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Difference between revisions of "Storybook"
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+ | '''Narrator:''' "''There have been many changes to the world in the last 10 years. Mountains collapsed. A subterranean city has surfaced to the ground. Hendon Myre , the one-time heart of Arad, was leveled to the ground. There have been countless casualties and fatalities, and the numbers continues to grow because of frenzied monsters. Apocalyptic beliefs are more popular than ever. We're living in a dangerous time, and I'm proud we haven't given up on living. One day, we'll be able to tell future generations that we've survived one of the toughest times in history. I applaud all of you, goodhearted, resilient people of Arad, and I'm writing this to warn you of a hidden danger.'' | ||
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+ | ''Have you heard about the Cyphers? Probably not many of you have, and even those who have often confuse them with magic-users. The Cyphers have survived from persecution for this long because they stay away from big, crowd cities and they're remarkably cunning. By now, you'd be wondering who these Cyphers I'm talking about are. Well, I'm about to reveal to you a big secret, so open your eyes wide and read carefully.'' | ||
+ | |||
+ | ''In plain speak, the Cyphers are magic-users of some sort. They're capable of an extraordinary power similar to that of magicians. But while magicians are a select group of admirable men from respectable families who have undergone painstaking training to master their craft, the Cyphers are born with their power.'' | ||
+ | |||
+ | ''That is the biggest difference between magicians and the Cyphers and the most dangerous element about them. The Cyphers are mutants, born randomly and unexpectedly, and they grow up without proper guidance. They have a power that can change the world, but they lack the discipline to control it, which makes them as dangerous as ticking bombs. Magicians are made through training courses that take years to finish. They learn to understand their limits and the dangers that come with magic. They're restricted by the traditions and regulations of their society. When they cause harm to innocent people, they are punished by the Mage's Guild. In other words, magic is powerful, but it's controlled.'' | ||
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+ | ''The Cyphers are different. Only they know what they can do and how powerful they are. And they have never been researched, meaning there is no legal device to judge crimes committed at their hands. It's proved difficult to discern the damage that they have done to this Arad from that done by other strange phenomenons.'' | ||
+ | |||
+ | ''There are several instances in the past in which Cyphers used their anonymity to their advantage. I've discovered a few past accidents that I believe to have been caused by Cyphers, and I suspect much more damage has been done by the Cyphers as a whole. But those aren't the only terrifying facts about Cyphers. Because most of them live among themselves and their presence cannot be detected by magic, it's next to impossible to assess their number and behavior.'' | ||
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+ | ''Your neighbor could be a Cypher--how terrifying is that? The power that they have is a curse that encroaches on their minds. This theory is proved through various cases: in every incident, the Cypher caused mass destruction in a fit of mindless rage. Look around--do you see anyone who looks like a criminal, whose eyes gleam dangerously in a search for the next victim? Don't you know anyone who seems to bring trouble with him everywhere he goes? Who always seems to be in the center of unexplainable situations?'' | ||
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+ | ''Stay vigilant for the Cyphers. If you're sure you've found a Cypher, report to the authorities. Urge your local community to keep an eye out for hidden Cyphers. We should not rest until we find and eliminate the cause of these mutants.''" | ||
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Revision as of 15:18, 4 April 2016
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can. |
Storybooks are Use items that are acquired from dungeons that explain lore not shown in Epic Quests. Each Storybook contains 1 to 5 chapters. Upon using the item, the player receives a side quest, and at the end receives reward gold and experience at chapter completion. After completion, players can re-read the Storybook again on all account characters through the Storybook tab in the Use Item Inventory.
Storybook items can be found from every dungeon's boss, but there are some exceptions. They cannot be found in Mt. Kulun, Forgotten Land, Suju Arena, Special Quest Dungeons, Event Dungeons, and the Valley of Fallen Souls. However, in scenario and adventure mode dungeons, storybooks will not drop if the boss monster is a normal dungeon's named monster.
There are different grades of storybooks ranging from Rare and Unique to Legendary. Rare and Unique storybooks are Account Bound whereas Legendary storybooks are tradeable. Storybooks also have an 2 week expiration date after acquisition.
Note: Storybooks have a level requirement dictating their reward gold and experience. If the player uses a Storybook and is underleveled, it will stay in their Unfinished Quest tab.
Note: If you delete character which started a storybook quest but did not complete it, each chapter of the storybook that the character had in progress will be reset.
Contents
- 1 Storybooks
- 1.1 Blue Guardian
- 1.2 Wingless Angel
- 1.3 Way of the Priest
- 1.4 Great Adventurer Karakas
- 1.5 Broad and Shallow Knowledge for Refined Aradians
- 1.6 Alchemist's Friend
- 1.7 Low Ranking Knight Training Journal
- 1.8 The Wind Blowing upon Empyrean
- 1.9 Hidden Bomb: The Cyphers
- 1.10 Happy Magic Classroom
- 1.11 Old Friend
- 1.12 Talking about Kartel
- 1.13 Young Imperial Knight
- 1.14 Forest of No Return
- 1.15 Black Crusade Report
- 1.16 Unexpressed Sadness
- 1.17 Red Sin
Storybooks
Blue Guardian
Cover | Chapter(s) |
---|---|
Blue Guardian
|
Wingless Angel
Cover | Chapter(s) |
---|---|
Wingless Angel: Chapter 1
Wingless Angel: Chapter 2
|
Way of the Priest
Cover | Chapter(s) |
---|---|
Way of the Priest
|
Great Adventurer Karakas
Cover | Chapter(s) |
---|---|
Great Adventurer Karakas: Chapter 1
Great Adventurer Karakas: Chapter 2
Great Adventurer Karakas: Chapter 3
|
Broad and Shallow Knowledge for Refined Aradians
Alchemist's Friend
Cover | Chapter(s) |
---|---|
Alchemist's Friend
|
Low Ranking Knight Training Journal
Cover | Chapter(s) |
---|---|
Low Ranking Knight Training Journal: Chapter 1
Low Ranking Knight Training Journal: Chapter 2
Low Ranking Knight Training Journal: Chapter 3
|
The Wind Blowing upon Empyrean
Cover | Chapter(s) |
---|---|
The Wind Blowing upon Empyrean: Chapter 1
The Wind Blowing upon Empyrean: Chapter 2
The Wind Blowing upon Empyrean: Chapter 3
The Wind Blowing upon Empyrean: Chapter 4
|
Hidden Bomb: The Cyphers
Cover | Chapter(s) |
---|---|
Hidden Bomb: The Cyphers
|
Happy Magic Classroom
Cover | Chapter(s) |
---|---|
Happy Magic Classroom
|
Old Friend
Cover | Chapter(s) |
---|---|
Old Friend
|
Talking about Kartel
Cover | Chapter(s) |
---|---|
Talking about Kartel: Chapter 1
Talking about Kartel: Chapter 2
Talking about Kartel: Chapter 3
|
Young Imperial Knight
Cover | Chapter(s) |
---|---|
Young Imperial Knight: Chapter 1
Young Imperial Knight: Chapter 2
Young Imperial Knight: Chapter 3
Young Imperial Knight: Chapter 4
|
Forest of No Return
Cover | Chapter(s) |
---|---|
Forest of No Return
|
Black Crusade Report
Cover | Chapter(s) |
---|---|
Black Crusade Report
|
Unexpressed Sadness
Cover | Chapter(s) |
---|---|
Unexpressed Sadness
|
Red Sin
Cover | Chapter(s) |
---|---|
Red Sin: Chapter 1
Red Sin: Chapter 2
|