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Difference between revisions of "Armor"
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===Armor Upgrades=== | ===Armor Upgrades=== | ||
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! Upgrade !! White !! Light Blue !! Purple !! Magenta !! Orange | ! Upgrade !! White !! Light Blue !! Purple !! Magenta !! Orange |
Revision as of 14:44, 28 October 2009
Armor includes the Head/Shoulder, Top, Bottom, Shoes, and Belt slots. There are five types of armor: cloth, leather, light armor, heavy armor, and plate armor. Although all classes can wear all armor, they will gain bonuses depending on their armor masteries. Upgrading armor will give Physical Damage Bonus Reduction. Please refer to Enhancing for success rates and failure penalties.
Armor Upgrades
Upgrade | White | Light Blue | Purple | Magenta | Orange |
---|---|---|---|---|---|
+1 | +0.04% | +0.07% | +0.10% | +0.13% | +0.15% |
+2 | +0.08% | +0.14% | +0.20% | +0.26% | +0.30% |
+3 | +0.12% | +0.21% | +0.30% | +0.39% | +0.45% |
+4 | +0.20% | +0.35% | +0.50% | +0.63% | +0.75% |
+5 | +0.28% | +0.49% | +0.70% | +0.91% | +1.05% |
+6 | +0.36% | +0.63% | +0.90% | +1.17% | +1.35% |
+7 | +0.48% | +0.84% | +1.20% | +1.56% | +1.80% |
+8 | +0.56% | +0.98% | +1.40% | +1.82% | +2.10% |
+9 | +0.64% | +1.12% | +1.60% | +2.08% | +2.40% |
+10 | +0.80% | +1.40% | +2.00% | +2.60% | +3.00% |
+11 | +1.60% | +2.80% | +4.00% | +5.20% | +6.00% |
+12 | +2.40% | +4.20% | +6.00% | +7.80% | +9.00% |
+13 | +3.20% | +5.60% | +8.00% | +10.40% | +12.00% |
+14 | +5.20% | +9.10% | +13.00% | +16.90% | +19.50% |
+15 | +7.20% | +12.6% | +18.00% | +23.40% | +27.00% |
+16 | +9.20% | +16.10% | +23.00% | +29.90% | +34.50% |
+17 | +12.80% | +22.40% | +32.00% | +41.60% | +48.00% |
+18 | +16.40% | +28.70% | +41.00% | +53.30% | +61.50% |
+19 | +20.00% | +35.00% | +50.00% | +62.50% | +75.00% |