Watchman Philuckey A Witch who likes to spam Devolution Flyswatter. She also has Giant Flyswatter and likes to combo it with Black Manteau which has a short cooldown. Her other skills include Florae Collider, Disenchant, and Phase Shift.
59F 80 Three Wish Japa A Summoner who can summon three special Belzyntae/Alphius. These summon can't be attacked and come in three colors.
  • Green - Every time Japa takes damage she is healed for ~120k damage. Green will sacrifice his health to heal her so he will eventually kill himself.
  • Red - Every so often it will create an explosion at his location.
  • Blue - Every so often he will freeze the player if they are facing him(Though this doesn't always seem to happen).

Her other summons include: Enraged Sandor, Freet, Naias(which she will normally try to sacrifice for Ratria). She doesn't seem to have any attack and does not have Phase Shift.

60F 70 (User APC) Changes every week
Floor 61~70
Floor Monster Information Notes
Lv Name
61F 70 Silent J A templar. He can move very fast and provides many buffs to himself; Passion Chakra and Strike, he is also in super armor. He has Machine Gun Arm which has a small vacuum effect if you are near him, he will also use Big Bang Punch which he will use this quite often. Like floor 51 he can be killed without actually doing any damage, every so often he will *cough* and lose about a bar and half of his health.
62F 70 Shrieking Karsh A nen-master. He has two big moves the first one being a vacuum effect that can hit the entire room and pulls you in. Should you or anyone else get next to him it will begin healing him for about 11k a second, he is also invincible while casting it. His next is Lion's Roar with a special effect which creates a sound ring which will travel to the other side of the room this can also stun. Other than that he has High Kick, Tornado Kick, and Knee Drop.
63F 70 Spirit Sword Hwangmaeryang A rogue. She has a great-sword and three daggers she summons upon starting the floor. The great-sword will occasionally fly into the air and then land on your position. The daggers will begin spinning and slowly move towards you they will preform a mini Chain Saw-like move should they reach you, they will eventually stop pursuing. The rogue herself has Chain Saw Rush, Shining Cut, Bandit Cut, and Shadow Cut.
64F 70 N/A A Rogue who uses Necromancer skills, Vallacre included. Also summons Dark Spirits from the Ghost Train.
65F 70 N/A Five female mages who attack with a version of Frosty's Head that's made to look like a heart. Mana-shielded and little-to-no-cooldown Magic festival. One of them uses Sun Burst.
66F 70 N/A A Wildcat (awakened male Brawler) who uses attacks doubled with a knockback upon getting knocked down. He also summons Shadow damage lightning bolts. Uses Air Steiner, Brawler skills, and the awakening move.
67F 70 N/A A female fighter who has balls that have a single eye on them. She uses Ki-Hop Low Kick and Lightning Dance.
68F 70 N/A A battle mage who has an Ice Tiger, a Bloodgaru, and one of Myojin's hounds.
69F 70 N/A A fast-runnig, fast-attacking male Ranger who leaves a trail of red fairies.
70F 70 (User APC) Changes every week
Floor 71~80
Floor Monster Information Notes
Lv Name
71F 70 N/A Soul Reaper (awakened Soul Bender); uses Ice Saya Crystal and other cube circles, Ghost Step, and Keiga. Attacks with Tombstone and Blache.
72F 70 N/A Wrecking ball (awakened male Launcher); attacks with Satellite Beam and other launcher moves.
73F 70 N/A A female Ranger who one can defeat if all six of her bullets are missed.
74F 80 N/A Blazing Flower (awakened female Nen Master)
75F 70 N/A Hell Bringer (awakened Berserker); if you grab him during his Raging Fury, he gets into permanent super armor until he's grabbed again.
76F 70 N/A A floating Avenger
77F 70 N/A A Rogue who summons random enemies, consumes HP Fortune coins, and calls on Chaos Agares. Can Molt if attacked.
78F 70 N/A A male Mechanic who can summon the Black Roses with no cooldown and use grenades.
79F 90 N/A A Dark Knight (awakened Asura)
80F 70 (User APC) Changes every week
Floor 81~90
Floor Monster Information Notes
Lv Name
81F 80 N/A A female Mechanic who can attack with a hybrid between Gaebolg Punch and Battleroid.
82F 70 N/A Attack the Priest's cross, for the Priest is your ally. The cross can inflict bleed.
83F 80 N/A An Elementalist who has two invincible samiho (three-tailed foxes).
84F 70 N/A A female Brawler (Grappler hybrid?) who blinds and attacks you with sand (doesn't seem to resemble Sand Splash) and summons a sandy monster.
85F 70 N/A A Rogue who uses Bone Shield, Dark Nail, Dead Man's Grudge, and Dead Man's Obsession. Also uses attacks similar to Chaos Agares.
86F 70 N/A A fast battle mage who uses Double Swing, Stabbing Wheel, Phase Sift, and Golden Dragon Spear.
87F 75 N/A A male Striker whose Hammer Kick is more like a Draw Sword that can inflict bleeding.
88F 70 N/A In a floor with a a laser on each corner, there's a fast Blade Master who uses Ashe Fork and Full Moonlight Slash (the FMS bleeds).
89F 70 N/A Monk
90F 70 (User APC) Changes every week
Floor 91~100
Floor Monster Information Notes
Lv Name
91F 70 N/A Three Imposters and a Rogue who uses Soul Lure and Hurricane.
92F 90 N/A A Soul Bender who can inflict poison if attacked.
93F 70 N/A An Archmage (awakened Elementalist) who uses Halloween Buster and Flame Void Volcano at little to no cooldown. Also Phase Shifts.
94F 70 N/A Male Mechanic
95F 75 N/A Uses Death Dust.
96F 91 N/A Blade Master Soldoros himself... Very fast... A sword will eventually appear so one could fight it.
97F 80 N/A A female mage who summons a knight who grows big and a small version of Big Sister Louise. Also attacks with big Lantern Bombs and big Frosty Heads.
98F 80 N/A An Exorcist/Monk hybrid who can use both monk and exo moves, use Big Bang Punch and summon Black Tortise.
99F 90 N/A A female fighter who uses a few moves from all four subclasses. (To name a few, Block Bomb, Cyclone Attack, and Grand Lion's Roar; maybe some Striker moves, too.)
100F 92 N/A A Slayer who teleports.