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Difference between revisions of "Windmill"

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*{{CastTime|Instant Cast}}
 
*{{CastTime|Instant Cast}}
 
*{{Cooldown|4 sec.}}
 
*{{Cooldown|4 sec.}}
 
+
*{{Command Reduction|MP=2.0%|Cooldown=1.0%}}
 +
*{{Cancelable}}
 
*Extremely fast activation time.
 
*Extremely fast activation time.
 
*Low level windmill spins slowly; It's difficult to connect [[Mach Kick]] and leaves openings for counter attack.
 
*Low level windmill spins slowly; It's difficult to connect [[Mach Kick]] and leaves openings for counter attack.

Revision as of 14:24, 2 July 2015

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Description

Windmill.png Attacks all nearby opponents with windmill kick.

Prerequisite

  • Character Level 10

Details

  • Command Input: Downkey.pngDownkey.pngX.png
  • SP per level: 15
  • Casting Time: Instant Cast
  • Cooldown: 4 sec.
  • MP -2.0% Cooldown -1.0% on Command
  • Basic Attack Cancelable Skill
  • Extremely fast activation time.
  • Low level windmill spins slowly; It's difficult to connect Mach Kick and leaves openings for counter attack.
  • Rangers who have learned Triple Clutch can chain Mach Kick and Rising Shot in that order in a combo.
  • Covers both X and Z axis.
  • Useful anti-air move.

Skill Growth

Template:NavSkillsGunner