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Difference between revisions of "Muscle Shift"
Flamedance58 (talk | contribs) (→Details) |
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*Similar effect as a canceling skill, allowing multiple [[:Category:Martial Arts|martial arts]] skills to be used consecutively. | *Similar effect as a canceling skill, allowing multiple [[:Category:Martial Arts|martial arts]] skills to be used consecutively. | ||
*[[Beat Drive]] and [[The World's Greatest Low Kick]] can't be used as a canceling combo. | *[[Beat Drive]] and [[The World's Greatest Low Kick]] can't be used as a canceling combo. | ||
− | *Only [[ | + | *Only [[Air Walk]] and [[Tornado Kick]] can be used as a canceling combo in mid-air. |
*Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other. | *Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other. |
Revision as of 15:53, 28 October 2009
Description
Allows the user to activate another martial arts skill while using a martial arts skill.
Details
- Command Input: + Space
- Similar effect as a canceling skill, allowing multiple martial arts skills to be used consecutively.
- Beat Drive and The World's Greatest Low Kick can't be used as a canceling combo.
- Only Air Walk and Tornado Kick can be used as a canceling combo in mid-air.
- Due to the nature of canceling skill, it is highly recommended to lock command of several skills that may interfere with each other.