|
|
Line 9: |
Line 9: |
| |Type3=Toggleable | | |Type3=Toggleable |
| |PrerequisiteLevel=75 | | |PrerequisiteLevel=75 |
− | |Description=Employs a Homunculus, an artificial familiar created by witchcraft. Changes the effects of certain skill with homunculi with different elemental attributes. | + | |Description=Employs a Homunculus, an artificial familiar created by witchcraft. Homunculus's level increases along with Lapis Philosophorum. Homunculi change the effects if skills of the same attributes as they. |
− | | |
− | Increases the Atk. for:
| |
− | * {{IconLink|Black Manteau}}, {{IconLink|Devolution Flyswatter}}, {{IconLink|Giant Flyswatter}}, {{IconLink|Jackyl}}, {{IconLink|Broomstick Spin}}, {{IconLink|Fusion Craft}}, {{IconLink|Lollipop Crush}}, {{IconLink|Uroboros}}, and {{IconLink|Florae Electric Rabbit}}
| |
| | | |
| |Attributes= | | |Attributes= |
| *{{SP per level|0}} | | *{{SP per level|0}} |
| + | *Skill level is equal to Lapis Philosophorum's skill level. |
| | | |
| |Notes= | | |Notes= |
− | *{{IconLink|Mega Drill}}: Jack Frost will pilot alongside the Witch, making the Drill pull more quickly and intensely.
| + | The skill passively causes certain skills to be performed differently (regardless if homunculi are present or not). Some of the effects can be switched on or off in the skill tab. |
− | *{{IconLink|Gravitas}}: Pluto operates the device in place of the Witch | + | *{{IconLink|Gravitas}}: Homunculus operates the device in place of the Witch and it can be used in the air. |
− | *{{IconLink|Raging Flame Furnace}}: Jack-O'-Lantern will help the Witch out at the furnace, increasing the number of flaming coals pumped out.
| + | *{{IconLink|Florae Collider}}: If toggled on homunculus will operate the device in place of the Witch, operating it at full speed. If toggled off the Witch will instead continue to operate the device and a greater duration. There can only be one Collider out at a time. |
− | *{{IconLink|Florae Collider}}: If toggled on Florae will operate the device in place of the Witch, operating it at full speed. If toggled off the Witch will instead continue to operate the device and a greater duration. There can only be one Collider out at a time. | + | *{{IconLink|Metastasis Flyswatter}} Spawns Homunculus on Jackpot. Can be any of the four elements, each one with its own style of attack. Multiple homunculus can be active at the same time. |
− | *{{IconLink|Devolution Flyswatter}} and {{IconLink|Giant Flyswatter}}: Spawns Homunculus on Jackpot. | |
| ** [[File:Befriend Pluto.png]] [[Befriend Pluto|Pluto]] Homunculus: Dashes forward to claw enemies (will dash upwards to hit airborne enemies). Generates a miniature {{IconLink|Gravitas}} that has a chance to {{IconLink|Bind (Status)}} enemies hit | | ** [[File:Befriend Pluto.png]] [[Befriend Pluto|Pluto]] Homunculus: Dashes forward to claw enemies (will dash upwards to hit airborne enemies). Generates a miniature {{IconLink|Gravitas}} that has a chance to {{IconLink|Bind (Status)}} enemies hit |
| ** [[File:Befriend Florae.png]] [[Befriend Florae|Florae]] Homunculus: Summons Lightning Bolts to strike the area around it. Shoots out lightning similar to that of {{IconLink|Florae Collider}} | | ** [[File:Befriend Florae.png]] [[Befriend Florae|Florae]] Homunculus: Summons Lightning Bolts to strike the area around it. Shoots out lightning similar to that of {{IconLink|Florae Collider}} |
| ** [[File:Befriend Jack Frost.png]] [[Befriend Jack Frost|Jack Frost]] Homunculus: Generates a whirlwind of Ice around it. Summons white {{IconLink|Acid Rain}} clouds. | | ** [[File:Befriend Jack Frost.png]] [[Befriend Jack Frost|Jack Frost]] Homunculus: Generates a whirlwind of Ice around it. Summons white {{IconLink|Acid Rain}} clouds. |
