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Difference between revisions of "Napalm"
m (moved Napalm Shot to Napalm) |
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Revision as of 20:02, 5 November 2009
Description
Fires a napalm on the ground, causing heavy explosion. Burnt area where the napalm landed remains effective for 10 seconds, inflicting constant damage and moving speed & jumping penalty to targets within the area.
Prerequisite
- Burning Bullet Lv 5+
Details
- Command Input: + Z
- This skill consumes 2 clear cube fragments.
- Fire element magical attack
- The bullet itself doesn't inflict damage, but a nozzle does.
- A nozzle counts as fire element attack, be aware when aiming at frozen target.
- Even if the target is not standing on the area, moving speed and jumping penalty remains intact.
- Changes after the Act 2 patch
- Enlarged explosion. It can now reach top of the screen.
- Changes after the Season 2 patch
- Increase in constant damage.
- Damage from explosion and size decreased slightly, along with size of the area and jumping penalty.
- Number of cube fragments required increased from 1 to 2.
- Cool time increased from 20 seconds to 30 seconds.
- Added charge-up effect. The user can charge napalm shot before firing for amplified effect.