| ** [[File:Befriend Jack-O'-Lantern.png]] [[Befriend Jack-O'-Lantern|Jack-O'-Lantern]] Homunculus: Has an a taunting aura similar to {{IconLink|Cheeky Doll Shururu}}. Shoots out {{IconLink|Lantern Firebomb}}s | | ** [[File:Befriend Jack-O'-Lantern.png]] [[Befriend Jack-O'-Lantern|Jack-O'-Lantern]] Homunculus: Has an a taunting aura similar to {{IconLink|Cheeky Doll Shururu}}. Shoots out {{IconLink|Lantern Firebomb}}s |
| + | |
| + | The skill also grants a passive damage bonus to certain skills: Enhanced Magic Missile, Black Manteau, Metastasis Flyswatter, Acid Rain, Giant Flyswatter, Jackyl, Broomstick Spin, Fusion Craft, Lollipop Crush, Uroboros, Florae Electric Rabbit, and Frosty Snow Cone. |
| + | |
| + | *Installed Florae Collider duration: -20% |
| + | *Riding Florae Collider duration: +25% |
| + | *Homunculus Level: equal to character level |
| + | *Homunculus Duration: 30 sec |
| | | |
| |SkillGrowth= | | |SkillGrowth= |
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Line 38: |
| |contents1=<span style="display:none">{{</span> | | |contents1=<span style="display:none">{{</span> |
| {|{{SkillTableHeader}} | | {|{{SkillTableHeader}} |
− | !rowspan=3|Level
| + | |Level |
− | !rowspan=3|Lv Req
| + | |Lv Req |
− | !rowspan=3|{{IconLink|Mega Drill}} <br>Pulling Enhance<br> Range and Magnitude
| + | |Skill Atk |
− | !rowspan=3|{{IconLink|Raging Flame Furnace}} <br>Fireball Count
| |
− | !colspan=2|{{IconLink|Devolution Flyswatter}}
| |
− | |-
| |
− | |colspan=2|Jackpot Effect: Homunculus Summon
| |
− | |-
| |
− | | Level || Duration
| |
| |- | | |- |
− | |1||75||rowspan=8|+50% || +1||77||rowspan=8|30sec | + | |1||75||+19% |
| |- | | |- |
− | |2||77||+2||79 | + | |2||78||+21% |
| |- | | |- |
− | |3||79||+3||81 | + | |3||81||+23% |
| |- | | |- |
− | |4||81||+4||83 | + | |4||84||+25% |
| |- | | |- |
− | |5||83||+5||85 | + | |5||87||+27% |
| |-{{MaxSkillRow}} | | |-{{MaxSkillRow}} |
− | |6||85||+6||87 | + | |6||90||+29% |
| |- | | |- |
− | |7||87||+7||89 | + | |7||93||+31% |
| |- | | |- |
− | |8||89||+8||91 | + | |8||96||+33% |
| |} | | |} |
| <span style="display:none">}}</span> | | <span style="display:none">}}</span> |
|
Seria says: "Nothing should be as mysterious as I am!"
Some info is missing, please help to provide it if you can.
|
|
Homunculus
|
|
Toggleable 2nd Awakening Passive Skill |
Class: |
Witch
|
Command: |
None |
Prerequisite Level: |
75 |
Prerequisite Skills: |
None |
Description
Employs a Homunculus, an artificial familiar created by witchcraft. Homunculus's level increases along with Lapis Philosophorum. Homunculi change the effects if skills of the same attributes as they.
Attributes
- SP per level: 0
- Skill level is equal to Lapis Philosophorum's skill level.
Notes
The skill passively causes certain skills to be performed differently (regardless if homunculi are present or not). Some of the effects can be switched on or off in the skill tab.
- Gravitas: Homunculus operates the device in place of the Witch and it can be used in the air.
- Florae Collider: If toggled on homunculus will operate the device in place of the Witch, operating it at full speed. If toggled off the Witch will instead continue to operate the device and a greater duration. There can only be one Collider out at a time.
- File:Metastasis Flyswatter.png Metastasis Flyswatter Spawns Homunculus on Jackpot. Can be any of the four elements, each one with its own style of attack. Multiple homunculus can be active at the same time.
The skill also grants a passive damage bonus to certain skills: Enhanced Magic Missile, Black Manteau, Metastasis Flyswatter, Acid Rain, Giant Flyswatter, Jackyl, Broomstick Spin, Fusion Craft, Lollipop Crush, Uroboros, Florae Electric Rabbit, and Frosty Snow Cone.
- Installed Florae Collider duration: -20%
- Riding Florae Collider duration: +25%
- Homunculus Level: equal to character level
- Homunculus Duration: 30 sec
Skill Growth
Note: This table has been generated based off of skill growth information presented in-game. The data may have slight differences compared to the information presented in-game due to minor rounding variations.
{{
Level
|
Lv Req
|
Skill Atk
|
1 |
75 |
+19%
|
2 |
78 |
+21%
|
3 |
81 |
+23%
|
4 |
84 |
+25%
|
5 |
87 |
+27%
|
6 |
90 |
+29%
|
7 |
93 |
+31%
|
8 |
96 |
+33%
|
}}
{{
Level
|
Lvl req
|
Jack-O'-Lantern
|
Jack Frost
|
Taunt Range |
Fireball Atk. |
Mini-Lantern |
Mini Cloud |
Mini Tornado
|
Count |
Level |
Atk. |
Atk. |
Count |
Atk. |
Count |
Freeze
|
Chance |
Level |
Duration
|
1 |
75 |
210px |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 11.1 max-width:200px 100 |
1 |
77 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 22.2 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.22 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.78 max-width:200px 100 |
8 |
46% |
77 |
2.1sec
|
2 |
77 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 12.23 max-width:200px 100 |
1 |
79 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 24.45 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.45 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.06 max-width:200px 100 |
8 |
47% |
79 |
2.2sec
|
3 |
79 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 13.35 max-width:200px 100 |
2 |
81 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 26.7 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.67 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.34 max-width:200px 100 |
8 |
48% |
81 |
2.2sec
|
4 |
81 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 14.48 max-width:200px 100 |
2 |
83 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 28.96 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 2.9 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.62 max-width:200px 100 |
8 |
49% |
83 |
2.2sec
|
5 |
83 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 15.6 max-width:200px 100 |
3 |
85 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 31.21 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.12 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.9 max-width:200px 100 |
8 |
50% |
85 |
2.3sec
|
6 |
85 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 16.73 max-width:200px 100 |
3 |
87 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 33.46 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.35 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 4.18 max-width:200px 100 |
8 |
51% |
87 |
2.3sec
|
7 |
87 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 17.86 max-width:200px 100 |
4 |
89 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 35.71 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 3.57 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 4.46 max-width:200px 100 |
8 |
52% |
89 |
2.3sec
|
8 |
89 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
4 |
91 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
10 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
8 |
53% |
91 |
2.4sec
|
}}
{{
Level
|
Lvl req
|
Florae
|
Pluto
|
Mini-Collider |
Call Lightning |
Murdercat |
Mini-Gravitas
|
Atk. |
Count |
Atk. |
Count |
Shock |
Dash Atk. |
Scratch Atk. |
Slap Atk. |
Atk. |
Bind
|
Chance |
Level |
Duration |
Atk. |
Chance |
Level |
Duration
|
1 |
75 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 5.55 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 11.1 max-width:200px 100 |
10 |
46% |
77 |
2.1sec |
10078
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 4.44 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 8.88 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 8.88 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 22.2 max-width:200px 100 |
69% |
77 |
3.2sec
|
2 |
77 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 6.11 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 12.23 max-width:200px 100 |
10 |
47% |
79 |
2.2sec |
11104
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 4.89 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 9.78 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 9.78 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 24.45 max-width:200px 100 |
70% |
79 |
3.3sec
|
3 |
79 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 6.68 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 13.35 max-width:200px 100 |
10 |
48% |
81 |
2.2sec |
12121
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 5.34 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 10.68 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 10.68 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 26.7 max-width:200px 100 |
72% |
81 |
3.3sec
|
4 |
81 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 7.24 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 14.48 max-width:200px 100 |
10 |
49% |
83 |
2.2sec |
13147
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 5.79 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 11.58 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 11.58 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 28.96 max-width:200px 100 |
73% |
83 |
3.4sec
|
5 |
83 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 7.8 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 15.6 max-width:200px 100 |
10 |
50% |
85 |
2.3sec |
14164
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 6.24 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 12.48 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 12.48 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 31.21 max-width:200px 100 |
75% |
85 |
3.4sec
|
6 |
85 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 8.37 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 16.73 max-width:200px 100 |
10 |
51% |
87 |
2.3sec |
15190
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 6.69 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 13.38 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 13.38 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 33.46 max-width:200px 100 |
76% |
87 |
3.5sec
|
7 |
87 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 8.93 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 17.86 max-width:200px 100 |
10 |
52% |
89 |
2.3sec |
16216
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 7.14 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 14.29 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 14.29 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 35.71 max-width:200px 100 |
77% |
89 |
3.5sec
|
8 |
89 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
4 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
10 |
53% |
91 |
2.4sec |
17233
|
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
Absolute Damage Ratio, it is multiplied by your Independent Attack Power before being shown in the game tooltips 1 max-width:200px 100 |
79% |
91 |
3.6sec
|
}}